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  • #76
    Originally posted by Felch
    The boasting system is one "gimmick" I think is really neat. Before performing quests, your character is able to make boasts - things like doing the quest without taking damage, without armor, without weapons, or in the example shown in the video, without losing any of the merchants you're supposed to be escorting. The boasts aren't necessary, but they give your character the ability to earn greater renown throughout the game world, and a higher reward for the quest. Other heroes travelling the world though may make boasts that you're unwilling to make. In that case they will be more admired than you, although the reverse can also be true.
    How is that new at all? In escort missions if a wide variety of genres you get better rewards for keeping things alive. Heck in Morrowind you'd get a larger reward in quests for not using a potion or scroll some times. I'm really surprised they are making a deal about this. I mean, all it means if that you have to do extra work to do things already present in other games.

    Originally posted by Felch
    Fallout (I only played the second) was cool because the story was there, but it wasn't determining where you went. Certain isolated areas were locked away at the start, but by and large you could travel anywhere and completely ignore the story if you chose to. In fact a lot of the quests had pretty much nothing to do with the story and tended to be either exterminations or varients on the fed-ex quests that you so despise. Planescape I never got to finish because I was playing my friend's copy, and one of his discs was scratched.
    Fallout wasn't full of fed ex ones though. And the fed ex ones that were in were rather varied and unique, which was nice. And there were twists to them...like finding the kid in Modoc and then having to forge a relationship between the two groups there.

    Originally posted by Felch
    I have faith that this game won't be a complete piece of crap. I wonder why so many of you are so damn hard-bitten and cynical about games. If it's not perfect, it's not perfect. It's made by people, so it naturally won't be perfect. But it does sound interesting, and it does sound like a step in the right direction for console RPGs. I wish you guys could for once just see it as that. A heroic effort, that hasn't been released yet (and therefore can't be judged on things like gameplay and story), and seems so far to be full of really good ideas about how an RPG should work.
    I don't think it will be a piece of crap. It will probably be a very good game for the Xbox. I just don't see why people are viewing it as one of the greatest RPGs of all time.
    "Yay Apoc!!!!!!!" - bipolarbear
    "At least there were some thoughts went into Apocalypse." - Urban Ranger
    "Apocalype was a great game." - DrSpike
    "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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    • #77
      Spoiler:
      From snippets of what I've picked up at the official boards, I'm pretty sure there is a main story. When you are a child you home is burned, your dog is nailed to the door, and your parents are missing. From what I picked up I think there is a part in the game where you find out who did this and deal with them as you want. (I think, people are so vague on those boards) I'm pretty sure your parents play an important role in the story.

      A cool site, fun stuff to do, or stuff.
      I changed my signature

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      • #78
        It might be a good game, then it might not.

        I'm not cynical like some people appear to be. I have learned to use the wait and see tactic. I'm tired of buying bad games.

        My main problem with this game is it's on the X-box. Therefore no demo. I won't consider buyuing this game until I can play it first.

        Comment


        • #79
          Originally posted by Gamecube64
          Spoiler:
          I'm pretty sure your parents play an important role in the story.

          A cool site, fun stuff to do, or stuff.
          Spoiler:
          Damn it. Don't they realize some people don't have good relationships with their parents?
          "Yay Apoc!!!!!!!" - bipolarbear
          "At least there were some thoughts went into Apocalypse." - Urban Ranger
          "Apocalype was a great game." - DrSpike
          "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

          Comment


          • #80
            Spoiler:
            The basic story revolves around a twelve-year-old boy who returns home to find his father murdered and his mother kidnapped.

            Ok, but this is from an interview in 2003 so it might be wrong.
            Last edited by Gamecube64; August 8, 2004, 23:13.
            I changed my signature

            Comment


            • #81
              Originally posted by Imran Siddiqui
              Unlike MOO3, however, Molnieux isn't the type of designer who is going to be 'rushed' by the publisher. He's got a big enough name to say sod off. Black and White may not have been that great of a game, but it didn't seem rushed in anyway.
              Sid Meier has a big name, and C3 was rushed.

              Comment


              • #82
                Originally posted by Gamecube64
                Spoiler:
                The basic story revolves around a twelve-year-old boy who returns home to find his father murdered and his mother kidnapped.

                Ok, but this is from an interview in 2003 so it might be wrong.
                Spoiler:
                Wow...all the kid's problems are solved in the very beginning. Why am I compelled to do anything now?
                "Yay Apoc!!!!!!!" - bipolarbear
                "At least there were some thoughts went into Apocalypse." - Urban Ranger
                "Apocalype was a great game." - DrSpike
                "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                Comment


                • #83
                  Originally posted by Coochiewalker
                  Sid Meier has a big name, and C3 was rushed.
                  I hate to say it, but I have to agree with Coochiewalker here.
                  "Yay Apoc!!!!!!!" - bipolarbear
                  "At least there were some thoughts went into Apocalypse." - Urban Ranger
                  "Apocalype was a great game." - DrSpike
                  "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                  Comment


                  • #84
                    I've said it before and I'll say it again. Brian Reynolds = quality and Sid Meier = suck.
                    "Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"

                    Comment


                    • #85
                      Sid was busy with Dinos!/Sim Golf while Civ3 was being made. Soren did Civ3.
                      "Yay Apoc!!!!!!!" - bipolarbear
                      "At least there were some thoughts went into Apocalypse." - Urban Ranger
                      "Apocalype was a great game." - DrSpike
                      "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                      Comment


                      • #86
                        I wonder why so many of you are so damn hard-bitten and cynical about games.


                        Apoc hates anything on consoles. Anything on PC he hypes to no end. I'm sure you've seen that on these forums.

                        For instance, Molyneux puts a lot of emphasis on the changes in your character's appearance: scars, color of skin, muscles... It's an interesting touch, but it's a gimmick nonetheless.


                        Actually it is something which increases immersiveness. That's like saying that better graphics is really a gimmick because it is a device to attract attention.

                        How is that new at all?


                        Because you can try to call your ultra effect. You don't just get extra points or extra gold, but have to do exactly what you boasted to get the extras. Definetly increases the fun factor.

                        I just don't see why people are viewing it as one of the greatest RPGs of all time.


                        Because it takes immersiveness in an RPG to an entirely different level.

                        some examples of missions you have to complete. One was a fed ex mission. The other one was spying on a cheating husband. And another one was taking care of crooks. I don't know about you, but I expected something a little more epic


                        So quests which are found in just about every RPG means Fable isn't as epic as the others?
                        “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                        - John 13:34-35 (NRSV)

                        Comment


                        • #87
                          Originally posted by Imran Siddiqui
                          I wonder why so many of you are so damn hard-bitten and cynical about games.


                          Apoc hates anything on consoles. Anything on PC he hypes to no end. I'm sure you've seen that on these forums.
                          Imran, you know me. I hate CTP too

                          And I do actually like Halo somewhat. And Chrono Trigger and Final Fantasy. And F-Zero was pretty fun for a while too.

                          Originally posted by Imran Siddiqui
                          For instance, Molyneux puts a lot of emphasis on the changes in your character's appearance: scars, color of skin, muscles... It's an interesting touch, but it's a gimmick nonetheless.


                          Actually it is something which increases immersiveness. That's like saying that better graphics is really a gimmick because it is a device to attract attention.
                          I'll agree that all of this is very cool. At the very least you don't have to worry about making your character look a certain way through skins or something else.

                          Originally posted by Imran Siddiqui
                          How is that new at all?


                          Because you can try to call your ultra effect. You don't just get extra points or extra gold, but have to do exactly what you boasted to get the extras. Definetly increases the fun factor.
                          I really don't see how that does it. I have to spend *extra* time to say I'm going to do something, that unless this game is harder than previous console RPGs, I'm not sure I'd be able to do. This *might* be good as long as none of them are a sure thing. If one of the boasts are, then I have a feeling it will be quite meh and end up not much different than reputation in Arcanum or Fallout. Is there any penalty for NOT completely the boast aside from some basic view of your character from a populace?

                          Originally posted by Imran Siddiqui
                          I just don't see why people are viewing it as one of the greatest RPGs of all time.


                          Because it takes immersiveness in an RPG to an entirely different level.
                          But have they really shown that yet?
                          "Yay Apoc!!!!!!!" - bipolarbear
                          "At least there were some thoughts went into Apocalypse." - Urban Ranger
                          "Apocalype was a great game." - DrSpike
                          "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                          Comment


                          • #88
                            I think it's pretty obvious that much of the new ideas presented in this game are going to be pretty kickass.

                            What I'm worried about (I think someone touched on this already) is that the underlying combat and character building systems will be ok. Morrowind was completely ruined for me when I realized how completely irrelevant you're choices were when designing your character, because there are no caps on anything and you can learn everything.

                            The demo shows a character switching from melee to ranged to magic attacks. This is cool, but there better be a benefit to specializing in one of these three. A pure archer should be able to achieve a higher skill than a jack of all trades kind of character. Similarly a fighter should have higher strength than a mage. This wasn't the case in Morrowind.

                            Ideally I'd prefer something similar to the KOTOR or Neverwinter character system, where there are caps on things and race and class matter. If Fable can include this stuff, then even a mediocre storyline should make the game kickass.
                            "Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"

                            Comment


                            • #89
                              But have they really shown that yet?


                              Yes, they've shown it to me by the video Busta refered to.

                              I really don't see how that does it.


                              Because you get extra gold from fulfilling your exact boast. And that's the thing, you have to pick what you are going to try to do to get the extra gold. If you accomplish something else which you hadn't boasted, then you get jack for it, unlike other RPGs which may give you more experience and gold for doing something which wasn't even your plan. The boast makes you actively seek a goal for reward and not just get it because you do your quest well.

                              Sid Meier has a big name, and C3 was rushed.


                              As Apoc references, Sid was not really into the inner workings of Civ3. If it was rushed, it wasn't Sid's baby so it didn't matter so much to him.
                              “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                              - John 13:34-35 (NRSV)

                              Comment


                              • #90
                                Again, what ideas in the game are really that new? I'll admit some of them might be the next step in some areas if they are implimented well, but what is truly new?
                                "Yay Apoc!!!!!!!" - bipolarbear
                                "At least there were some thoughts went into Apocalypse." - Urban Ranger
                                "Apocalype was a great game." - DrSpike
                                "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                                Comment

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