Not really. The Dig and Full Throttle weren't that high on atmosphere, at least graphically. It was largely music, voice acting, and story.
Graphics only have a little do with the 'atmosphere'.
Except there wasn't much. People rarely talk about it.
Go talk to some Starcraft nuts. They still discuss the heros in the game. It's almost like a freaking religion.
Fallout isn't as immersive as Morrowind in this respect since it is third compared to first, so it relied on other things. Fable just doesn't seem to have these other things.
How do you know? Because you don't see what you want in the previews? That proves.... what exactly?
You're the only person I'm hearing say Fable isn't cartoony.
Look right above you at Felch's post:
Yeah, I don't see any cartoony-ness about Fable's graphics. I mean, they're not photorealistic, but they don't look like the Gamecube Zelda graphics either.
Think about why it didn't feel like medieval countryside. Sound? No, Story? No, Dialog? No. All of those were generally praised. What's left? Graphics.
Actually it was the Story and Dialog. Cheesy BS. Really took away from the atmosphere. And the story wasn't 'praised'. It was lackluster at best. It was a cookie cutter story.
If it was supposed to have a good story, they'd mention that more. And say that it's good. They aren't saying that. They at least said it with KOTOR.
Where? In hardly any previews did they speak of the 'good' story in KOTOR. They spoke of the graphics and how it felt like Star Wars. Story wasn't even discussed, because the previewers didn't get to play around with it, just like with Fable!
Comment