The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
When playing as Orkz on small maps, I like to send my starter squad directly to the enemy, It's usually repelled but it greatly slows down their initial development, and sometimes I can keep them fighting long enough for me to start producing second-tier units before they get a chance to develope anything at all. On large maps I still send them at the enemy straight away, but stop short of attacking and instead capture a perimiter capture point on the outskirts of their base and use it to build up defenses and unit producing buildings. With my 'forward-base' right next to their main base, I can put continous pressure on them while at the same time denying them resources from that capture point, and making my resource production relatively safe because the enemy is focused on my forward-base, if they aren't completely hemmed in at this point.
But again, both of these tactics are easily stopped by anyone who is expecting them...
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