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WH40K: Dawn of War

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  • #16
    Originally posted by DinoDoc
    Starfleet Battles (a much better game) didn't even get that.
    ADB has copyright issues wrt SFB.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #17
      Originally posted by Kuciwalker
      *drool*
      Drool is playing F&E on SFB scale.
      (\__/) 07/07/1937 - Never forget
      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
      (")_(") "Starting the fire from within."

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      • #18
        Here's a list of the Ork units


        Slugga Boy Squad: Basic infantry. They have a pistol in one hand and an axe in the other, they charge firing the pistol untill they get close enough to start choppin'


        Shoota Boy Squad: Long range infantry. They stay back and fire into the battle, they're innacurate but can do alot of damage in large numbers.

        Tank Bustaz: Anti-tank infantry, obviously. I haven't really seen them in action but I think they start with grenades and can be upgraded to having rocket launchers.

        Storm Boyz: Flying Infantry. I haven't really seen them in action yet.

        Nob Squad: Heavy infantry. Similiar to the Slugga Boyz, but tougher in every way. Can be given Power Klawz

        Mad Dok: Support unit that you can attach to a squad, increases regen rate and has 'fightin' juice' that stops units form dying for a short period of time.

        Big Mek: Commander that can be attached to a squad. Very powerful melee abilities and can teleport his squad.

        War Boss: Commander that can be attached to a squad. Very powerful in combat, makes units around him stronger, and has a warcry ability that boosts units around him.


        Wartrukk: Light transport vehicle.

        Wartrak: Light assault vehicle.

        Killa Kan: Walking vehicle, equiped with saws and can be upgraded to have anti-vehicle rockets. Good in close quarters against building and vehicles.

        Looted Tank: Acts as artillery

        Squiggoth: A large elephant like lizzard that acts as both a weapon platform and a unit transport. Can rampage and toss infantry around.
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        • #19
          Do red Ork units move faster?
          I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
          For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

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          • #20
            All Orks are equal.



            here's a shot of an army of chaos marines and defilers coming across a bridge to an Ork base.

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            • #21
              Damn. I can't buy a game that spells it 'ork'.

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              • #22
                Its the official spelling for the space versions of Orcs.

                Looks VERY sweet though.

                -Jam
                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                Taht 'ventisular link be woo to clyck.

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                • #23
                  Originally posted by DrSpike
                  Damn. I can't buy a game that spells it 'ork'.

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                  • #24
                    Here's some Marines fighting their way through a choke point, with eldar (and a couple chaos marines - both allies of mine) on the defending side. Shortly after I took this I came in with my Killa Kans which slowly shambled their way through the crowd of marines and systematically shredded their tanks to bits while everything they shot at them bounced off the Kans. Killa Kans are awsome.


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                    • #25
                      The graphics look a bit old, but the game looks fun.

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                      • #26
                        Lots of noobers that can't play. I mean, I can count the number of multiplayer games I've played on one hand. But people surrendering before I even get to attack them? Jeez.
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                        • #27
                          OMFG, I thought real gamers don't play the 3D games. For shame. Looking at graphics instead of playing nethack?
                          John Brown did nothing wrong.

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                          • #28
                            Is that sarcasm directed at me?
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                            • #29
                              Originally posted by Felch
                              OMFG, I thought real gamers don't play the 3D games. For shame. Looking at graphics instead of playing nethack?
                              Graphics add atmosphere. Atmosphere is important.

                              Sadly, the in-game graphics remind me of Force Commander.

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                              • #30
                                I haven't played force commander but the graphics really are pretty good. The animations and effects are what trully make it, I think, and screen shots don't do that justice. There aren't any graphics settings yet, either.


                                It's the only 3D RTS game I've played where I felt the 3D graphics added something to it. Great atmosphere, good terrain elevation (I'm not certain that there is any 'high ground' advantange, however) , obstacles and structures, and best of all.... soldiers flying through the air in the wake of an explosion.

                                Having free control of the camera and being able to pan down into the battle as if you where on the ground is also nice, although it would be better if the sight range was increased. Nothing like seeing those big eldar walkers (don't know their name) towering over the infantry to put their size into perspective.



                                EDIT: I just looked up some force commander screenshots. Not even close.

                                EDIT2: And the models in the army painter are the same as they are in the game, by the way...
                                Last edited by General Ludd; August 5, 2004, 22:14.
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