1. What is the general difficulty?
If you mean the general difficulty slider its currently set to "Easy", but there are rare "Manic Mondays" where it goes to Hard for an hour or so of death
2. Would a sun/healing cleric prosper?
Yep. Any class will really. Even Harper Scout
3. Does it use default magic, or have changes been made to the magic system?
At the moment all the spells work as advertised, but I'm working on an insane script to allow mages to specialise in one element (e.g. Fire spells do 25% more damage) at the cost of another (Cold spells cost 10 Exp/level)
4. How plentiful are magic items and gold?
About average, I'd say. All the shop items are custom built and there is in-game potion brewing, while monsters and chests contain the whole range of NWN, SoU & HotU items randomly... erm mostly, but this is always being tinkered with.
New areas, monsters and items are generally demand based - that means whoever moans to me the loudest eventually gets whatever it was they wanted built. Eventually
-Jam
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