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Locomotion AkA Transport Tycoon 2?

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  • #76
    does anyone know what the difference is between the various types of track signals?
    Do you mean the style or their function? I assumed signs of different periods only looked different and that "single" and "double" were just like in TT. But I havent played past the year 1935 yet though and havent had to use any complicated signals to complete all the beginner and easy scenarios.

    I also noticed this, if a station catchment isnt covering all of the resource your picking up, you can add extra stations that count as the same station, but do nothing. This oil well was producing around 100 tons between each visit before i added the 3 new dummy stations, now it produces 300 tons.
    Attached Files
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

    Comment


    • #77
      Originally posted by Maquiladora


      Do you mean the style or their function? I assumed signs of different periods only looked different and that "single" and "double" were just like in TT. But I havent played past the year 1935 yet though and havent had to use any complicated signals to complete all the beginner and easy scenarios.
      I'm playing the Great Britain 100 year challange, and there are variable signal types, like upper and lower quadrant or long distance, or something. I don't know. I haven't experimented with them yet.
      Rethink Refuse Reduce Reuse

      Do It Ourselves

      Comment


      • #78
        Originally posted by Joseph
        Please explain.
        At the register of EBGames stores, they should have a 3-ring binder that shows the dates they expect to receive/sell newly released games on various platforms. "Chris Sawyer's Locomotion" was listed as Sept. 8th in the binder, but I didn't see it anywhere on the shelves. I'm gonna try again today; this sh*t's gets more annoying every year. Unless an avalanche or major black ice (ice that covers the road surface and is thin enough to let the road's color show through) shuts down I-80 between Reno and Sacramento, there's no reason Reno can't get things the same day as everyone else in a nation-wide release.
        The cake is NOT a lie. It's so delicious and moist.

        The Weighted Companion Cube is cheating on you, that slut.

        Comment


        • #79
          there's no reason Reno can't get things the same day as everyone else in a nation-wide release.
          Apparently the entire state of Maryland is also in that gaming void
          I make movies. Come check 'em out.

          Comment


          • #80
            And your state is on the coast. What's their excuse there? Low tide? Turtle spawning season? Morbidly obese people wearing speedos on the beach?
            The cake is NOT a lie. It's so delicious and moist.

            The Weighted Companion Cube is cheating on you, that slut.

            Comment


            • #81
              Wallyworld
              EBGames
              Best Buy
              GameStop
              Target

              I may just buy the game off of Amazon if this sh*t keeps up.
              The cake is NOT a lie. It's so delicious and moist.

              The Weighted Companion Cube is cheating on you, that slut.

              Comment


              • #82
                Could someone take a look at the track I've built here and tell me where it goes wrong?

                Near the oil-well I have built two railroads next to each other, with easy to switch between those two. Then I had two trains (one a each station... the one at the top station left first, and came to the above mentioned railroads at the same time with the other train... the second train was running on the 'top' track (away from the wells), while the first train just came down the bridge (to those tracks). It perfectly knew the other train was on the 'top' track, but this train continiued on the 'top' track also, and crashed into the other train... it had a perfect chance to get down to the 'bottom' track to avoid the crash, but didn't...


                I don't have any of those 'stop signs' anywhere, since with those, I couldn't get two trains to run at the same time... I have no idea how those are supposed to be set up... Could someone give me a hint?
                Attached Files
                This space is empty... or is it?

                Comment


                • #83
                  According to the box the minimum spec is...

                  500mhz processor
                  128mb ram
                  85 mb HDD space
                  8x cd rom drive
                  8mb video card
                  compatible soundcard
                  98/Me/2000/XP OS
                  directx 9.0b

                  Comment


                  • #84
                    Originally posted by Adagio

                    I don't have any of those 'stop signs' anywhere, since with those, I couldn't get two trains to run at the same time... I have no idea how those are supposed to be set up... Could someone give me a hint?
                    I'm not completely familiarized with how it works in Locomotion, but basically trains have to be seperated by lights, in both directions. Think of each segment of track (all that is connected, corners and intersections included) which is between two lights as seperate sections of track. For a train to get the green light to enter that section, there can't be any trains in it.
                    Rethink Refuse Reduce Reuse

                    Do It Ourselves

                    Comment


                    • #85
                      With the stores the same as yesterday. So I just order it online from EB. Paid for 2 days, so I should get it next Wed.
                      However I received my order from England in mail today and now going to load it and see if Transport Giant is any good.

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                      • #86
                        I don't have any of those 'stop signs' anywhere, since with those, I couldn't get two trains to run at the same time... I have no idea how those are supposed to be set up... Could someone give me a hint?
                        You need signals to tell the trains to stick to one side of the tracks, kind of like a road driving on the right side. When you place a one way signal an arrow appears telling you which direction it will signal to, if a train comes the wrong way to the signal the train will just turn around (i assume) like in TT.

                        In the screenshot a train travelling out of that station will always go to the left track, while a train coming down towards the station can choose either platform to load up on because there is 2 double signals telling it with platform is free.
                        Attached Files
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • #87
                          Playing the full game but very unsuccessfully. So any help appreciated before i delete it in frustration.

                          Firstly, playing the tutorial, the on screen instructions say 'set up a bus route' and that's it. Is there more ?

                          Setting up a bus route the bus seems to drive around ages and just keeps going back to the same depot and not pickingup any passengers. I've added two depots to the route but it ignores them. So...

                          Am i doing something blindly obvious wrong ?

                          Do depots have facings ? Have i put the entrance on the wrong side ?

                          Where are all the passengers ? In two years i didn't get any passengers.

                          In the routing should the wait until full be below the 'go to city x' (probably an obvious question but just checking).

                          Assuming i ever get any cargo do i have to add the empty command or will it do that automatically at the next stop.

                          The express/local says that setting it to express will make it only stop at the waypoints on it's route ? Does that mean it ignores stations ?

                          thanks

                          S

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                          • #88
                            Yep, that tutorial is quite annoying at the beginning... It's not an usual tutorial where they tell you what to do, but a 'video' instead... do NOT click the mouse if you want to view it
                            This space is empty... or is it?

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                            • #89


                              Thanks.


                              Hopefully it will answer my other questions.

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                              • #90
                                Setting up a bus route the bus seems to drive around ages and just keeps going back to the same depot and not pickingup any passengers. I've added two depots to the route but it ignores them. So...
                                It sounds like youve been placing cargo depots rather than bus stops...
                                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                                CtP2 AE Wiki & Modding Reference
                                One way to compile the CtP2 Source Code.

                                Comment

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