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Locomotion AkA Transport Tycoon 2?

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  • #91
    Speaking of which, what's the difference between a passanger terminal and a bus stop?
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    • #92
      Originally posted by Maquiladora
      You need signals to tell the trains to stick to one side of the tracks, kind of like a road driving on the right side. When you place a one way signal an arrow appears telling you which direction it will signal to, if a train comes the wrong way to the signal the train will just turn around (i assume) like in TT.

      In the screenshot a train travelling out of that station will always go to the left track, while a train coming down towards the station can choose either platform to load up on because there is 2 double signals telling it with platform is free.
      You mean like what I've done in the new attached save?

      I started a new game, and created two stops at useless places, to just make a straight railroad... just before the trains get out of the stations there's a double 'stop sign', while there's also some single 'stop signs' placed like on the screenshot...

      But it still doesn't work. In the save there's 2 trains, the 'top' one for some reason keeps going "backwards" (has done so since start... might be because I have no extra wagons), while the 'bottom' train goes normally...
      Now these two trains have stopped for each other, even though one is leaving the place the other one is entered (but not forced to enter*)

      *The 'top' train goes to the 'bottom' tracks, even though it could just as well use the 'top' tracks
      Attached Files
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      • #93
        Originally posted by Adagio


        You mean like what I've done in the new attached save?

        I started a new game, and created two stops at useless places, to just make a straight railroad... just before the trains get out of the stations there's a double 'stop sign', while there's also some single 'stop signs' placed like on the screenshot...

        But it still doesn't work. In the save there's 2 trains, the 'top' one for some reason keeps going "backwards" (has done so since start... might be because I have no extra wagons), while the 'bottom' train goes normally...
        Now these two trains have stopped for each other, even though one is leaving the place the other one is entered (but not forced to enter*)

        *The 'top' train goes to the 'bottom' tracks, even though it could just as well use the 'top' tracks
        The problem with the attached save was that the single signals werent close enough to the crossovers, so as the train approached the signal it couldnt "see" both crossovers and didnt know that it should be on the other side.

        Also keep the crossovers together so its easier to place signals and on the "one way" tracks lay down single signals every so often, so that a train behind another train on the same track wont stop. The front train will regularly cross signals and tell the one behind whats happening in front and its ok to keep going.
        Attached Files
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

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        • #94
          To make it more simple here a diagram.

          When T1 approaches S1 it goes over the crossover track and it sees that S1 is facing the wrong way to a train exiting the station, it also sees that the signal on the other side of the track (opposite of S1) is facing the correct way, so it goes there.

          In the top screenshot the train exits the station but has no orders as to which track to stick to when going over B1 section, when it comes out of the right station terminal theres nothing to tell it to go left before it reaches the crossover.
          Attached Files
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

          Comment


          • #95
            Maquiladora ,

            I was placing cargo depots so i guess that's tick the 'blindly obvious' box

            Watching the tutorial as well (rather than trying to interact) means i might actually manage to play a game now.

            Still not convinced about the track and road laying though.

            Spec wise i'm playing on a P3 733 with 256MB and it seems to play fine although i've only tried the small maps.

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            • #96
              I was placing cargo depots so i guess that's tick the 'blindly obvious' box
              I only mentioned it because its exactly what i did. Its incredibly easy to miss that tiny scroll down box if you didnt pay attention in the tutorial.

              Speaking of which, what's the difference between a passanger terminal and a bus stop?
              Thank the lord for PDF manuals. Only this time though.

              Passenger Stop

              Passenger stops are designated roadside
              pick-up and drop-off points for
              passengers that you can construct on
              any road type. Buses and trams can stop
              briefly at passenger stops to deliver and
              discharge people, but cannot remain at
              these stations to wait for a full load of passengers. On the main
              game view, passenger stops appear as small signposts along the side
              of the road.

              Passenger Terminus

              Like a passenger stop, a passenger
              terminus serves as a pick-up and drop-off
              point for passengers. You can only
              build this station type at the end of a
              road, but a passenger terminus has two
              advantages over a passenger stop:
              • It allows buses to wait for a full load of passengers, thus
              maximizing the profit potential of the vehicle.
              • It allows two buses to load and unload simultaneously.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment


              • #97
                Thx for trying to help stupid me

                But now I've gotten to one more problem...

                We still have the stations Bootway and Bootway Oilfield, but now I've added Charstone in the middle...
                Train one and two goes from Bootway to Bootway Oilfield
                Train Tree goes from Bootway Oilfield to Charstone
                Train Four goes from Bootway to Charstone

                The problem is train 4 tries to get down to the same track in charstone station as train 3 is in, and has tried it for some time... all trains has stopped because of this...
                Attached Files
                This space is empty... or is it?

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                • #98
                  One thing puzzles me... all houses produces mails, but why don't they accept them? I have a few train startions (going from one town to another with mail and passengers), but none of them accepts mail even though the stations are as close to the center of the towns as possible...
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                  • #99
                    Here's an example of how I build my tracks, if you want to look at it. I have 9 trains servicing 3 stations, all rather smoothly.

                    In that save I have just recently expanded to a tripple rail track, because there was way too much congestion with just 2 tracks, especially with that long hill climb right before the tunnel.

                    Even with an extra rail climbing the mountain, it was still really slow. It didn't start going smoothly untill I added the round-about at the steel mill station so that the traffic would be streamlined. In transport tycoon I would always used those roundabouts, but they take up alot more space in this game.


                    EDIT: Would be a good idea to include the file...

                    Last edited by General Ludd; September 11, 2004, 12:18.
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                    • Thx, will take a look at it
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                      • Heres a good 3 way junction, made tiny to fit on one screen.

                        Put it in the upload space as its quite wide.

                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • Several hours later i've finally finished the easiest scenario. I don't hold out much hope for any other maps

                          I really don't get the signals though. Placing double signals on a track with only one train on it the train stopped and wouldn't go past ? Why ? If there's nothing else on the whole network why would it stop ?

                          Also is there anyway to stop trains turning around and heading back to where they came from when they find a stop signal ?

                          Do 'one way' signals turn the track into one way tracks or do they only hold traffic in that direction ?

                          I finished the beginner map with a three platform station because otherwise my trains just went nowhere - doesn't seem very efficent.

                          If i set a vehicle to wait for full load does it pick up partial loads until its full or does it wait for a station to have the complete load ? Viewing the vehicle info tab it seems to be the latter which may be why i struggled to pick up any steel - it seems to drain away very fast.

                          Wish list so far (apart from a better manual) some way of showing when stations/depots etc aren't connected. I've spent ages trying to work out why trains or trucks are going to a station and eventually it's because the track isn't connected properly although the graphics make this hard to tell.

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                          • oh and what do i need to view a .rar file ? Is it a graphics format or somesort of compression ?

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                            • .rar files i Winrar's "zip" files... Just go to www.download.com and search for Winrar


                              And I think I'm getting the hang of the signals... more or less... Thx for the help guys
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                              • The cake is NOT a lie. It's so delicious and moist.

                                The Weighted Companion Cube is cheating on you, that slut.

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