The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Unfortunately I know nothing of C++ and won't be of much help. I suppose this is rather a difficult language to learn.
If you have any programming experience already and are somewhat good at it, you can get the hang of C++ in a few days of learning - and the experience in a few weeks .
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Yep, Tamerlin, HTML is hardly real programming, and it surely IS easy.
If you feel like helping us, though, I suggest that you start learning something now, you may then have ome knowledge by the time we get the source. If you are skilled, then you will not find the learning too compliciated, although I would usually not recommend C++ as a language to start with.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Thanks Solver, I have already spotted Dale's links to C++ tutorials. I will have a closer look at them and I will see very quickly if it is not too hard for me.
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
If anyone needs some more ideas we could do with the source code here are some. Looks like the guys at Firaxis weren't the first guys with the idea of civ attributes like extra move points for units, etc. And looks like some of the stuff is not to difficuilt.
If you have any programming experience already and are somewhat good at it, you can get the hang of C++ in a few days of learning - and the experience in a few weeks .
Dammit, Solver -- if you quote someone, at least include the original author
With the source code will we be able to have the game use graphics other than sprites and TGAs? Or perhaps other refinements to make modding easier and improve the modding community...
Originally posted by E
With the source code will we be able to have the game use graphics other than sprites and TGAs?
Of course this is possible, but I think we have to do other stuff first and actual Civ3 graphics are not of very high quality, take the terrain well Civ3 quares are bigger but only 8bit instead of 16 bit that is also true for all the other graphics format, well the flicks are another also a 16bit format but every flick has a different color palette so a hybrid of 16 bit and 8 bit. But the biggest problem of Civ3 units is their small size. So you need additional work to make Civ3 units look good in CTP2. Easier would it to write a program that do all the stuff like upsizing, changing the background, seperate the shadows from the rest of the graphics automaticly, so that only the painting of the details and adding the transparencies with the alpha channel is left.
Originally posted by E
Or perhaps other refinements to make modding easier and improve the modding community...
Of course this is a goal like adding civ specific stuff, opening the text files more, etc...
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
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