This thread is simply to discuss which wonders are overpowered or underpowered.
I've attached a scan of the wonders.
If we keep in mind that "building everywhere" wonders are generally overpowered already, as they give the building bonus everywhere, AND save production time in each city.
However I don't think "building everywhere" wonders should be obsoleted, as it's confusing for the player. But they do need to be a lot weaker as a result.
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Here is what I believe are obviously overpowered:
Aristotle's Lyceum - doesn't obsolete, +20% science for rest of game.
Solution - +10% science, obsolete at Classical Education.
Central Matter Decompiler - "building everywhere" overpowered. Matter Decompilers are already an excellent building (-50% production pollution). They effectively allow you to increase your production with much lower pollution costs, that everyone else is struggling with.
Solution - difficult one, Matter Decompilers give -25% production pollution?
Chichen Itza - doesn't obsolete, -30% crime for rest of game.
Solution - obsolete at Theology (divine law?).
Field Dynamics Lab - doesn't obsolete, +35% science for rest of game.
Solution - +10% science? this is still a lot.
Genome Project - doesn't obsolete, +10% prod., +10% health (+1HP) for units.
Solution - only +10% Health.
Globe Sat - worldwide radar coverage, speaks for itself...
Solution - difficult one, maybe double build cost.
Gutenberg's Bible - doesn't obsolete, +2 happiness forever, eliminates conversion.
Solution - only give "Eliminates conversion"?
Zero Crime Bill - doesn't obsolete, -60% crime for rest of game.
Solution - -30% crime, obsolete at Neural Reprogramming?
Internet - "building everywhere" overpowered. Effectively +20% science (Computer Center) for rest of game.
Solution - +10% science for computer center?
Ramayana - +3 happiness for rest of game? yeah that's overpowered alright.
Solution - +1 happiness, obsolete Age of Reason.
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Underpowered suggestions coming later.
I've attached a scan of the wonders.
If we keep in mind that "building everywhere" wonders are generally overpowered already, as they give the building bonus everywhere, AND save production time in each city.
However I don't think "building everywhere" wonders should be obsoleted, as it's confusing for the player. But they do need to be a lot weaker as a result.
===
Here is what I believe are obviously overpowered:
Aristotle's Lyceum - doesn't obsolete, +20% science for rest of game.
Solution - +10% science, obsolete at Classical Education.
Central Matter Decompiler - "building everywhere" overpowered. Matter Decompilers are already an excellent building (-50% production pollution). They effectively allow you to increase your production with much lower pollution costs, that everyone else is struggling with.
Solution - difficult one, Matter Decompilers give -25% production pollution?
Chichen Itza - doesn't obsolete, -30% crime for rest of game.
Solution - obsolete at Theology (divine law?).
Field Dynamics Lab - doesn't obsolete, +35% science for rest of game.
Solution - +10% science? this is still a lot.
Genome Project - doesn't obsolete, +10% prod., +10% health (+1HP) for units.
Solution - only +10% Health.
Globe Sat - worldwide radar coverage, speaks for itself...
Solution - difficult one, maybe double build cost.
Gutenberg's Bible - doesn't obsolete, +2 happiness forever, eliminates conversion.
Solution - only give "Eliminates conversion"?
Zero Crime Bill - doesn't obsolete, -60% crime for rest of game.
Solution - -30% crime, obsolete at Neural Reprogramming?
Internet - "building everywhere" overpowered. Effectively +20% science (Computer Center) for rest of game.
Solution - +10% science for computer center?
Ramayana - +3 happiness for rest of game? yeah that's overpowered alright.
Solution - +1 happiness, obsolete Age of Reason.
===
Underpowered suggestions coming later.
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