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DESIGN: Wonders

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  • Maquiladora
    replied
    The Nanite Defuser wonder apparently not only destroys all the nukes in the world, but also all the nuclear plants, and forbids you from building any in the future. This also has the knock-on effect that you can't build any fusion plants after the nanite defuser is built either, because they require nuclear plants first.

    I'm wondering is this really a good idea? A wonder destroying a bunch of buildings, and also banning another building for the rest of the game. It means nuclear plants are almost worthless, since the nanite defuser will always get built anyway.

    And the gameplay section of the great library for the nanite defuser says:

    "Using nanotechnological means, the nanite defuser eliminates the threat of nuclear war by defusing every nuclear weapon in the world."

    The code is clear, to destroy any buildings with the "nuclearplant" flag, but this seems like a bad idea.

    Leave a comment:


  • Maquiladora
    replied
    OK... I suppose I (or someone else) may get around to figuring it out in the code one day.

    There are other issues with the religion scenario/code included with the AE too, particularly the religion icons. They seems to only show under fog of war, and they also cause crashes sometimes. I suggest we remove that scenario from the AE for now, since no one is working on it. Just upload it to the religion thread to keep it there in case someone wants to fix the code.

    Leave a comment:


  • Ekmek
    replied
    Originally posted by Maquiladora View Post
    How does GoldPerBuildingAnywhere work? It says here:

    "Wonder gives gold per specified building multiplied by population."

    I tried:

    GoldPerBuildingAnywhere IMPROVE_SHRINE_EGYPT

    for testing the religion stuff, but it said it required an integer. If I put an integer, what building is it multiplying the population by?
    this one think gives you the number of gold in the integer you specify for every building in any civ - like religions kind of did for civ4 so if you have

    GoldPerBuildingAnywhere 2

    it wil give you two gold but i think it needs the preRequisiteBuilding flag to specify the building or someother flag. i cant remember.

    Leave a comment:


  • Maquiladora
    replied
    Originally posted by EPW View Post
    How about a wonder that rains hellfire upon your enemies?
    Better.

    Leave a comment:


  • EPW
    replied
    Sounds cheesy, maybe useful.
    How about a wonder that rains hellfire upon your enemies?

    Leave a comment:


  • Maquiladora
    replied
    Originally posted by EPW View Post
    more ideas

    1. increase or decrease the slider expectations
    Good one.

    2. creates goods or changes terrain type (grasslands->plains for example)
    I guess it could have some uses, like planting forests in a Mars scenario or clearing dead tiles something.

    3. reduce fuel usage or increase fuel
    Perhaps. IIRC there are no slic functions that can control fuel, those would be useful too.

    4. change city expansion threshold
    As in when the collection radius grows? I think I read something similar to this that E tried to or did implement, perhaps with buildings.

    5. make workers more efficient(1 worker can work 2 tiles for example)
    Not sure how this would work.

    6. increased barbarian activity around other civs
    Sounds cheesy, maybe useful.

    7. improve success chance of convert unit abilities
    Nice.

    8. increase chance of units becoming veteran.
    Nice.

    9. Wonder that lets you destroy an enemy wonder (i think someone said this on the other site as an idea for civ5)
    Same as 6.

    10. keep (or perhaps let you use) gov specific units even when not in that government
    Don't like it.

    Leave a comment:


  • EPW
    replied
    more ideas

    1. increase or decrease the slider expectations
    2. creates goods or changes terrain type (grasslands->plains for example)
    3. reduce fuel usage or increase fuel
    4. change city expansion threshold
    5. make workers more efficient(1 worker can work 2 tiles for example)
    6. increased barbarian activity around other civs
    7. improve success chance of convert unit abilities
    8. increase chance of units becoming veteran.
    9. Wonder that lets you destroy an enemy wonder (i think someone said this on the other site as an idea for civ5)
    10. keep (or perhaps let you use) gov specific units even when not in that government

    Leave a comment:


  • Maquiladora
    replied
    Yeah one like the Colossus from civ2 would be useful, to add food/production/commerce on every tile a city is working.

    Some simple slic functions for just increasing resources in a city would be useful too.

    Leave a comment:


  • EPW
    replied
    rrr

    Um, how about one that increases terrain values or improvement values? One that makes better farms for instance, or (even) better good bounuses?

    Leave a comment:


  • Maquiladora
    replied
    Originally posted by EPW View Post
    I don't remember.

    How about this hypothetical wonder gives a unique unit, like the elephant warrior?


    I don't like it, but it might be useful for some mod.

    Can you think of any wonder effects that can't be done with slic? Those would be most useful.

    Something like reduced unit upgrade costs would be nice. Free upgrades can be done in slic, although it's pretty long.

    Leave a comment:


  • EPW
    replied
    I don't remember.

    How about this hypothetical wonder gives a unique unit, like the elephant warrior?

    Leave a comment:


  • Maquiladora
    replied
    Originally posted by EPW View Post
    How about a wonder that gives you a free unit every x turn, like in civ3?
    What wonder was that?

    And what unit would it give?

    Leave a comment:


  • EPW
    replied
    How about a wonder that gives you a free unit every x turn, like in civ3?

    Leave a comment:


  • Maquiladora
    replied
    How does GoldPerBuildingAnywhere work? It says here:

    "Wonder gives gold per specified building multiplied by population."

    I tried:

    GoldPerBuildingAnywhere IMPROVE_SHRINE_EGYPT

    for testing the religion stuff, but it said it required an integer. If I put an integer, what building is it multiplying the population by?

    Leave a comment:


  • Maquiladora
    replied
    Originally posted by E

    EDIT:
    I think there may be a way to add a wonder that decreases the citylimit threshold and its coefficient. would that be worthwhile? something for an early empire builder?
    This could be a great idea E, adds a very unique element to the game.

    What if the wonder required say 5 courthouses to be built first, then allowed the "High Court" national wonder (every civ can have one) to be built, that increases the city limit by 10.

    Of course getting the AI to do everything right in the vanilla setup first is more important, but I like these ideas.

    Leave a comment:

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