more ideas
1. increase or decrease the slider expectations
2. creates goods or changes terrain type (grasslands->plains for example)
3. reduce fuel usage or increase fuel
4. change city expansion threshold
5. make workers more efficient(1 worker can work 2 tiles for example)
6. increased barbarian activity around other civs
7. improve success chance of convert unit abilities
8. increase chance of units becoming veteran.
9. Wonder that lets you destroy an enemy wonder (i think someone said this on the other site as an idea for civ5)
10. keep (or perhaps let you use) gov specific units even when not in that government
1. increase or decrease the slider expectations
2. creates goods or changes terrain type (grasslands->plains for example)
3. reduce fuel usage or increase fuel
4. change city expansion threshold
5. make workers more efficient(1 worker can work 2 tiles for example)
6. increased barbarian activity around other civs
7. improve success chance of convert unit abilities
8. increase chance of units becoming veteran.
9. Wonder that lets you destroy an enemy wonder (i think someone said this on the other site as an idea for civ5)
10. keep (or perhaps let you use) gov specific units even when not in that government
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