The Upgrading code is still in there but the unit.txt no longer has the ' UpgradeTo UNIT_PIKEMAN ' and stuff like that.
Likewise with te DiffDb I had it tweaked to make a Very Hard game actually VERY HARD (maybe too hard?)
there seems to be some contention I guess I could start a poll but it might be just easier to create the AE mod scenario folder and stick those files there so those that want upgrading and a brutal AI would just start a new game through the scenario.
But I'm interested to hear some thoughts on this.
PS I think I found a way to make Govt City limits to vary depending on map size. I'm thinking of making it a Const.txt option
Likewise with te DiffDb I had it tweaked to make a Very Hard game actually VERY HARD (maybe too hard?)
there seems to be some contention I guess I could start a poll but it might be just easier to create the AE mod scenario folder and stick those files there so those that want upgrading and a brutal AI would just start a new game through the scenario.
But I'm interested to hear some thoughts on this.
PS I think I found a way to make Govt City limits to vary depending on map size. I'm thinking of making it a Const.txt option
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