good catch J,
Assuming they picked 4 (probably a test value?) then it should equate to ADVANCE_CHOICES_MIN 4
I guess we can try the code like this?
Assuming they picked 4 (probably a test value?) then it should equate to ADVANCE_CHOICES_MIN 4
I guess we can try the code like this?
Code:
if(m_theLastAdvanceEnabledThisManyAdvances <= g_theConstDB->AdvanceChoicesMin()) {
yeah, sorry for the misconception
-- This has been bugging me since first I tried CTP2, the game picks a random civilization, and takes about 10x times the actual time other civilizations do to complete their turn...
)

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