Revision 835: Moved the religious stuff to its own AE scenario and fixed the AI city growth behavior in the Alexander scenario
Moved the religious stuff to its own scenario folder so that it is save even if it is not finished:
modified trunk/ctp2_data/default/aidata/unitbuildlists.txt
modified trunk/ctp2_data/default/aidata/WonderBuildLists.txt
modified trunk/ctp2_data/default/gamedata/Advance.txt
modified trunk/ctp2_data/default/gamedata/buildings.txt
modified trunk/ctp2_data/default/gamedata/feat.txt
modified trunk/ctp2_data/default/gamedata/feats.slc
deleted trunk/ctp2_data/default/gamedata/README_RELIGION.txt
modified trunk/ctp2_data/default/gamedata/Units.txt
modified trunk/ctp2_data/default/gamedata/Wonder.txt
modified trunk/Scenarios/AE_Mod/packlist.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/aidata/unitbuildlists.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/aidata/WonderBuildLists.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/Advance.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/buildings.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/feat.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/feats.slc
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/Units.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/Wonder.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/README_RELIGION.txt
added trunk/Scenarios/AE_Mod/scen0001/scenario.txt
added trunk/Scenarios/AE_Mod/scen0001/scenicon.tga
Fixed some of E's city sprwl code:
modified trunk/ctp2_code/gs/gameobj/CityData.cpp
Fixed the new event parameter valid check routine:
modified trunk/ctp2_code/gs/slic/slicif.cpp
Added the possibility to take default values from other databases like the const database:
modified trunk/ctp2_code/gs/dbgen/ctpdb.h
modified trunk/ctp2_code/gs/dbgen/ctpdb.y
modified trunk/ctp2_code/gs/dbgen/Datum.cpp
modified trunk/ctp2_code/gs/dbgen/Datum.h
modified trunk/ctp2_code/gs/dbgen/MemberClass.cpp
modified trunk/ctp2_code/gs/dbgen/RecordDescription.cpp
TurnsAcceptedForOnePop gets now its default value from the const database:
modified trunk/ctp2_code/gs/newdb/Const.cdb
modified trunk/ctp2_code/gs/newdb/strategy.cdb
The AI accepts now 150 turns for growing a city of one pop instead of the default value of 30 turns:
modified trunk/Scenarios/AlexanderTheGreat/scen0000/default/gamedata/Const.txt
Moved the religious stuff to its own scenario folder so that it is save even if it is not finished:
modified trunk/ctp2_data/default/aidata/unitbuildlists.txt
modified trunk/ctp2_data/default/aidata/WonderBuildLists.txt
modified trunk/ctp2_data/default/gamedata/Advance.txt
modified trunk/ctp2_data/default/gamedata/buildings.txt
modified trunk/ctp2_data/default/gamedata/feat.txt
modified trunk/ctp2_data/default/gamedata/feats.slc
deleted trunk/ctp2_data/default/gamedata/README_RELIGION.txt
modified trunk/ctp2_data/default/gamedata/Units.txt
modified trunk/ctp2_data/default/gamedata/Wonder.txt
modified trunk/Scenarios/AE_Mod/packlist.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/aidata/unitbuildlists.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/aidata/WonderBuildLists.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/Advance.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/buildings.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/feat.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/feats.slc
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/Units.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/Wonder.txt
added(+) trunk/Scenarios/AE_Mod/scen0001/README_RELIGION.txt
added trunk/Scenarios/AE_Mod/scen0001/scenario.txt
added trunk/Scenarios/AE_Mod/scen0001/scenicon.tga
Fixed some of E's city sprwl code:
modified trunk/ctp2_code/gs/gameobj/CityData.cpp
Fixed the new event parameter valid check routine:
modified trunk/ctp2_code/gs/slic/slicif.cpp
Added the possibility to take default values from other databases like the const database:
modified trunk/ctp2_code/gs/dbgen/ctpdb.h
modified trunk/ctp2_code/gs/dbgen/ctpdb.y
modified trunk/ctp2_code/gs/dbgen/Datum.cpp
modified trunk/ctp2_code/gs/dbgen/Datum.h
modified trunk/ctp2_code/gs/dbgen/MemberClass.cpp
modified trunk/ctp2_code/gs/dbgen/RecordDescription.cpp
TurnsAcceptedForOnePop gets now its default value from the const database:
modified trunk/ctp2_code/gs/newdb/Const.cdb
modified trunk/ctp2_code/gs/newdb/strategy.cdb
The AI accepts now 150 turns for growing a city of one pop instead of the default value of 30 turns:
modified trunk/Scenarios/AlexanderTheGreat/scen0000/default/gamedata/Const.txt
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