Revision 820
Add stuff for religion. It doesn't change the game because the wonders and buildings add no bonuses but enable the religion icons. So it alters game play in no way (clerics available and act the same). This is just to show how it works.
To make Religion work in CTP2
Add a Feat that triggers the religion in advance txt Add feat.txt entry
Add Feat.slc entry
Add feat_str.txt in language folder
Add wonder.txt a wonder that is triggered by feat
and its religion icon
and the shrine that it puts in all of your cities
add building.txt the shrine from above with MAPICON for religion add Unit.txt to a cleric unit that can convertcity
add settlebuilding the religious building you added add prerequisite building so it can only be build with buildings of your religion
U trunk/ctp2_data/default/gamedata/Advance.txt
A trunk/ctp2_data/default/gamedata/README_RELIGION.txt
U trunk/ctp2_data/default/gamedata/Units.txt
U trunk/ctp2_data/default/gamedata/Wonder.txt
U trunk/ctp2_data/default/gamedata/buildings.txt
U trunk/ctp2_data/default/gamedata/concepticon.txt
U trunk/ctp2_data/default/gamedata/feat.txt
U trunk/ctp2_data/default/gamedata/feats.slc
U trunk/ctp2_data/default/gamedata/uniticon.txt
U trunk/ctp2_data/english/gamedata/feat_str.txt
U trunk/ctp2_data/french/gamedata/feat_str.txt
U trunk/ctp2_data/german/gamedata/feat_str.txt
U trunk/ctp2_data/italian/gamedata/feat_str.txt
U trunk/ctp2_data/spanish/gamedata/feat_str.txt
Add stuff for religion. It doesn't change the game because the wonders and buildings add no bonuses but enable the religion icons. So it alters game play in no way (clerics available and act the same). This is just to show how it works.
To make Religion work in CTP2
Add a Feat that triggers the religion in advance txt Add feat.txt entry
Add Feat.slc entry
Add feat_str.txt in language folder
Add wonder.txt a wonder that is triggered by feat
and its religion icon
and the shrine that it puts in all of your cities
add building.txt the shrine from above with MAPICON for religion add Unit.txt to a cleric unit that can convertcity
add settlebuilding the religious building you added add prerequisite building so it can only be build with buildings of your religion
U trunk/ctp2_data/default/gamedata/Advance.txt
A trunk/ctp2_data/default/gamedata/README_RELIGION.txt
U trunk/ctp2_data/default/gamedata/Units.txt
U trunk/ctp2_data/default/gamedata/Wonder.txt
U trunk/ctp2_data/default/gamedata/buildings.txt
U trunk/ctp2_data/default/gamedata/concepticon.txt
U trunk/ctp2_data/default/gamedata/feat.txt
U trunk/ctp2_data/default/gamedata/feats.slc
U trunk/ctp2_data/default/gamedata/uniticon.txt
U trunk/ctp2_data/english/gamedata/feat_str.txt
U trunk/ctp2_data/french/gamedata/feat_str.txt
U trunk/ctp2_data/german/gamedata/feat_str.txt
U trunk/ctp2_data/italian/gamedata/feat_str.txt
U trunk/ctp2_data/spanish/gamedata/feat_str.txt
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