637 & 638 for some reason it happened when I added the repository to my laptop
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Revision 639
Corrected small inconsistencies (no functional changes)
Modified: ctp2_code\gs\gameobj\Advances.h
Modified: ctp2_code\gs\gameobj\Sci.cpp
Modified: ctp2_code\gs\gameobj\Unit.h
Modified: ctp2_code\gs\gameobj\UnitPool.cpp
Modified: ctp2_code\gs\gameobj\UnoccupiedTiles.h
Modified: ctp2_code\gs\gameobj\bldque.cpp
Modified: ctp2_code\gs\world\cellunitlist.cpp
Modified: ctp2_code\ui\aui_common\aui_sound.h
Modified: ctp2_code\ui\aui_ctp2\SelItem.cpp
Preparation to remove compiler warnings
Modified: ctp2_code\os\include\ctp2_config.h
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Revision 640 Removed compiler complaints (no functional changes)
Modified: ctp2_code\ctp\civ3_main.cpp
Modified: ctp2_code\ctp\debugtools\debug.h
Modified: ctp2_code\ctp\debugtools\debugmemory.cpp
Modified: ctp2_code\net\io\net_anet.cpp
Modified: ctp2_code\net\io\net_thread.cpp
Modified: ctp2_code\ui\netshell\lobbywindow.cpp
Modified: ctp2_code\ui\netshell\lobbywindow.h
Modified: ctp2_code\ui\netshell\netfunc.cpp
Modified: ctp2_code\ui\netshell\netfunc.h
Tested with MSVC8 only. I tried to be careful - this time - but this could break MSVC6/7 compilation. Let me know whether this works.
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Revision 641 Repaired city espionage memory leak
Modified: ctp2_code\gs\gameobj\unitevent.cpp
Modified: ctp2_code\ui\aui_common\aui_ldl.cpp
Modified: ctp2_code\ui\aui_common\aui_ldl.h
Modified: ctp2_code\ui\interface\CityEspionage.cpp
Modified: ctp2_code\ui\interface\cityespionage.h
Modified: ctp2_code\ui\interface\citywindow.cpp
Modified: ctp2_code\ui\interface\citywindow.h
Modified: ctp2_code\ui\interface\controlpanelwindow.cpp
Modified: ctp2_code\ui\ldl\ldl_file.cpp
Modified: ctp2_code\ui\ldl\ldl_file.hpp
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Revision 642 Trying to restore MSVC6 compilation
Modified: ctp2_code\ai\strategy\squads\squad_Strength.cpp
Modified: ctp2_code\ai\strategy\squads\squad_Strength.h
Modified: ctp2_code\ctp\display.h
Modified: ctp2_code\gs\database\StrDB.h
Modified: ctp2_code\gs\utility\gstypes.h
Modified: ctp2_code\ui\aui_utils\vidplay.h
Modified: ctp2_code\ui\interface\UnitControlPanel.cpp
Modified: ctp2_code\ui\interface\citywindow.h
Modified: ctp2_code\ui\netshell\netfunc.h
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Revision 643
Added MSVC6 compiler bug workaround for parameterless template functions.
Modified: ctp2_code\os\include\ctp2_config.h
Modified: ctp2_code\ui\aui_ctp2\ctp2_listbox.h
Handled some compiler complaints about unused items.
Modified: ctp2_code\ui\aui_common\aui_action.h
Modified: ctp2_code\ui\aui_common\aui_music.cpp
Modified: ctp2_code\ui\aui_ctp2\battleorderbox.cpp
Modified: ctp2_code\ui\aui_ctp2\c3fancywindow.cpp
Modified: ctp2_code\ui\interface\DiplomacyDetails.cpp
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Revision 644
Fixed the forgetting of slic builtins bug and made the code to compile again on MSVC++ 6.0
If the AI has a stupid parliament that cannot be controlled by a stupid president it cannont attack innocent countries like the Iraq:
modified ctp2_code/gs/gameobj/ArmyData.cpp
Improved the design:
modified ctp2_code/gs/slic/SlicButton.cpp
Fixed forgetting builtin bug:
modified ctp2_code/gs/slic/SlicEngine.cpp
Improved slic debug messages:
modified ctp2_code/gs/slic/SlicFrame.h
modified ctp2_code/gs/slic/SlicFrame.cpp
modified ctp2_code/gs/slic/slicobject.cpp
Supplemented the comments:
modified ctp2_code/gs/slic/SlicArray.cpp
modified ctp2_code/gs/slic/SlicContext.cpp
modified ctp2_code/gs/slic/SlicEngine.h
modified ctp2_code/gs/slic/SlicFunc.h
modified ctp2_code/gs/slic/SlicSegment.h
modified ctp2_code/gs/slic/SlicStack.cpp
modified ctp2_code/gs/slic/SlicStruct.cpp
modified ctp2_code/gs/slic/SlicStruct.h
modified ctp2_code/gs/slic/SlicSymbol.cpp
Made the code compile again on MSVC++ 6.0:
modified ctp2_code/os/include/ctp2_config.h
modified ctp2_code/ui/aui_ctp2/ctp2_listbox.h
modified ctp2_code/ui/interface/CityEspionage.cpp
modified ctp2_code/ui/interface/citywindow.cpp
Updated 999AttackWarning AlertBox:
modified ctp2_data/default/gamedata/script.slc
Tamerlin's latest string modifications for the French version:
modified ctp2_data/french/gamedata/add_str.txt
modified ctp2_data/french/gamedata/ldl_str.txt
Updated readme:
modified doc/user/playtest/Apolyton_README.txtCiv2 military advisor: "No complaints, Sir!"
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Revision 645
Some fixes
Added a forgotten separtor so that new scenario packs are created in the scenario subfolder:
modified ctp2_code/gs/fileio/civscenarios.cpp
Restored code compilation on other compilers than MSVC++ 6.0:
modified ctp2_code/os/include/ctp2_config.h
modified ctp2_code/ui/interface/CityEspionage.cpp
modified ctp2_code/ui/interface/citywindow.cpp
Tranlated the attack warning message. However this message does not belong into this file nad has to be moved later.
modified ctp2_data/german/gamedata/ldl_str.txtCiv2 military advisor: "No complaints, Sir!"
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Revision 646
MSVS 2005 corrections and preparations
Added generic rules for code generation
Adding: ctp2_code\compiler\msvc8
Adding: ctp2_code\compiler\msvc8\dbgen.rules
Adding: ctp2_code\compiler\msvc8\lex.rules
Adding: ctp2_code\compiler\msvc8\yacc.rules
Renamed a few files to make the generic code generation rules work
Modified: ctp2_code\ctp\civctp.dsp
Adding: ctp2_code\gs\newdb\DiplomacyProposal.cdb
Adding: ctp2_code\gs\newdb\DiplomacyThreat.cdb
Adding: ctp2_code\gs\newdb\TerrainImprovement.cdb
Deleting: ctp2_code\gs\newdb\dipproposal.cdb
Deleting: ctp2_code\gs\newdb\dipthreat.cdb
Deleting: ctp2_code\gs\newdb\terrimprove.cdb
Another attempt to restore compilation
Modified: ctp2_code\os\include\ctp2_config.h
Modified: ctp2_code\ui\aui_ctp2\ctp2_listbox.h
Added some checks to prevent crashes with goody hut unit generation
Modified: ctp2_code\gs\gameobj\GoodyHuts.cpp
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Revision 647
gs/gameobj/ArmyData.cpp
-Added BarbarianChance from Risk.txt to make BarbarianSpawnBarbarian better
-Added BarbarianChance from Risk.txt to make BarbarianCamps better
gs/gameobj/CityData.cpp
gs/gameobj/citydata.h
gs/newdb/building.cdb
gs/newdb/TerrainImprovement.cdb
gs/gameobj/Happy.cpp
-Added Science Tile Imps with BonusScience (+Int) tileimp can add science
-Added Happy Tile imps. with HappyInc (+int) a tileimp can add happiness
-Fixed error in revolt that called a civ joining your civ a new civ
-Added Militia DiffDB AIMilitiaUnit (flag) gives AI the cheapest unit at begin turn if city is empty
-Added Militia code for buildings (CreatesMiltiaUnit flag) for human and AI but you must have the building
gamedata/script.slc
gamedata/info_str.txt (all language)
-Added Sink ship notification
-Added upgrade notification (but NOT like Tamerlin wants)
gs/gameobj/Player.cpp
-Added ActualBuildingEverywhere for wonders this flag will actually create the building in cities that don't alreadyhave said building
gs/newdb/Difficulty.cdb
Added not implemented flags for vary citythreshold for govt based on mapsize
Added AE Mod Scenario folder
Updated Readme
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Revision 648
Restored some original data files to prevent "not in UnitBuildList database" messages with the - or at least some - Alexander scenario.
Added Scenarios/AlexanderTheGreat/scen0000/default/aidata/Goals.txt
Modified Scenarios/AlexanderTheGreat/scen0000/default/aidata/personalities.txt
Added Scenarios/AlexanderTheGreat/scen0000/default/aidata/strategies.txt
Added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/goods.txt
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Revision 649
Handled file loading problems.
Prevented Alexander savefiles to use the AE files ...
Modified: Scenarios\AE Mod\packlist.txt
Modified: Scenarios\AE Mod\scen0000\scenario.txt
... and fail when loading
Modified: Scenarios\AE Mod\scen0000\default\gamedata\Units.txt
Repaired crash (and memory leaks) when loading a map file
Modified: ctp2_code\gs\utility\MapFile.cpp
Modified: ctp2_code\gs\utility\MapFile.h
Minor non-functional corrections
Modified: ctp2_code\ctp\display.h
Modified: ctp2_code\ui\interface\FileDialog.cpp
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Revision Six-Fiddy
CityData.cpp
buildque.cpp
buildingutil.cpp
building.cdb
Fixed NeedsPopCountToBuild corrected so city population must be greater than flag integer
Added PopCountBuildLimit Limits a building to cities of a certain size
Added ProductionCostPopModifier added it makes a building shieldcost multiplied to the pop to make it tougher for bigger cities to build
Advances.cpp
Fixed CultureOnly and GovernmentType techs (I think)
Fixed EitherPrerequisite Advances
Armydata
Added rebase code to executemoveorder
EDIT: Just realize PopCountBuildLimit isntt here so it'll make it next time
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Revision 651
Corrected invalid variable scope.
Modified: ctp2_code\gs\gameobj\Advances.cpp
Repaired memory leaks when stealing advances.
Modified: ctp2_code\gs\gameobj\UnitData.cpp
Removed "always TRUE" QuickSlic parameter, updated todo comments, and other non-functional changes.
Modified: ctp2_code\ai\strategy\scheduler\Plan.cpp
Modified: ctp2_code\ctp\ctp2_utils\c3cmdline.cpp
Modified: ctp2_code\gfx\gfx_utils\Queue.h
Modified: ctp2_code\gs\slic\QuickSlic.cpp
Modified: ctp2_code\gs\slic\QuickSlic.h
Modified: ctp2_code\ui\aui_ctp2\cityinventorylistbox.cpp Modified: ctp2_code\ui\aui_ctp2\SelItem.cpp
Modified: ctp2_code\ui\aui_ctp2\SelItemClick.cpp
Added comments for E to look into.
Modified: ctp2_code\gs\gameobj\ArmyData.cpp
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