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  • 637 & 638 for some reason it happened when I added the repository to my laptop
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

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    • Revision 639
      Corrected small inconsistencies (no functional changes)
      Modified: ctp2_code\gs\gameobj\Advances.h
      Modified: ctp2_code\gs\gameobj\Sci.cpp
      Modified: ctp2_code\gs\gameobj\Unit.h
      Modified: ctp2_code\gs\gameobj\UnitPool.cpp
      Modified: ctp2_code\gs\gameobj\UnoccupiedTiles.h
      Modified: ctp2_code\gs\gameobj\bldque.cpp
      Modified: ctp2_code\gs\world\cellunitlist.cpp
      Modified: ctp2_code\ui\aui_common\aui_sound.h
      Modified: ctp2_code\ui\aui_ctp2\SelItem.cpp

      Preparation to remove compiler warnings
      Modified: ctp2_code\os\include\ctp2_config.h

      Comment


      • Revision 640 Removed compiler complaints (no functional changes)

        Modified: ctp2_code\ctp\civ3_main.cpp
        Modified: ctp2_code\ctp\debugtools\debug.h
        Modified: ctp2_code\ctp\debugtools\debugmemory.cpp
        Modified: ctp2_code\net\io\net_anet.cpp
        Modified: ctp2_code\net\io\net_thread.cpp
        Modified: ctp2_code\ui\netshell\lobbywindow.cpp
        Modified: ctp2_code\ui\netshell\lobbywindow.h
        Modified: ctp2_code\ui\netshell\netfunc.cpp
        Modified: ctp2_code\ui\netshell\netfunc.h

        Tested with MSVC8 only. I tried to be careful - this time - but this could break MSVC6/7 compilation. Let me know whether this works.

        Comment


        • Revision 641 Repaired city espionage memory leak

          Modified: ctp2_code\gs\gameobj\unitevent.cpp
          Modified: ctp2_code\ui\aui_common\aui_ldl.cpp
          Modified: ctp2_code\ui\aui_common\aui_ldl.h
          Modified: ctp2_code\ui\interface\CityEspionage.cpp
          Modified: ctp2_code\ui\interface\cityespionage.h
          Modified: ctp2_code\ui\interface\citywindow.cpp
          Modified: ctp2_code\ui\interface\citywindow.h
          Modified: ctp2_code\ui\interface\controlpanelwindow.cpp
          Modified: ctp2_code\ui\ldl\ldl_file.cpp
          Modified: ctp2_code\ui\ldl\ldl_file.hpp

          Comment


          • Revision 642 Trying to restore MSVC6 compilation

            Modified: ctp2_code\ai\strategy\squads\squad_Strength.cpp
            Modified: ctp2_code\ai\strategy\squads\squad_Strength.h
            Modified: ctp2_code\ctp\display.h
            Modified: ctp2_code\gs\database\StrDB.h
            Modified: ctp2_code\gs\utility\gstypes.h
            Modified: ctp2_code\ui\aui_utils\vidplay.h
            Modified: ctp2_code\ui\interface\UnitControlPanel.cpp
            Modified: ctp2_code\ui\interface\citywindow.h
            Modified: ctp2_code\ui\netshell\netfunc.h

            Comment


            • Revision 643

              Added MSVC6 compiler bug workaround for parameterless template functions.

              Modified: ctp2_code\os\include\ctp2_config.h
              Modified: ctp2_code\ui\aui_ctp2\ctp2_listbox.h

              Handled some compiler complaints about unused items.

              Modified: ctp2_code\ui\aui_common\aui_action.h
              Modified: ctp2_code\ui\aui_common\aui_music.cpp
              Modified: ctp2_code\ui\aui_ctp2\battleorderbox.cpp
              Modified: ctp2_code\ui\aui_ctp2\c3fancywindow.cpp
              Modified: ctp2_code\ui\interface\DiplomacyDetails.cpp

              Comment


              • Revision 644

                Fixed the forgetting of slic builtins bug and made the code to compile again on MSVC++ 6.0

                If the AI has a stupid parliament that cannot be controlled by a stupid president it cannont attack innocent countries like the Iraq:
                modified ctp2_code/gs/gameobj/ArmyData.cpp

                Improved the design:
                modified ctp2_code/gs/slic/SlicButton.cpp

                Fixed forgetting builtin bug:
                modified ctp2_code/gs/slic/SlicEngine.cpp

                Improved slic debug messages:
                modified ctp2_code/gs/slic/SlicFrame.h
                modified ctp2_code/gs/slic/SlicFrame.cpp
                modified ctp2_code/gs/slic/slicobject.cpp

                Supplemented the comments:
                modified ctp2_code/gs/slic/SlicArray.cpp
                modified ctp2_code/gs/slic/SlicContext.cpp
                modified ctp2_code/gs/slic/SlicEngine.h
                modified ctp2_code/gs/slic/SlicFunc.h
                modified ctp2_code/gs/slic/SlicSegment.h
                modified ctp2_code/gs/slic/SlicStack.cpp
                modified ctp2_code/gs/slic/SlicStruct.cpp
                modified ctp2_code/gs/slic/SlicStruct.h
                modified ctp2_code/gs/slic/SlicSymbol.cpp

                Made the code compile again on MSVC++ 6.0:
                modified ctp2_code/os/include/ctp2_config.h
                modified ctp2_code/ui/aui_ctp2/ctp2_listbox.h
                modified ctp2_code/ui/interface/CityEspionage.cpp
                modified ctp2_code/ui/interface/citywindow.cpp

                Updated 999AttackWarning AlertBox:
                modified ctp2_data/default/gamedata/script.slc

                Tamerlin's latest string modifications for the French version:
                modified ctp2_data/french/gamedata/add_str.txt
                modified ctp2_data/french/gamedata/ldl_str.txt

                Updated readme:
                modified doc/user/playtest/Apolyton_README.txt
                Civ2 military advisor: "No complaints, Sir!"

                Comment


                • Revision 645

                  Some fixes

                  Added a forgotten separtor so that new scenario packs are created in the scenario subfolder:
                  modified ctp2_code/gs/fileio/civscenarios.cpp

                  Restored code compilation on other compilers than MSVC++ 6.0:
                  modified ctp2_code/os/include/ctp2_config.h
                  modified ctp2_code/ui/interface/CityEspionage.cpp
                  modified ctp2_code/ui/interface/citywindow.cpp

                  Tranlated the attack warning message. However this message does not belong into this file nad has to be moved later.
                  modified ctp2_data/german/gamedata/ldl_str.txt
                  Civ2 military advisor: "No complaints, Sir!"

                  Comment


                  • Revision 646
                    MSVS 2005 corrections and preparations

                    Added generic rules for code generation
                    Adding: ctp2_code\compiler\msvc8
                    Adding: ctp2_code\compiler\msvc8\dbgen.rules
                    Adding: ctp2_code\compiler\msvc8\lex.rules
                    Adding: ctp2_code\compiler\msvc8\yacc.rules

                    Renamed a few files to make the generic code generation rules work
                    Modified: ctp2_code\ctp\civctp.dsp
                    Adding: ctp2_code\gs\newdb\DiplomacyProposal.cdb
                    Adding: ctp2_code\gs\newdb\DiplomacyThreat.cdb
                    Adding: ctp2_code\gs\newdb\TerrainImprovement.cdb
                    Deleting: ctp2_code\gs\newdb\dipproposal.cdb
                    Deleting: ctp2_code\gs\newdb\dipthreat.cdb
                    Deleting: ctp2_code\gs\newdb\terrimprove.cdb

                    Another attempt to restore compilation
                    Modified: ctp2_code\os\include\ctp2_config.h
                    Modified: ctp2_code\ui\aui_ctp2\ctp2_listbox.h

                    Added some checks to prevent crashes with goody hut unit generation
                    Modified: ctp2_code\gs\gameobj\GoodyHuts.cpp

                    Comment


                    • Revision 647

                      gs/gameobj/ArmyData.cpp
                      -Added BarbarianChance from Risk.txt to make BarbarianSpawnBarbarian better
                      -Added BarbarianChance from Risk.txt to make BarbarianCamps better

                      gs/gameobj/CityData.cpp
                      gs/gameobj/citydata.h
                      gs/newdb/building.cdb
                      gs/newdb/TerrainImprovement.cdb
                      gs/gameobj/Happy.cpp
                      -Added Science Tile Imps with BonusScience (+Int) tileimp can add science
                      -Added Happy Tile imps. with HappyInc (+int) a tileimp can add happiness
                      -Fixed error in revolt that called a civ joining your civ a new civ
                      -Added Militia DiffDB AIMilitiaUnit (flag) gives AI the cheapest unit at begin turn if city is empty
                      -Added Militia code for buildings (CreatesMiltiaUnit flag) for human and AI but you must have the building

                      gamedata/script.slc
                      gamedata/info_str.txt (all language)
                      -Added Sink ship notification
                      -Added upgrade notification (but NOT like Tamerlin wants)

                      gs/gameobj/Player.cpp
                      -Added ActualBuildingEverywhere for wonders this flag will actually create the building in cities that don't alreadyhave said building

                      gs/newdb/Difficulty.cdb
                      Added not implemented flags for vary citythreshold for govt based on mapsize

                      Added AE Mod Scenario folder

                      Updated Readme
                      Formerly known as "E" on Apolyton

                      See me at Civfanatics.com

                      Comment


                      • Revision 648

                        Restored some original data files to prevent "not in UnitBuildList database" messages with the - or at least some - Alexander scenario.

                        Added Scenarios/AlexanderTheGreat/scen0000/default/aidata/Goals.txt
                        Modified Scenarios/AlexanderTheGreat/scen0000/default/aidata/personalities.txt
                        Added Scenarios/AlexanderTheGreat/scen0000/default/aidata/strategies.txt
                        Added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/goods.txt

                        Comment


                        • Revision 649
                          Handled file loading problems.

                          Prevented Alexander savefiles to use the AE files ...
                          Modified: Scenarios\AE Mod\packlist.txt
                          Modified: Scenarios\AE Mod\scen0000\scenario.txt
                          ... and fail when loading
                          Modified: Scenarios\AE Mod\scen0000\default\gamedata\Units.txt

                          Repaired crash (and memory leaks) when loading a map file
                          Modified: ctp2_code\gs\utility\MapFile.cpp
                          Modified: ctp2_code\gs\utility\MapFile.h

                          Minor non-functional corrections
                          Modified: ctp2_code\ctp\display.h
                          Modified: ctp2_code\ui\interface\FileDialog.cpp

                          Comment


                          • Revision Six-Fiddy

                            CityData.cpp
                            buildque.cpp
                            buildingutil.cpp
                            building.cdb
                            Fixed NeedsPopCountToBuild corrected so city population must be greater than flag integer
                            Added PopCountBuildLimit Limits a building to cities of a certain size
                            Added ProductionCostPopModifier added it makes a building shieldcost multiplied to the pop to make it tougher for bigger cities to build

                            Advances.cpp
                            Fixed CultureOnly and GovernmentType techs (I think)
                            Fixed EitherPrerequisite Advances

                            Armydata
                            Added rebase code to executemoveorder


                            EDIT: Just realize PopCountBuildLimit isntt here so it'll make it next time
                            Formerly known as "E" on Apolyton

                            See me at Civfanatics.com

                            Comment


                            • Revision 651

                              Corrected invalid variable scope.
                              Modified: ctp2_code\gs\gameobj\Advances.cpp

                              Repaired memory leaks when stealing advances.
                              Modified: ctp2_code\gs\gameobj\UnitData.cpp

                              Removed "always TRUE" QuickSlic parameter, updated todo comments, and other non-functional changes.
                              Modified: ctp2_code\ai\strategy\scheduler\Plan.cpp
                              Modified: ctp2_code\ctp\ctp2_utils\c3cmdline.cpp
                              Modified: ctp2_code\gfx\gfx_utils\Queue.h
                              Modified: ctp2_code\gs\slic\QuickSlic.cpp
                              Modified: ctp2_code\gs\slic\QuickSlic.h
                              Modified: ctp2_code\ui\aui_ctp2\cityinventorylistbox.cpp Modified: ctp2_code\ui\aui_ctp2\SelItem.cpp
                              Modified: ctp2_code\ui\aui_ctp2\SelItemClick.cpp

                              Added comments for E to look into.
                              Modified: ctp2_code\gs\gameobj\ArmyData.cpp

                              Comment


                              • Revision 652
                                Enabled scenario specific sounds.

                                Modified: ctp2_code\ctp\civ3_main.cpp
                                Modified: ctp2_code\ctp\civapp.cpp
                                Modified: ctp2_code\gs\fileio\CivPaths.cpp
                                Modified: ctp2_code\gs\fileio\prjfile.cpp

                                Comment

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