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  • Revision 835: Moved the religious stuff to its own AE scenario and fixed the AI city growth behavior in the Alexander scenario

    Moved the religious stuff to its own scenario folder so that it is save even if it is not finished:
    modified trunk/ctp2_data/default/aidata/unitbuildlists.txt
    modified trunk/ctp2_data/default/aidata/WonderBuildLists.txt
    modified trunk/ctp2_data/default/gamedata/Advance.txt
    modified trunk/ctp2_data/default/gamedata/buildings.txt
    modified trunk/ctp2_data/default/gamedata/feat.txt
    modified trunk/ctp2_data/default/gamedata/feats.slc
    deleted trunk/ctp2_data/default/gamedata/README_RELIGION.txt
    modified trunk/ctp2_data/default/gamedata/Units.txt
    modified trunk/ctp2_data/default/gamedata/Wonder.txt
    modified trunk/Scenarios/AE_Mod/packlist.txt
    added(+) trunk/Scenarios/AE_Mod/scen0001/default/aidata/unitbuildlists.txt
    added(+) trunk/Scenarios/AE_Mod/scen0001/default/aidata/WonderBuildLists.txt
    added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/Advance.txt
    added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/buildings.txt
    added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/feat.txt
    added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/feats.slc
    added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/Units.txt
    added(+) trunk/Scenarios/AE_Mod/scen0001/default/gamedata/Wonder.txt
    added(+) trunk/Scenarios/AE_Mod/scen0001/README_RELIGION.txt
    added trunk/Scenarios/AE_Mod/scen0001/scenario.txt
    added trunk/Scenarios/AE_Mod/scen0001/scenicon.tga

    Fixed some of E's city sprwl code:
    modified trunk/ctp2_code/gs/gameobj/CityData.cpp

    Fixed the new event parameter valid check routine:
    modified trunk/ctp2_code/gs/slic/slicif.cpp

    Added the possibility to take default values from other databases like the const database:
    modified trunk/ctp2_code/gs/dbgen/ctpdb.h
    modified trunk/ctp2_code/gs/dbgen/ctpdb.y
    modified trunk/ctp2_code/gs/dbgen/Datum.cpp
    modified trunk/ctp2_code/gs/dbgen/Datum.h
    modified trunk/ctp2_code/gs/dbgen/MemberClass.cpp
    modified trunk/ctp2_code/gs/dbgen/RecordDescription.cpp

    TurnsAcceptedForOnePop gets now its default value from the const database:
    modified trunk/ctp2_code/gs/newdb/Const.cdb
    modified trunk/ctp2_code/gs/newdb/strategy.cdb

    The AI accepts now 150 turns for growing a city of one pop instead of the default value of 30 turns:
    modified trunk/Scenarios/AlexanderTheGreat/scen0000/default/gamedata/Const.txt
    Civ2 military advisor: "No complaints, Sir!"

    Comment


    • Revision 836: Unsupported units are now killed via the KillUnit event

      Some cleanings:
      modified trunk/ctp2_code/ui/interface/EditQueue.cpp

      If a unit has to be killed due to insufficient maintenance it is now done through the kill unit event:
      modified trunk/ctp2_code/gs/gameobj/Readiness.cpp

      Updated the readme:
      modified trunk/doc/user/playtest/Apolyton_README.txt
      Civ2 military advisor: "No complaints, Sir!"

      Comment


      • Revision 837

        Some cleanings
        modified trunk/ctp2_code/gs/slic/slicfunc.cpp
        modified trunk/ctp2_data/english/gamedata/ldl_str.txt
        modified trunk/ctp2_data/french/gamedata/ldl_str.txt
        modified trunk/ctp2_data/german/gamedata/ldl_str.txt
        modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
        modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt

        Improved debugging:
        modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • Revision 838

          Aligned the strings between the different language versions:
          modified trunk/ctp2_data/english/gamedata/ldl_str.txt
          modified trunk/ctp2_data/french/gamedata/ldl_str.txt
          modified trunk/ctp2_data/german/gamedata/ldl_str.txt
          modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
          modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • Revision 839: Removed the 64 civilisation limit and fixed the single player new game civilization selection screen

            Cleaned code:
            modified trunk/ctp2_code/gs/gameobj/Civilisation.cpp
            modified trunk/ctp2_code/gs/newdb/CTPDatabase.cpp

            Fixed draw method of aui_region and added a draw method to ctp2_listitem:
            modified trunk/ctp2_code/ui/aui_common/aui_region.cpp
            modified trunk/ctp2_code/ui/aui_ctp2/ctp2_listitem.cpp
            modified trunk/ctp2_code/ui/aui_ctp2/ctp2_listitem.h

            Added translations from ArKano to the Spanish version and translations from Tamerlin to the French version:
            modified trunk/ctp2_data/french/gamedata/ldl_str.txt
            modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt

            Removed 64 civ limit from the game:
            modified trunk/ctp2_code/ctp/civapp.cpp
            modified trunk/ctp2_code/gs/database/profileDB.cpp
            modified trunk/ctp2_code/gs/database/profileDB.h
            modified trunk/ctp2_code/gs/fileio/GameFile.cpp
            modified trunk/ctp2_code/gs/fileio/gamefile.h
            modified trunk/ctp2_code/gs/gameobj/Civilisation.h
            modified trunk/ctp2_code/gs/gameobj/CivilisationData.cpp
            modified trunk/ctp2_code/gs/gameobj/CivilisationData.h
            modified trunk/ctp2_code/gs/gameobj/civilisationpool.cpp
            modified trunk/ctp2_code/gs/gameobj/CivilisationPool.h
            modified trunk/ctp2_code/gs/gameobj/GameObj_types.h
            modified trunk/ctp2_code/gs/gameobj/Player.cpp
            modified trunk/ctp2_code/gs/gameobj/player.h
            modified trunk/ctp2_code/gs/utility/gameinit.cpp
            modified trunk/ctp2_code/gs/utility/MapFile.cpp
            modified trunk/ctp2_code/net/general/net_civ.cpp
            modified trunk/ctp2_code/ui/interface/hotseatlist.cpp
            modified trunk/ctp2_code/ui/interface/hotseatlist.h
            modified trunk/ctp2_code/ui/interface/loadsavewindow.cpp
            modified trunk/ctp2_code/ui/interface/scenarioeditor.cpp
            modified trunk/ctp2_code/ui/interface/victorywin.cpp

            Fixed single player new game civilization selection screen. Now the leader name is updated again, the civilizations are sorted alphabetically again, in scenarios only selectable civilizations appear, and the game is started with the selected civilization:
            modified trunk/ctp2_code/ui/interface/loadsavescreen.cpp
            modified trunk/ctp2_code/ui/interface/spnewgametribescreen.cpp
            modified trunk/ctp2_code/ui/interface/spnewgametribescreen.h
            modified trunk/ctp2_code/ui/netshell/allinonewindow.cpp
            Civ2 military advisor: "No complaints, Sir!"

            Comment


            • Revision 840: Improved AI city road pathing

              Some cleanings:
              modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
              modified trunk/ctp2_code/gfx/tilesys/tiledmap.cpp
              modified trunk/ctp2_code/ui/aui_ctp2/background.cpp

              Removed some slic event error messages and improved detrenching of units that should be moved:
              modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
              modified trunk/ctp2_code/gs/gameobj/armyevent.cpp

              Improved the BuildQueue copy constructor:
              modified trunk/ctp2_code/gs/gameobj/bldque.cpp

              Army goal is now drawn in the army manager if the debug AI option is set:
              modified trunk/ctp2_code/ui/interface/armymanagerwindow.cpp

              Added option so that the city road path can be drawn on the map for debugging:
              modified trunk/ctp2_code/gfx/tilesys/TileHighlight.cpp
              modified trunk/ctp2_code/gs/database/profileDB.cpp
              modified trunk/ctp2_code/gs/database/profileDB.h
              modified trunk/ctp2_code/ui/aui_ctp2/SelItem.cpp
              modified trunk/ctp2_code/ui/aui_ctp2/SelItem.h
              modified trunk/ctp2_code/ui/aui_ctp2/SelItemClick.cpp

              The AI now builds roads from one city to the five closest other cities and improved the city astar algorithm:
              modified trunk/ctp2_code/ai/CityManagement/governor.cpp
              modified trunk/ctp2_code/ai/CityManagement/governor.h
              modified trunk/ctp2_code/gs/gameobj/terrainutil.cpp
              modified trunk/ctp2_code/gs/gameobj/terrainutil.h
              modified trunk/ctp2_code/gs/newdb/Const.cdb
              modified trunk/ctp2_code/gs/newdb/strategy.cdb
              modified trunk/ctp2_code/gs/world/Cell.cpp
              modified trunk/ctp2_code/gs/world/Cell.h
              modified trunk/ctp2_code/robot/pathing/CityAstar.cpp
              Civ2 military advisor: "No complaints, Sir!"

              Comment


              • Revision 841: Some AI improvements:

                Some cleanings:
                modified trunk/ctp2_code/gfx/tilesys/tiledmap.cpp
                modified trunk/ctp2_code/ai/strategy/goals/ctpgoal.cpp
                modified trunk/ctp2_code/ai/strategy/scheduler/Plan.cpp

                Added something to enhance the GoodyHut goal in the future:
                modified trunk/ctp2_code/gs/newdb/goal.cdb

                Fixed city icons that should be seen by everyone, so that everyone can see them again:
                modified trunk/ctp2_code/gfx/tilesys/tiledraw.cpp

                Modified the slave city icon so that the nationality of the slaves is displayed:
                added trunk/ctp2_data/default/graphics/pictures/upc039.tga

                Special units are now added to the build list even if not all garrison units and military units needed for the goals have been built:
                modified trunk/ctp2_code/ai/CityManagement/governor.cpp
                modified trunk/ctp2_code/ai/CityManagement/governor.h

                Added Protra3211's AI modifications and made the AI more likely to pursue goody hut goals:
                modified trunk/ctp2_data/default/aidata/diplomacy.txt
                modified trunk/ctp2_data/default/aidata/Goals.txt
                modified trunk/ctp2_data/default/aidata/strategies.txt
                Civ2 military advisor: "No complaints, Sir!"

                Comment


                • Revision 842: AI improvements

                  Some cleanings:
                  ctp2_code/ai/CityManagement/governor.cpp
                  ctp2_code/ai/strategy/goals/Goal.cpp
                  ctp2_code/ai/strategy/scheduler/scheduler.cpp
                  ctp2_code/ai/strategy/squads/squad_Strength.cpp
                  ctp2_code/gs/world/cellunitlist.cpp

                  Increased the number of nearest cities a slave can go:
                  ctp2_code/gs/gameobj/Player.cpp
                  ctp2_code/gs/gameobj/player.h
                  ctp2_code/gs/newdb/Const.cdb

                  The FinishMoveEvent now moves an army partially into an transport if the transporter's transport capacity is less than the army size and units added to previously empty armies are now shown on the map:
                  ctp2_code/gs/gameobj/ArmyData.cpp
                  ctp2_code/gs/gameobj/ArmyData.h
                  ctp2_code/gs/gameobj/armyevent.cpp

                  Restored old plan sorting and gave the goals with high number of units an extra bonus:
                  ctp2_code/ai/strategy/scheduler/Plan.cpp

                  CTPGoal::Compute_Matching_Value now uses the distance measurement from CTPAgent, and takes into consideration for goody huts, whether the target is in vision range and whether it is save from Barbarians:
                  ctp2_code/ai/strategy/agents/ctpagent.cpp
                  ctp2_code/ai/strategy/agents/ctpagent.h
                  ctp2_code/ai/strategy/goals/ctpgoal.cpp
                  ctp2_code/gs/gameobj/barbarians.cpp
                  ctp2_code/gs/gameobj/Barbarians.h
                  ctp2_code/gs/gameobj/Unit.cpp
                  ctp2_code/gs/gameobj/Unit.h
                  ctp2_code/gs/newdb/goal.cdb
                  ctp2_data/default/aidata/Goals.txt
                  Civ2 military advisor: "No complaints, Sir!"

                  Comment


                  • Revision 843: Made the /attach chat window command useful again so that you can watch the AI while it is playing

                    Made the game compilable again:
                    modified trunk/ctp2_code/gs/gameobj/Player.cpp

                    A player can now be turned into a robot again, so that you can watch the AI playing:
                    modified trunk/ctp2_code/ui/interface/scenarioeditor.cpp
                    Last edited by Martin Gühmann; January 26, 2008, 17:12.
                    Civ2 military advisor: "No complaints, Sir!"

                    Comment


                    • Revision 844: A lot of tweaks to improve debugging and fixed AI subtask handling

                      Some cleanings and notes:
                      modified trunk/ctp2_code/ai/mapanalysis/settlemap.cpp
                      modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
                      modified trunk/ctp2_code/ui/interface/StatusBar.cpp
                      modified trunk/ctp2_code/ui/interface/dipwizard.cpp

                      The AI fills also the build queues of empty cities at the end of the turn, so that the build queues of just conquered and founded cities are filled on the same turn:
                      modified trunk/ctp2_code/ai/CityManagement/governor.cpp
                      modified trunk/ctp2_code/ai/CityManagement/governor.h
                      modified trunk/ctp2_code/gs/gameobj/Player.cpp

                      Improved the debug army text display in a optimized version:
                      modified trunk/ctp2_code/ai/ctpai.cpp
                      modified trunk/ctp2_code/ai/strategy/agents/ctpagent.cpp

                      Fixed AI subtask handling:
                      modified trunk/ctp2_code/ai/strategy/goals/ctpgoal.cpp
                      modified trunk/ctp2_code/ai/strategy/goals/ctpgoal.h

                      The CityInfluenceChanged event is valid also after a city capture that destroyed the city:
                      modified trunk/ctp2_code/gs/gameobj/CityData.cpp

                      An autosave is now also created if the visible player is a robot:
                      modified trunk/ctp2_code/gs/gameobj/PlayerEvent.cpp

                      The infobar now also shows the tile coordinates in an optimized option if the army debug text is on:
                      modified trunk/ctp2_code/ui/aui_ctp2/InfoBar.cpp

                      The initial city interface does not pop up anymore if the visible player is a robot:
                      modified trunk/ctp2_code/ui/interface/interfaceevent.cpp

                      Separated the slave city icon shown on the map from the one shown in the city empire manager:
                      modified trunk/ctp2_data/default/gamedata/concepticon.txt
                      deleted trunk/ctp2_data/default/graphics/pictures/upc039.tga
                      added(+) trunk/ctp2_data/default/graphics/pictures/upc039a.tga
                      Civ2 military advisor: "No complaints, Sir!"

                      Comment


                      • Revision 845: AI improvements:

                        Some cleanings:
                        modified trunk/ctp2_code/gfx/spritesys/director.cpp
                        modified trunk/ctp2_code/gs/world/cellunitlist.cpp

                        Improved debugging:
                        modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
                        modified trunk/ctp2_code/gs/gameobj/Unit.cpp
                        modified trunk/ctp2_code/ui/aui_ctp2/InfoBar.cpp

                        If a settler is selected and outside of a city all tiles in the first ring around the settler are now marked:
                        modified trunk/ctp2_code/gfx/tilesys/tiledmap.cpp

                        If units of an AI player are in a ZOC they now also reveal units and flexibilized how an order can be given:
                        modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
                        modified trunk/ctp2_code/gs/gameobj/ArmyData.h

                        Non-settlers cannot settle on top of a city anymore:
                        modified trunk/ctp2_code/gs/gameobj/Player.cpp

                        Corrected path trunkation so that transporters only move to the last sea tile:
                        modified trunk/ctp2_code/robot/pathing/Path.cpp
                        modified trunk/ctp2_code/robot/pathing/Path.h

                        Games can now be saved even if the visible player is a robot:
                        modified trunk/ctp2_code/ctp/civapp.cpp

                        The AI now checks all its cities, whether it can rush buy an item, even if the highest prioritized item was to expensive:
                        modified trunk/ctp2_code/ai/ctpai.cpp

                        Restored rounds to target calculation to original version, so that the rounds to target calculation is independent of the current army location and moving a caro into a transporter now takes one turn less:
                        modified trunk/ctp2_code/ai/strategy/goals/ctpgoal.cpp
                        Civ2 military advisor: "No complaints, Sir!"

                        Comment


                        • Revision 846: More fixing of AI transporter usage

                          Some cleanings:
                          modified trunk/ctp2_code/ai/ctpaidebug.cpp
                          modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
                          modified trunk/ctp2_code/ai/strategy/squads/squad_Strength.h

                          Improved debugging:
                          modified trunk/ctp2_code/ai/strategy/agents/ctpagent.cpp

                          The player cargo capacity is now moved in front of the AI army tasking so that the AI can use its transporters one turn earlier:
                          modified trunk/ctp2_code/ai/ctpai.cpp
                          modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
                          modified trunk/ctp2_code/gs/gameobj/Player.cpp
                          modified trunk/ctp2_code/gs/gameobj/player.h

                          The does not use settlers for attack goals anymore, and uses the transporter closest to the unit to be transported instead of the transporter closest to the target:
                          modified trunk/ctp2_code/ai/strategy/goals/ctpgoal.cpp

                          The AI does not try to use transporters that are full:
                          modified trunk/ctp2_code/ai/strategy/scheduler/Plan.cpp
                          modified trunk/ctp2_code/ai/strategy/scheduler/Plan.h
                          modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
                          Civ2 military advisor: "No complaints, Sir!"

                          Comment


                          • Revision 847: Improved AI transporter handling:

                            Some cleanings:
                            modified trunk/ctp2_code/ai/CityManagement/governor.cpp
                            modified trunk/ctp2_code/ai/ctpaidebug.cpp
                            modified trunk/ctp2_code/ai/diplomacy/sstateevent.cpp
                            modified trunk/ctp2_code/ai/mapanalysis/mapanalysis.cpp
                            modified trunk/ctp2_code/ai/mapanalysis/settlemap.cpp
                            modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
                            modified trunk/ctp2_code/gs/world/MapPoint.h
                            modified trunk/ctp2_code/gs/world/wldgen.cpp
                            modified trunk/ctp2_code/gs/world/World.h
                            modified trunk/ctp2_code/gs/world/WrldCont.cpp
                            modified trunk/ctp2_code/robot/pathing/astar.cpp

                            Corrected the calculation of the needed unit garrison to guard slaves:
                            modified trunk/ctp2_code/ai/ctpai.cpp

                            Moved the army ungrouping for transports to the load transporter event:
                            modified trunk/ctp2_code/gs/gameobj/armyevent.cpp

                            If an agent can be used is now set exclusively here:
                            modified trunk/ctp2_code/ai/strategy/agents/ctpagent.cpp
                            modified trunk/ctp2_code/ai/strategy/agents/ctpagent.h

                            Improved AI transporter pathing:
                            modified trunk/ctp2_code/robot/pathing/Path.cpp
                            modified trunk/ctp2_code/robot/pathing/Path.h

                            The AI starts to move its transporters to the goal when the cargo is on board and not one turn later:
                            modified trunk/ctp2_code/gs/gameobj/Army.cpp
                            modified trunk/ctp2_code/gs/gameobj/Army.h
                            modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
                            modified trunk/ctp2_code/gs/gameobj/ArmyData.h
                            modified trunk/ctp2_code/gs/gameobj/Unit.cpp
                            modified trunk/ctp2_code/gs/gameobj/Unit.h
                            modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
                            modified trunk/ctp2_code/gs/gameobj/UnitData.h
                            modified trunk/ctp2_code/robot/pathing/robotastar2.cpp
                            modified trunk/ctp2_code/robot/pathing/unitastar.cpp
                            modified trunk/ctp2_code/robot/pathing/UnitAstar.h

                            The AI now uses more than one transporter if necessary:
                            modified trunk/ctp2_code/ai/strategy/goals/ctpgoal.cpp
                            modified trunk/ctp2_code/ai/strategy/goals/ctpgoal.h
                            Civ2 military advisor: "No complaints, Sir!"

                            Comment


                            • Revision 848

                              For holding diplomatic receptions does not cost more gold than the special action cost display says:
                              modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp

                              Added Maquiladora's shield herald and fixed the placing of all the stacking, cargo, and veteran indicators:
                              modified trunk/ctp2_code/gfx/spritesys/UnitActor.cpp
                              modified trunk/ctp2_code/gfx/spritesys/UnitActor.h
                              modified trunk/ctp2_data/default/graphics/pictures/upc006.tga
                              modified trunk/ctp2_data/default/graphics/pictures/upc012.tga
                              modified trunk/ctp2_data/default/graphics/pictures/upc013.tga
                              modified trunk/ctp2_data/default/graphics/pictures/upc014.tga
                              modified trunk/ctp2_data/default/graphics/pictures/upc015.tga
                              modified trunk/ctp2_data/default/graphics/pictures/upc016.tga
                              modified trunk/ctp2_data/default/graphics/pictures/upc017.tga
                              modified trunk/ctp2_data/default/graphics/pictures/upc018.tga
                              modified trunk/ctp2_data/default/graphics/pictures/upc019.tga
                              modified trunk/ctp2_data/default/graphics/pictures/upc049.tga
                              modified trunk/ctp2_data/default/graphics/pictures/upc050.tga
                              modified trunk/ctp2_data/default/graphics/pictures/upc051.tga
                              Civ2 military advisor: "No complaints, Sir!"

                              Comment


                              • Revision 849: A bunch of fixes

                                Some cleanings:
                                modified trunk/ctp2_code/ui/interface/citywindow.cpp
                                modified trunk/ctp2_code/ui/interface/controlpanelwindow.cpp

                                The message that two civilizations are not at war anymore is only shown, if those two civilizations were not at war before:
                                modified trunk/ctp2_code/ai/diplomacy/diplomat.cpp

                                Added messages for failed slave raids with and without killed slavers:
                                modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
                                modified trunk/ctp2_data/default/gamedata/script.slc
                                modified trunk/ctp2_data/english/gamedata/info_str.txt
                                modified trunk/ctp2_data/french/gamedata/Info_str.txt
                                modified trunk/ctp2_data/german/gamedata/info_str.txt
                                modified trunk/ctp2_data/italian/gamedata/info_str.txt
                                modified trunk/ctp2_data/spanish/gamedata/info_str.txt

                                Removed a superfluous message that one of your cities was taken:
                                modified trunk/ctp2_code/gs/gameobj/armyevent.cpp

                                The city tab is now updated when you modify the city specialists distribution:
                                modified trunk/ctp2_code/ui/interface/CityControlPanel.cpp

                                Replaced the wonder list of the domestic tab of the intellegence window by a city list. If you do not have an embassy only those cities are displayed whose position on the map you know, or you know because the city has a wonder. Also the capital is displayed only if you know its position. If you have an embassy the capital is displayed and all the cities:
                                modified trunk/ctp2_code/ui/interface/DiplomacyDetails.cpp
                                modified trunk/ctp2_data/english/uidata/layouts/DiplomacyDetails.ldl
                                added trunk/ctp2_data/french/uidata/layouts/DiplomacyDetails.ldl
                                modified trunk/ctp2_data/german/uidata/layouts/DiplomacyDetails.ldl
                                modified trunk/ctp2_data/italian/uidata/layouts/DiplomacyDetails.ldl
                                modified trunk/ctp2_data/japanese/uidata/layouts/DiplomacyDetails.ldl
                                modified trunk/ctp2_data/spanish/uidata/layouts/DiplomacyDetails.ldl

                                Updated the readme:
                                modified trunk/doc/user/playtest/Apolyton_README.txt
                                Civ2 military advisor: "No complaints, Sir!"

                                Comment

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