Revision 746
ArmyData.cpp
- some cleanups
- added probability to target civilians and precision strike
armyevent.cpp
- cleanups
UnitData.cpp
- cleanups
advance.cdb
- added television flag
citydata.h
CityData.cpp
- made it so cities that have trade routes passing through them (and the owner is neither the source or destination) receives a gold benefit (like pirating, but simulating the silk road and trade crossroads in history). I don't think it will be controversial but it could be an option too.
script.slc
- add eyepoints to messages that involve units (like sink and guerrila spawn)
pictures/byzantine-diploflag.tga
pictures/upc114.tga
- changed the Byzantine flag to the red one from the paleogos. Oriinally I used the yellow Greek Orthodox flag. This is more historical (and I like red better).
ArmyData.cpp
- some cleanups
- added probability to target civilians and precision strike
armyevent.cpp
- cleanups
UnitData.cpp
- cleanups
advance.cdb
- added television flag
citydata.h
CityData.cpp
- made it so cities that have trade routes passing through them (and the owner is neither the source or destination) receives a gold benefit (like pirating, but simulating the silk road and trade crossroads in history). I don't think it will be controversial but it could be an option too.
script.slc
- add eyepoints to messages that involve units (like sink and guerrila spawn)
pictures/byzantine-diploflag.tga
pictures/upc114.tga
- changed the Byzantine flag to the red one from the paleogos. Oriinally I used the yellow Greek Orthodox flag. This is more historical (and I like red better).
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