Well I decided to break the following into pieces, so it is easier to debug if I should have overlooked a problem. For the start a functional modification:
Revision 447
Positions of units on the world map are now updated as well if they are transported.
Initialized some local variables.
modified ctp2_code/gs/gameobj/ArmyData.cpp
Revision 447
Positions of units on the world map are now updated as well if they are transported.
Initialized some local variables.
modified ctp2_code/gs/gameobj/ArmyData.cpp
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