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  • Revision 487 (trunk) More decreased MSVC dependency, filenames as const char *, and other linux branch changes.

    ctp2_code/ui/netshell + debug_slic

    Don't worry about the errors
    "cannot convert 'class aui_DirectSurface *' to 'class aui_Surface *'" and "overriding virtual function differs from 'aui_Action::Execute'". These should disappear when I am finished updating.

    Comment


    • Revision 488 (trunk)
      Yet another batch: ctp2_code/ui/interface and ctp2_code/ctp

      Comment


      • Revision 489 (trunk)
        More of the same: ctp2_code/gs/database and ctp2_code/gs/dbgen

        Comment


        • Revision 490 (trunk)

          Decreased MSVC dependency: ctp2_code\gs\slic and ctp2_code\gs\utility.

          Extras:
          SlicFrame.cpp: prevented crash with 1.1 save game database access (incomplete).
          SlicFunc.cpp: added automatic player number sanity check.

          Comment


          • Revision 491

            Corrected error in CityData:BuildImprovement

            \trunk\ctp2_code\gs\gameobj\CityData.cpp
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

            Comment


            • Revision 492 (trunk)

              Decreased MSVC dependency:
              ctp2_code/ai
              ctp2_code/gs/world
              ctp2_code/ui/ldl
              + various loose ends

              Extras:
              Governor.cpp: prevent useless Assert pop-up with the debug version

              Comment


              • Revision 493 (trunk)

                Decreased MSVC dependency:
                ctp2_code\gs\outcom
                ctp2_code\net\general
                ctp2_code\net\io
                ctp2_code\ai\mapanalysis\settlemap.cpp
                ctp2_code\ai\mapanalysis\settlemap.h

                Comment


                • Revision 494 (trunk)

                  Decreased MSVC dependency and corrected problems (crashes, invisible sprites) when an Anim copy had a longer life time than the original:
                  ctp2_code\gfx\spritesys

                  Extras:
                  ColorSet: Cleanup added.
                  SpriteUtils.cpp: memory leak repaired.
                  Unit+UnitData+CityData: moved some definitions from the CityData/UnitData implementation to the Unit interface to make imports work.
                  Civilisation.cpp: Corrected civilisation index for MP new player creation.

                  Comment


                  • Revision 495 (trunk)
                    Decreased MSVC dependency:
                    ctp2_code\gs\events + ctp2_code\gs\gamedata (partial)

                    Extras:
                    ProfileDB.h + .cpp, CivPaths.cpp: small cleanups
                    building.cdb: made E's additions optional
                    BldQue.cpp: report start of wonder when deleting the first item and the second item is a wonder.

                    Comment


                    • Revision 496
                      Changed Paths:
                      M /branches/linux/GNUmakefile.am
                      M /branches/linux/ctp2_code/libs/anet/src/3rdparty/GNUmakefile.am
                      r3072: holger | 2005-11-15 23:41:59 +0100

                      - anet build dependency fix

                      Comment


                      • Revision 497
                        Changed paths:
                        M /branches/linux/ctp2_code/gfx/Makefile.am

                        r3074@linux2: holger | 2005-11-16 17:00:33 +0100
                        - added ctp2_code/gfx/layers to SUBDIRS
                        - updated svn:ignore properties

                        Comment


                        • Revision 498 (trunk)
                          Decreased MSVC dependency (lots of files).

                          Extras:
                          c3.cpp, c3.h, civ3_main.cpp: Restored the original memory leak reporting, to be able to stop the program on pop-ups.
                          ldl_str.txt: removed texts that have been replaced with icons.
                          BldQue.cpp: generalised production start reporting.
                          ctp2_enums.h: removed after redistribution of contents.

                          Comment


                          • Revision 499 (trunk)
                            Decreased MSVC dependency.

                            Repaired busy waiting problem with Director and GameEvent handler out of sync (with AOM test game).
                            Cleaned up some SpriteEditor memory (preventing exit pop-up).
                            Redesigned keymap screen to get the correct keys with the texts.

                            Comment


                            • Revision 500 (trunk)

                              Added linux branch aui_Factory unit (for future use), updated some compilation setttings (pre-compiled header corrections).
                              Modified: ctp2_code\ctp\civctp.dsp
                              Adding: ctp2_code\ui\aui_common\aui_Factory.cpp
                              Adding: ctp2_code\ui\aui_common\aui_Factory.h

                              Moved Apolyton change to the end.
                              Modified: ctp2_data\default\uidata\keymap.txt

                              Comment


                              • Here's a mixed bag of changes I made to the linux branch today.

                                Revision 501 (branches/linux)
                                Changed paths:
                                M /branches/linux/BUGS
                                M /branches/linux/ctp2_code/Makefile.am
                                M /branches/linux/ctp2_code/ctp/civ3_main.cpp
                                M /branches/linux/ctp2_code/ctp/civapp.cpp
                                M /branches/linux/ctp2_code/ctp/ctp2_utils/c3cmdline.cpp
                                M /branches/linux/ctp2_code/gs/dbgen/ctpdb.y
                                M /branches/linux/ctp2_code/gs/newdb/Makefile.am
                                M /branches/linux/ctp2_code/gs/world/wldgen.cpp
                                M /branches/linux/ctp2_code/libs/anet/src/3rdparty/GNUmakefile.am
                                M /branches/linux/ctp2_code/libs/anet/src/linux/dp/GNUmakefile.am
                                M /branches/linux/ctp2_code/libs/anet/src/tca/crypttab.h
                                M /branches/linux/ctp2_code/libs/anet/src/tca/tca.c
                                M /branches/linux/ctp2_code/libs/anet/src/tca/tcapw.c
                                M /branches/linux/ctp2_code/os/linux/civctp2.kdevelop
                                M /branches/linux/ctp2_code/ui/aui_common/aui_mouse.cpp
                                M /branches/linux/ctp2_code/ui/aui_common/aui_mouse.h
                                M /branches/linux/ctp2_code/ui/aui_sdl/aui_sdlkeyboard.cpp
                                M /branches/linux/ctp2_code/ui/aui_sdl/aui_sdlkeyboard.h
                                M /branches/linux/ctp2_code/ui/aui_sdl/aui_sdlmouse.cpp

                                - Fixed anet to build properly in a seperate build tree
                                - Added some dependencies to help newdb files to compile in a proper order
                                - Switched include order in ctpdb.y to prevent bizarre syntax error
                                - Clarified library load failure error message
                                - Stopped the game always segfaulting on exit (by arranging for the mouse event
                                thread to be stopped on exit)
                                - Fixed a typo which stopped fonts loading properly
                                - Clarified and repaired SDL Event masks
                                - Significantly changed the way keyboard events are handled in SDL
                                - Added check in 'scroll loop' in CivApp to stop the keyboard becoming
                                ineffective while scrolling
                                - Implemented one set of SDL to game key code conversions
                                - Reordered main game loop to prevent 'scrolling overshoot'
                                - Recorded a new infinite loop bug I found caused by an unusual combination of
                                map plugin availablity

                                Comment

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