Revision 415 (branches/linux)
Changed paths:
M /branches/linux/ctp2_code/Makefile.am
M /branches/linux/ctp2_code/gs/dbgen/Makefile.am
M /branches/linux/ctp2_code/gs/dbgen/ctpdb.l
M /branches/linux/ctp2_code/gs/events/GameEventArgument.cpp
M /branches/linux/ctp2_code/gs/events/GameEventArgument.h
M /branches/linux/ctp2_code/gs/gameobj/terrainutil.cpp
M /branches/linux/ctp2_code/gs/slic/Makefile.am
M /branches/linux/ctp2_code/gs/slic/SlicConditional.cpp
D /branches/linux/ctp2_code/gs/slic/scyaccdefs.h
M /branches/linux/ctp2_code/gs/slic/slic.l
M /branches/linux/ctp2_code/gs/slic/slic.y
M /branches/linux/ctp2_code/gs/slic/sliccmd.cpp
M /branches/linux/ctp2_code/gs/slic/sliccmd.h
M /branches/linux/ctp2_code/gs/slic/sliccmd.l
M /branches/linux/ctp2_code/gs/slic/sliccmd.y
M /branches/linux/ctp2_code/gs/slic/slicif.cpp
M /branches/linux/ctp2_code/gs/utility/gameinit.cpp
M /branches/linux/ctp2_code/gs/utility/stringutils.cpp
M /branches/linux/ctp2_code/os/linux/civctp2.kdevelop
D /branches/linux/ctp2_code/ui/interface/spscreen.cpp
D /branches/linux/ctp2_code/ui/interface/spwindow.cpp
D /branches/linux/ctp2_code/ui/interface/spwindow.h
M /branches/linux/ctp2_code/ui/slic_debug/watchlist.cpp
- Fixed linking errors arising from the changes I made in the previous revision
- Made all the lexer/parser sections of the code have unique prefixes (both as files and as functions), and changed the other code and Makefile.ams appropriately (NB: the compile commands for the MS projects will have to be changed to make this compile under Windows again).
- Removed duplicate definitions of g_theGovernmentDB and g_theWonderMovieDB from gameinit.cpp
- Removed scyaccdefs.h, spscreen.cpp, spwindow.cpp and spwindow.h since none of them are needed any more
Changed paths:
M /branches/linux/ctp2_code/Makefile.am
M /branches/linux/ctp2_code/gs/dbgen/Makefile.am
M /branches/linux/ctp2_code/gs/dbgen/ctpdb.l
M /branches/linux/ctp2_code/gs/events/GameEventArgument.cpp
M /branches/linux/ctp2_code/gs/events/GameEventArgument.h
M /branches/linux/ctp2_code/gs/gameobj/terrainutil.cpp
M /branches/linux/ctp2_code/gs/slic/Makefile.am
M /branches/linux/ctp2_code/gs/slic/SlicConditional.cpp
D /branches/linux/ctp2_code/gs/slic/scyaccdefs.h
M /branches/linux/ctp2_code/gs/slic/slic.l
M /branches/linux/ctp2_code/gs/slic/slic.y
M /branches/linux/ctp2_code/gs/slic/sliccmd.cpp
M /branches/linux/ctp2_code/gs/slic/sliccmd.h
M /branches/linux/ctp2_code/gs/slic/sliccmd.l
M /branches/linux/ctp2_code/gs/slic/sliccmd.y
M /branches/linux/ctp2_code/gs/slic/slicif.cpp
M /branches/linux/ctp2_code/gs/utility/gameinit.cpp
M /branches/linux/ctp2_code/gs/utility/stringutils.cpp
M /branches/linux/ctp2_code/os/linux/civctp2.kdevelop
D /branches/linux/ctp2_code/ui/interface/spscreen.cpp
D /branches/linux/ctp2_code/ui/interface/spwindow.cpp
D /branches/linux/ctp2_code/ui/interface/spwindow.h
M /branches/linux/ctp2_code/ui/slic_debug/watchlist.cpp
- Fixed linking errors arising from the changes I made in the previous revision
- Made all the lexer/parser sections of the code have unique prefixes (both as files and as functions), and changed the other code and Makefile.ams appropriately (NB: the compile commands for the MS projects will have to be changed to make this compile under Windows again).
- Removed duplicate definitions of g_theGovernmentDB and g_theWonderMovieDB from gameinit.cpp
- Removed scyaccdefs.h, spscreen.cpp, spwindow.cpp and spwindow.h since none of them are needed any more
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