Installed the new playtest, totally stable so far and no more of those pauses on moving units.
I had a look around at the other AI's and found this city, wondering why it decided to place mines along the river and use 2 farmers. It shouldve either placed all farms or some trading posts and no farmers at this size surely?
From the mine it got +5 production on grassland which cost 300pw each. Instead it couldve terraformed the grassland to plains for 220pw with +5 production and it still gets to place a farm or trading post there.
I'd ban the AI totally from placing mines on grassland, plains or desert, whether thats a game change (in tileimp.txt) or an AI change.
As for the farmers thing i assume that part of strategies.txt hasnt been improved yet?
I had a look around at the other AI's and found this city, wondering why it decided to place mines along the river and use 2 farmers. It shouldve either placed all farms or some trading posts and no farmers at this size surely?
From the mine it got +5 production on grassland which cost 300pw each. Instead it couldve terraformed the grassland to plains for 220pw with +5 production and it still gets to place a farm or trading post there.
I'd ban the AI totally from placing mines on grassland, plains or desert, whether thats a game change (in tileimp.txt) or an AI change.
As for the farmers thing i assume that part of strategies.txt hasnt been improved yet?
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