Auto-centering on invisible special attacks?
This is certainly a minor issue (and as far as I remember it has already been present in the original game): I am getting auto-centering on Cleric's actions in explored but currently invisible terrain (I could not proceed in the game to later stages but I assume this one would occur with all special unit's actions).
To my personal feeling this seems as annoying as the auto-center-on-invisible-pirates-event that has already been fixed by Fromafar .
I am not sure if I like the according sound being played. Actually I like it as far as clerics are involved (somehow this gives the feeling of something disquieting going on in the world - rumors about flagelling monks wandering around and heretic movements already destabilizing neighboring empires ...), but I am not sure about spies, bio-infectors etc.
This is certainly a minor issue (and as far as I remember it has already been present in the original game): I am getting auto-centering on Cleric's actions in explored but currently invisible terrain (I could not proceed in the game to later stages but I assume this one would occur with all special unit's actions).
To my personal feeling this seems as annoying as the auto-center-on-invisible-pirates-event that has already been fixed by Fromafar .
I am not sure if I like the according sound being played. Actually I like it as far as clerics are involved (somehow this gives the feeling of something disquieting going on in the world - rumors about flagelling monks wandering around and heretic movements already destabilizing neighboring empires ...), but I am not sure about spies, bio-infectors etc.
Comment