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  • Hi! I already thought 50% of my problems were gone, because one of the 2 variables (TEST_Advance, TestAdv in the message) has been filled correctly two times:

    I got this partial success for the first time immediately after having installed the 2004.07.25 build over the previous setup.
    Then I got the same problems as described by Maquiladora (game freezing when starting a new game, CTD while quitting a game, I attached the latest crash text though I do not remember to which kind of crash it refers).
    I then reinstalled the previous build (2004.06.28) over the given setup and got TEST_Advance filled correctly one more time, but never again. Now whenever I test it again I get 0 for both TEST-variables as if nothing had happened in between no matter which build i am using. TestBldg never showed up correctly in the message. I didn't change a single character in my scripts since I posted the code above.
    Edit: Just as an additional information: I always started (or tried to start) new games for these latest tests - never reloaded a savegame.
    Last edited by BureauBert; July 26, 2004, 13:29.
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

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    • Heck, I know why I am usually using links to my own site instead of uploading the files
      Attached Files
      The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

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      • Originally posted by BureauBert
        (game freezing when starting a new game, CTD while quitting a game, I attached the latest crash text though I do not remember to which kind of crash it refers).
        I should know to what it refers, looks like it is the dynamic array with which I experienced, the odd thing is that it never caused by debug version to crash. OK here is a version of the ctp2.exe with the unmodified DynArr.h and dynarr.h.

        If it still crashs I have to clean my file base and that can take some time. But until then another playtest.

        Edit: Removed link, there is already a new playtest version out.

        -Martin
        Last edited by Martin Gühmann; October 6, 2004, 13:24.
        Civ2 military advisor: "No complaints, Sir!"

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        • Martin can i extract this new playtest over the previous one? Or do i need a completely new ctp2 install?
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • Originally posted by Maquiladora
            Martin can i extract this new playtest over the previous one? Or do i need a completely new ctp2 install?
            I just replaced the ctp2.exe and the ctp2.map, unzipping over my previous one should work. And please let me know if it works. However if it doesn't work I won't try fixing idiviual file again.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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            • I had one crash. The first time i unzipped the new playest over the previous one, it just crashed to desktop when i started a new game. I havent had any errors since then, and ive played about 100 turns of a single player game and 50 turns of a 3-human hotseat game. Ill keep playing for now.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment


              • Playtest current version but with one mod

                I'd like to play the latest playtest but was wondering if someone could compile it for me but with one change

                Max Army size to be 5

                I always liked CTP but with CTP2 I found the huge armies too unbalanced. I'd like to report back how I went with army size=5.

                Anyone willing to help me out?

                I'm keen to do a mod for CTP2 called Redfront which is based on the Civ2/Civ3 scenario's I've worked on.

                PS I'm asuming that when you compile the code to play its just the ctp2.exe file am I correct that I replace in my standard install of ctp2?
                Last edited by Colwyn; July 29, 2004, 05:07.
                ---------------------------------------------
                Pavlov Zangalis - Hero of the capture of Berlin RFDG.
                ---------------------------------------------

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                • Re: Playtest current version but with one mod

                  Originally posted by Colwyn
                  I'd like to play the latest playtest but was wondering if someone could compile it for me but with one change

                  Max Army size to be 5

                  I always liked CTP but with CTP2 I found the huge armies too unbalanced. I'd like to report back how I went with army size=5.

                  Anyone willing to help me out?

                  I'm keen to do a mod for CTP2 called Redfront which is based on the Civ2/Civ3 scenario's I've worked on.

                  PS I'm asuming that when you compile the code to play its just the ctp2.exe file am I correct that I replace in my standard install of ctp2?
                  Im guessing that it would be rather hard to implement a max army size of 5, there are some many factors relating to army size that would need correction, not least the AI.

                  as for the .exe then i must dissapoint you again, the changes made has affected many more files. If you wish to try the latest playtest you should backup your existing ctp2 dir first.

                  Klaus

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                  • Re: Re: Playtest current version but with one mod

                    Originally posted by kaan


                    Im guessing that it would be rather hard to implement a max army size of 5, there are some many factors relating to army size that would need correction, not least the AI.

                    Klaus
                    quote:
                    Originally posted by Martin Gühmann
                    Of course it is possible, we have the source code actual it is just a constant defined in ..\ctp2_code\gs\utility\gstypes.h:

                    #define k_MAX_ARMY_SIZE 12

                    Does this help, can you make the change and compile me the files?

                    Approx what Meg size is the compiled code?
                    Last edited by Colwyn; July 30, 2004, 01:17.
                    ---------------------------------------------
                    Pavlov Zangalis - Hero of the capture of Berlin RFDG.
                    ---------------------------------------------

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                    • i cant make that change until monday, maybe someone else has better time.

                      im very interested in hearing your experience with this change, if positive the constant should be exposed in const.txt

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                      • Monday sound good

                        Originally posted by kaan
                        I can't make that change until monday.

                        im very interested in hearing your experience with this change, if positive the constant should be exposed in const.txt
                        Monday would be great,

                        Yes adding it to const.txt sounds good, i'm presuming its not already there and that someone will need to make the change in the source code if my report is good.
                        ---------------------------------------------
                        Pavlov Zangalis - Hero of the capture of Berlin RFDG.
                        ---------------------------------------------

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                        • Would just changing that constant work?!??

                          Well for numbers less than 12 maybe....

                          Is the maxmum units allowed in a city (or on a tile) the maximum units in an army?
                          Last edited by Flinx; July 30, 2004, 18:20.
                          ·Circuit·Boi·wannabe·
                          "Evil reptilian kitten-eater from another planet."
                          Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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                          • .
                            originally posted by Flinx: Would just changing that constant work?!??
                            Well, the preliminary news is that it is indeed that simple. Although my source is only as up to date as the last _all compilation (I'm waiting for another _all or the CVS solution), I changed the k_MAX_ARMY_SIZE to 5 and compiled the _dbg.exe and launched the game. It won't work with games saved that have a different k_MAX_ARMY_SIZE but you can start and run new games. I played about 50 turns and wasn't allowed to stack more than 5. The only out of place thing I noticed was when I had 5 in a city and a new unit had to be deferred until there was room in the city, the message said the max of 12 had been reached instead of the new max of 5.

                            I don't know how the AI was doing with the lower limit.

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                            • Originally posted by drulius
                              The only out of place thing I noticed was when I had 5 in a city and a new unit had to be deferred until there was room in the city, the message said the max of 12 had been reached instead of the new max of 5.
                              That is just a simple .txt file change.
                              ·Circuit·Boi·wannabe·
                              "Evil reptilian kitten-eater from another planet."
                              Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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                              • I'm dying for someone to post the compile of the recent playtest with the 5 max limit so I can test play it extensively and then report.

                                What size are we looking for a download for this drulius?
                                ---------------------------------------------
                                Pavlov Zangalis - Hero of the capture of Berlin RFDG.
                                ---------------------------------------------

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