You should probably take some nourishment because dying wouldn't be worth it, and it could still be quite a long wait.
Changing that constant value was something I did because I thought I could do it without breaking anything, and I wanted to experiment. It is NOT a
It is a 15mb debug exe from the code as of June 5th or so, NOT a recent playtest exe.
Although I was able to determine that it appears to be a simple change, the game saves are incompatible across different settings of the max army size, which means to me that the max army size should NOT be exposed in const.txt without major save-file compatiblility testing.
I didn't try a setting larger than 12 for the max army size but, like Flinx, I have a feeling it would cause way more things-to-fix than a setting less than 12. Such as, the right-click army manager window still has 12 spots on each side but 7 of them are "voided" when playing with max army 5, it could be disasterous (or just useless for any units stored "above" 12 in the army) for that window to get called on behalf of a max army size larger than 12.
Also, I' not very enthusiastic about propagating alt versions of the game, especially before the Apolyton Edition is finished. And, I don't know the steps involved in compiling a playtest as opposed to a debug exe...
In conclusion, eat something, get comfortable, and (possibly) get a programming book that has a VC++ intro version disk ($50.00 or so). You could then compile your own personal CTP2 exe and do what ever you want with it.
Changing that constant value was something I did because I thought I could do it without breaking anything, and I wanted to experiment. It is NOT a
originally posted by Colwyn: compile of the recent playtest with the 5 max limit
Although I was able to determine that it appears to be a simple change, the game saves are incompatible across different settings of the max army size, which means to me that the max army size should NOT be exposed in const.txt without major save-file compatiblility testing.
I didn't try a setting larger than 12 for the max army size but, like Flinx, I have a feeling it would cause way more things-to-fix than a setting less than 12. Such as, the right-click army manager window still has 12 spots on each side but 7 of them are "voided" when playing with max army 5, it could be disasterous (or just useless for any units stored "above" 12 in the army) for that window to get called on behalf of a max army size larger than 12.
Also, I' not very enthusiastic about propagating alt versions of the game, especially before the Apolyton Edition is finished. And, I don't know the steps involved in compiling a playtest as opposed to a debug exe...
In conclusion, eat something, get comfortable, and (possibly) get a programming book that has a VC++ intro version disk ($50.00 or so). You could then compile your own personal CTP2 exe and do what ever you want with it.
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