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PROJECT: Playest II

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  • You should probably take some nourishment because dying wouldn't be worth it, and it could still be quite a long wait.

    Changing that constant value was something I did because I thought I could do it without breaking anything, and I wanted to experiment. It is NOT a

    originally posted by Colwyn: compile of the recent playtest with the 5 max limit
    It is a 15mb debug exe from the code as of June 5th or so, NOT a recent playtest exe.

    Although I was able to determine that it appears to be a simple change, the game saves are incompatible across different settings of the max army size, which means to me that the max army size should NOT be exposed in const.txt without major save-file compatiblility testing.

    I didn't try a setting larger than 12 for the max army size but, like Flinx, I have a feeling it would cause way more things-to-fix than a setting less than 12. Such as, the right-click army manager window still has 12 spots on each side but 7 of them are "voided" when playing with max army 5, it could be disasterous (or just useless for any units stored "above" 12 in the army) for that window to get called on behalf of a max army size larger than 12.

    Also, I' not very enthusiastic about propagating alt versions of the game, especially before the Apolyton Edition is finished. And, I don't know the steps involved in compiling a playtest as opposed to a debug exe...

    In conclusion, eat something, get comfortable, and (possibly) get a programming book that has a VC++ intro version disk ($50.00 or so). You could then compile your own personal CTP2 exe and do what ever you want with it.

    Comment


    • OK here is a version with a max army size of five, it looks like that the game isn't hurt with such an army size, even if the interface would need some update, but I think this is all.

      Here is the link:

      Edit: Removed link the linked file is obsolete.

      You need the last playtest version and have to replace the ctp2.exe and the ctp2.map files.

      -Martin
      Last edited by Martin Gühmann; October 6, 2004, 13:25.
      Civ2 military advisor: "No complaints, Sir!"

      Comment


      • I get a drop to desktop (without error) as soon as i try to enter the city manager, with the 5 stack changed exe and map files.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • I get the same

          Originally posted by Maquiladora
          I get a drop to desktop (without error) as soon as i try to enter the city manager, with the 5 stack changed exe and map files.
          I get the same, but strangely I get the same when running the 26-7-04 play test as well.

          Have we missed something with our installs?

          Ie fresh install of CTP2 (full) no patch
          Install 26-7-04 playtest
          Get ctp2.exe error
          Install stack5 files
          Get ctp2.exe error as well
          Both to desktop

          Windows2000
          ---------------------------------------------
          Pavlov Zangalis - Hero of the capture of Berlin RFDG.
          ---------------------------------------------

          Comment


          • Hmmm,
            I just unzipped the new -all file over my CTP2 code and recompiled a 12 stack dbg.exe and everything went fine. I played about 75 turns, going in and out of city managers, army managers, battle views, no problems.

            Comment


            • Originally posted by Martin Gühmann
              OK here is a version with a max army size of five, it looks like that the game isn't hurt with such an army size, even if the interface would need some update, but I think this is all.

              Here is the link:

              2004.08.01.ctp2.5stacks.zip

              You need the last playtest version and have to replace the ctp2.exe and the ctp2.map files.

              -Martin
              thank you for sparing me the trouble martin

              Comment


              • Hmmm,
                I just unzipped the new -all file over my CTP2 code and recompiled a 12 stack dbg.exe and everything went fine. I played about 75 turns, going in and out of city managers, army managers, battle views, no problems.
                Yeah same here, as i said its only the 5-stack exe and map files that drop to desktop.

                Also just want to raise the issue again about unit selecting/moving being slower to respond. Something added in the last couple of playtests made it slow, im not sure what but it would be a good idea to look into it now. Solver also reported it.
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • Thinking more thoroughly, I remembered I had screwed up after downloading the latest -all package. After I unzipped over the code, I immediately compiled a new exe. However, I had forgotten my change to the max army size. It actually compiled a second version of the max5 exe, and I didn't realize it until I had built a couple of units in a game. At which point I quit and recompiled a max12 exe. But, while playing the (mistakenly) max5 exe, building my first city and setting the build queue, or any other time I opened the city manager, I never saw a CTD...

                  The only thing I see different is that the ctp2_dbg.exe was the only file I copied to my playtest location, I did not know ctp2.map changed too.

                  On another note, with a latest -all.dbg.exe (12stack), I ran into a problem where the Image of a 2stack was a tile away from the DB location of the 2stack. I could right click on the "empty" tile and get the Army Manager context, while right clicking on the "2stack" would give me the underlying empty-tile terrain context. It occurred immediately after a mid-turn autosave reload. It corrected itself after a couple of turns of what movement I could coax out of the misbehaving units. I will try to reproduce the situation and make some saves and screen shots. It is possible that this bug cloned a unit, because before the reload (I'm pretty sure) there were three units in the area, now there are four.

                  Comment


                  • Got it going once

                    I tried adding the ctp2 activision patch and it worked once but I still get the ctp when accessing cities

                    Martin/other any ideas why we are getting this.

                    I also get this with just the 26-07-04 playtest
                    Last edited by Colwyn; August 2, 2004, 23:12.
                    ---------------------------------------------
                    Pavlov Zangalis - Hero of the capture of Berlin RFDG.
                    ---------------------------------------------

                    Comment


                    • License isue w/ 26July Playtest

                      Martin, I don't wanna be bashing your efforts to fill in, which I appreciate, but the 26 July playtest code warns me, upon startup, that the MSVC++ this code was compiled with is not licensed for redistribution of binaries.
                      John 6:68

                      Comment


                      • Originally posted by Martin Gühmann
                        ...and you get an disclaimer whenever you start the program. ...

                        -Martin
                        He knows.
                        ·Circuit·Boi·wannabe·
                        "Evil reptilian kitten-eater from another planet."
                        Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

                        Comment


                        • although I cant play now, is it possible that we have a link on the main ctp2 page to the latest sourcecode patch? I know it will be tough to update the link all the time but it would be great advertising and allow people easier access to it
                          Formerly known as "E" on Apolyton

                          See me at Civfanatics.com

                          Comment


                          • I keep an updated link in my signature
                            ·Circuit·Boi·wannabe·
                            "Evil reptilian kitten-eater from another planet."
                            Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

                            Comment


                            • Re: License isue w/ 26July Playtest

                              Originally posted by Didymus
                              Martin, I don't wanna be bashing your efforts to fill in, which I appreciate, but the 26 July playtest code warns me, upon startup, that the MSVC++ this code was compiled with is not licensed for redistribution of binaries.
                              Well the popup says this: "Anmerkung: Die Bestimmungen dieses Endbenutzer-Lizenzvertrags für Visual C++ Autoren Edition lassen den Weitervertrieb der mit diesem Produkt erstellten ausführbaren Dateien nicht zu."

                              Very important is the word "Weitervertrieb", it means something like commercial redistribution, or selling. However I found the defect files thjat causes this popup and interestingly they also contain an English version of the disclaimer: "Note: The terms of the End User License Agreement for Visual C++ Introductory Edition do not permit redistribution of executables you create with this Product."

                              That's a little bit more common, but as it is a German Autorenedition and not an English Introductory Edition, the German version is the valid one. Maybe I should replace these defect *.lib files by some healthy ones to get rid of these two annoying popups when the game creates a new map.

                              For the max size 5 didn't I didn't tested the city manager just the army manager. So I don't know what happens there.

                              Originally posted by Didymus
                              On another note, with a latest -all.dbg.exe (12stack), I ran into a problem where the Image of a 2stack was a tile away from the DB location of the 2stack. I could right click on the "empty" tile and get the Army Manager context, while right clicking on the "2stack" would give me the underlying empty-tile terrain context. It occurred immediately after a mid-turn autosave reload. It corrected itself after a couple of turns of what movement I could coax out of the misbehaving units. I will try to reproduce the situation and make some saves and screen shots. It is possible that this bug cloned a unit, because before the reload (I'm pretty sure) there were three units in the area, now there are four.
                              Did you use the cheat editor, this problem oocurs in the original game as well, when you use the cheat editor and switch to another civ.

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

                              Comment


                              • Going to be reloading CtP2

                                Will start with fresh relaod then patch 1.ll. Been reading thur the form and would like to start play tesing.See there is many new download dates and would like know which version should start off with. I know the testing is to find bugs and help report them. Just want start with a verison that is stable and allows some play time to get going.
                                Been a big fan of CtP2 a long time. Never made a mod but been following the work and learning how the AI works. I wont be in this form again till I have a report on a game dont want to get in way of great work your doing.

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