Je woont/studeert ook in Enschede?
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GENERAL: CTP2 Source Code Cafe
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Originally posted by Fromafar
Last time I looked into the mirror, I still thought I was unique. I mean, what could be the chance of someone participating in the CTP2 source code thread and being Dutch and liking soccer and knowing where Drienerlo is without having to look it up on the map?Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Originally posted by Immortal Wombat
Oh right. Locutus' DL.
[Schizophrenic mode on]
Locutus:
Inderdaad.
Did you manage to get the non-debug versions to work in the end?
[Schizophrenic mode off]
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Did you ever notice that problem of when you explore alot of terrain on the map, then you meet another civ ALL their coloured border suddenly appears visible on the minimap even if its under fog of war? Id prefer it if you never saw their border until you explored it yourself. Anyone agree/disagree?
Ill explain my reasoning, example, a MP game, i explore all the North side of an island with a coracle really early in the game before anyone had settled there, then 100 turns later i explore the South of that island with a Longship and meet an opponent then suddenly i see all his border on the minimap that hes expanded all the way to the top of the island, strange.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Bug fix posted below by Fromafar: Use the veteran status in combat.
Based on the observations and proposals by MrBaggins and Solver: apply the veteran coefficient to the unit properties when in combat.
This bug fix will improve the chance to hit the target (i.e. increase the RangedAttack and Offense properties). It will not modify the other properties (Defense, Strength, etc.). This corresponds to the handling of the veteran status in UnitData.cpp.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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As far as I know, it has not been discussed before. And there is no particular reason for the present implementation, other than that it is what I thought was closest to the veteran effect implementation of bombarding.
This is something that needs to be reconsidered when redesigning the combat system, so it probably should be input to the discussion in the "Game balance of Tile/City Improvements (Imps)" thread .
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Nice, the first one looks almost Asian... apart from the semi-detached houses hiding in the trees I bet the drink aint cheap there.
There used to be peacocks in a large pen around the bowling green in the park next to where i live, but they kept disappearing, which says alot about my neighbourhood.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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