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  • #61
    Re: Graphics/Interface Requests Thread

    Originally posted by E

    2) CTP message system back in (optionally, of course) (J Bytheway)
    (It allowed you to easily sift through everything of import that happened in a turn, and do so without taking up your main interface panel, which you could then use for other things.
    The biggest annoyance I have with the CTP2 messages and alerts, is that you can't just hit "enter" to close the box. Instead you have to mouse over to "ok" and click. I like to keep my hands on the keyboard instead of the mouse and it seems like every turn there is some ridiculous information about who's building what wonder (I've disabled these occasionally, but still).

    Should be a rather easy fix I should think.

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    • #62
      Originally posted by hexagonian
      Of course, open for revision, and hinging on whether the code could be adapted to use this...
      Impressive picture hex...

      If you could add the "Number of Turns before Population Increase" somewhere in the left part of the screen it would be perfect.
      "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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      • #63
        [quote]If you could add the "Number of Turns before Population Increase" [/quotr]

        yesssssss this is sorely missed from ctp1 and adds a little clarity to all the irelevany numbers. i hope it can be fitted in somewhere
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

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        • #64
          and pop management
          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
          The BIG MC making ctp2 a much unsafer place.
          Visit the big mc’s website

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          • #65
            Do you mean the possibility to place workers in different tiles in order to micromanage the Science/Production/Gold output?

            As far as I am concerned I am really happy this is an automated process in CtP2.
            "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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            • #66
              Originally posted by J Bytheway
              Looks good. Just what I was imagining. We could compress the left hand side a bit to make the happiness box larger and reduce necessity for scrolling. If each half was individually activateable then even the largest of cities would be visible in the remainder of the screen when only one was. What resolution is that pic from?
              The screen is more for an idea of how the info could be presented, so it probably does not have everything. You can add any additional text info, but that will be handled via code.

              I couldn't find an actual graphic file within my folders that was of the base screen artwork, so I had to do a cut and paste from a variety of screens onsite here - in looking at it, I'm guessing that the map is larger than what appears in a normal game. I'd still like to finetune color and add some ornamentation to dress it up, but that will come once all the info that will be presented is finalized.

              Some things to be aware of - there probably will have to be a smaller fontfile created for this type of screen, (since the various selection boxes are reduced in size), somebody will have to figure out what elements need to be created from scratch, and somebody will have to figure out what elements we can pick up from any available graphics files. Since I do not have the skill to figure out how to analyze the source code, I cannot be of any help here, but I can create the graphics if they are Photoshop-compatible.
              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
              ...aisdhieort...dticcok...

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              • #67
                Yeah guys don't get too excited already.

                Somebody's going to have to do the programming for this (widgets and callback functions and stuff like that).

                It may be quite straightforward, but somebody's going to have to do it.

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                • #68
                  /me points at Peter

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                  • #69
                    Peter hates anything to do with graphics. I can't even do proper Christmas Cards.

                    My real interest is just in AI.

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                    • #70
                      Originally posted by Dale
                      * Dale points at Peter
                      Dale, don't you have a wedding to worry about?????
                      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                      ...aisdhieort...dticcok...

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                      • #71
                        Originally posted by hexagonian

                        Dale, don't you have a wedding to worry about?????
                        That's why I pointed at Peter.

                        I got no probs with interfaces, just with AI. Hmmm...... that's the exact opposite of Peter.

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                        • #72
                          Hex





                          I hope, you can see how much I this new layout.

                          When do we get it?

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                          • #73
                            Originally posted by Gilgamensch
                            I hope, you can see how much I this new layout.
                            When do we get it?
                            That all depends on when all you programmers can figure out what needs to be altered in the code - and how all the elements are structured in the graphic.

                            I can have the graphic(s) done in a couple of hours.
                            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                            ...aisdhieort...dticcok...

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                            • #74
                              The advantage to us in coding it, is the fact that we have usable examples to come from... and the system that is in place is extremely flexible.

                              Which means we have a big headstart, already.

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                              • #75
                                As much as I like hex's picture, there is a caveat: how will this look on different resolutions? The current screens all look the same at different resolutions (they just get 'smaller' as your resolution gets larger). If you implement hex's suggestion on 800x600, it's gonna look really silly on e.g. 1600x1200, as it wouldn't be full-screen there but display the main map in the middle of the city screen, and all around it...
                                Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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