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DESIGN: Graphics/Interface Requests Thread

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  • #46
    IIRC, this was something that people were asking to be put into Civ3. But Sid wouldn't buy it.

    Although I like the idea, I can see two problems straight off.

    First, it would be incredibly difficult to program.

    Also, I'm not sure that it really works that well in a Civ type game. In Imperialism 2, they've got a turn based version of this type of system. When you attack a region you can go to a battle screen and have a fixed number of turn to defeat their army with yours. The trouble is that once they build city walls (fortifications, actually) it gets very monotonous: you find yourself doing almost exactly the same thing every time.

    But if someone can think up a way of avoiding this, it would be nice to have this feature as a long term objective.

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    • #47
      YEAH...

      the only acceptable minigame in CtP2 is PacMan.

      Thats how battles should be decided*chuckles*

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      • #48
        Originally posted by Peter Triggs
        IIRC, this was something that people were asking to be put into Civ3. But Sid wouldn't buy it.

        Although I like the idea, I can see two problems straight off.

        First, it would be incredibly difficult to program.

        Also, I'm not sure that it really works that well in a Civ type game. In Imperialism 2, they've got a turn based version of this type of system. When you attack a region you can go to a battle screen and have a fixed number of turn to defeat their army with yours. The trouble is that once they build city walls (fortifications, actually) it gets very monotonous: you find yourself doing almost exactly the same thing every time.

        But if someone can think up a way of avoiding this, it would be nice to have this feature as a long term objective.
        I was thinking of a small Ctp2 battlefield, multiplying each units moves by three or something, you target your unit attacks on each unit, then fight or withdraw etc. I'd avoid the city walls trump card though.

        I think this would give people the chance to have multiple players fight over one tile though too. So you could have coalition combat.

        I'm builder/trader not a fighter so i'd like this tied into my govt micromanging concept where your governing style determines if you micromanage you wars.

        OR maybe a bonus of a great military leader is that you can direct the battles he's in, while the rest are standard ctp2/civ battles where you watch them lob rounds at each other.
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • #49
          Well, if anyone was wondering what a revised City Manager screen could look like, here it is.

          Of course, open for revision, and hinging on whether the code could be adapted to use this...
          Attached Files
          Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
          ...aisdhieort...dticcok...

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          • #50
            w00T!!!

            I like, for one...

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            • #51
              to Hex. I love it. All the information I ever want accessible without further clicks, and the ability to manage build queue and city garrison from there.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #52
                just thought of a few ideas

                a free slave button to free one slave point

                and the ability to minimize the pallet thing (real name deludes me)
                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                The BIG MC making ctp2 a much unsafer place.
                Visit the big mc’s website

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                • #53
                  yeah... like a toggle button right at the top left, to switch between crappy original mode and excellent new mode

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                  • #54
                    hmm.. aren't we missing the raw food, production and income values, though?

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                    • #55
                      The numbers are next to the specialist toggles - and will adjust as you assign specialists.
                      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                      ...aisdhieort...dticcok...

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                      • #56
                        What toggles this? A tab? It looks great! I likey!
                        Formerly known as "E" on Apolyton

                        See me at Civfanatics.com

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                        • #57
                          how come its the worng city
                          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                          The BIG MC making ctp2 a much unsafer place.
                          Visit the big mc’s website

                          Comment


                          • #58
                            Originally posted by E
                            What toggles this? A tab? It looks great! I likey!
                            Same as in the game - We either hotkey it, or you doubleclick on the pic in the bottom right 'City' tab that shows you what that city is building. This screen is meant to replace the existing City Manager screen.

                            I actually prefer keeping the lower righthand tabscreen in with this screen, as it will allow you to navigate some of the other screens.


                            Originally posted by The BigMc
                            how come its the worng city
                            Because I decided to scroll around the mainmap while in this screen!!!
                            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                            ...aisdhieort...dticcok...

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                            • #59
                              I have only 2 concerns what i can see at the moment, one, i hope its doesnt load slow as poo, and second, i wouldnt be able to see all the city's tiles if it was at maximum border bumps (would i?). Apart from that i like it as a beta
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

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                              • #60
                                Looks good. Just what I was imagining. We could compress the left hand side a bit to make the happiness box larger and reduce necessity for scrolling. If each half was individually activateable then even the largest of cities would be visible in the remainder of the screen when only one was. What resolution is that pic from?

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