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PROJECT: Altered source files

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  • #31
    The Sea City bug was fixed?!?
    The one that makes sea cities have the same sprite of land cities.
    Please tell me this is true!!!
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

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    • #32
      User interface option: close message boxes automatically when clicking the eyepoint.

      A line CloseOnEyepoint=No will be added to userprofile.txt when you start a game with the modified source. You have to change No to Yes to activate this option. There is no in-game screen to change this setting.

      [Edit: link removed. The source is included in source12112003.zip.]
      Last edited by Fromafar; December 12, 2003, 15:59.

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      • #33
        Bug fixes:

        ArmyEvent.cpp: do not cause an Assert failure - in the debug version - when slaves revolt and capture a city.

        WrlImprove.cpp: replaced Shield references with Food ones in the food functions.

        Governor.cpp: removed an AI mental block which prevented it from placing gold improvements on forest tiles. Unfortunately, this is not a very general solution: it will not work for water tiles.

        Bug fix: correct movement costs for ships above tunnels, based on suggestions by NelsonAndBronte as described here.

        [Edit: link removed. The source has been included in source12112003.zip.]
        Last edited by Fromafar; December 12, 2003, 16:10.

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        • #34
          well i collected the new files for a build and i might as well post the file here.

          I have added one thing: The disclaimer picture Locutus made for the start screen.

          here it is:
          Edit: File removed, grab the one posted below.

          hope its usefull
          klaus
          Last edited by kaan; December 14, 2003, 19:21.

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          • #35
            When i load the game I get the message:

            "Const.txt line 225: Error

            Expected Keyword POWER_POINTS_TO_MATERIALS not found"

            Note: The keyword is in line 227
            Last edited by Pedrunn; December 10, 2003, 23:31.
            "Kill a man and you are a murder.
            Kill thousands and you are a conquer.
            Kill all and you are a God!"
            -Jean Rostand

            Comment


            • #36
              try to comment line 226 out with a # and try again

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              • #37
                It did work. But i got error in line 5 of tileimp.txt. I commented all lines with the string "sound". Then i got error in line "721" of tileimp.txt where thre was "Freight", So i gave up since it is late and i have class tomorrow. Is it only me or others also got this error. Was i suppose to play the game?

                ´night
                "Kill a man and you are a murder.
                Kill thousands and you are a conquer.
                Kill all and you are a God!"
                -Jean Rostand

                Comment


                • #38
                  Kaan the file you attached is broke. I analised it and found the the ctp2.exe is missing. The one ypu atached here is the one working.
                  "Kill a man and you are a murder.
                  Kill thousands and you are a conquer.
                  Kill all and you are a God!"
                  -Jean Rostand

                  Comment


                  • #39
                    the file i posted in here was supposed to be a collection of the modified source files, not the executable

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                    • #40
                      i made some corrections:

                      martins corrected ldl_str.txt for the english language has been added.
                      Locutus disclaimer picture is now in the correct folder.
                      I have added the last update made by Fromafar.

                      Edit: File removed, grab the one posted below.


                      Klaus
                      Last edited by kaan; December 14, 2003, 19:22.

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                      • #41
                        Bug fix/user interface improvement:

                        Prevents triggering - and forcing you to click away - the intimidating message about having to sell city improvements when you rushbuy to a low gold level in an otherwise sound economy.

                        [Edit: link removed. The source has been included in source2003121401.zip.]
                        Last edited by Fromafar; December 15, 2003, 16:06.

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                        • #42
                          Some small updates for the Alexander scenario: text files only - no code.

                          const.txt: added MAX_MATCH_LIST_CYCLES (set to 6 - the original game's setting). Only for use with the modified Apolyton code.

                          Great_Library.txt: corrected an invalid reference to make the information display for the Horseman.

                          [Edit: link removed. The source has been included in source2003121401.zip.]
                          Last edited by Fromafar; December 15, 2003, 16:05.

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                          • #43
                            Fresh zip for DL

                            The text files included has been updated to align with ctp2 v1.11 and I suggest that alle future updates to text files should be derived from v1.11

                            Changes include:
                            Fromafar: the two files above
                            Kaan:
                            \ctp2_data\default\uidata\keymap.txt updated to align with 1.11
                            \ctp2_data\english\gamedata\add_str.txt updated to align with 1.11

                            Edit: source2003121401.zip removed, use latest version.

                            Klaus

                            Edit: removed tileimp.txt from the list
                            Last edited by kaan; July 3, 2004, 18:34.

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                            • #44
                              Originally posted by kaan
                              Fresh zip for DL

                              The text files included has been updated to align with ctp2 v1.11 and I suggest that alle future updates to text files should be derived from v1.11
                              Why updating the keymap.txt and the tileimp.txt, the keymap.txt is from my ..\ctp2_data\default\uidata\ folder and the tileimp.txt is based on a GoodMod tileimp.txt, I just removed the additional tileimps. And that tileimp.txt is finally based on a fixmod tileimp.txt, so both files come from the patch, so what is the difference between these files in the latest download and those files from earlier downloads.

                              For the english add_str.txt I don't know wheather it is a patched or a non patched version, I am not the author of the file with the first addions.

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

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                              • #45
                                Well heres a list of changes in the 3 files mentionen above, I hope that clarifies things a bit.
                                \ctp2_data\default\uidata\keymap.txt:

                                2 lines affected

                                modified source:
                                Code:
                                - ZOOM_IN1
                                + ZOOM_OUT1
                                1.11:
                                Code:
                                + ZOOM_IN1
                                - ZOOM_OUT1
                                \ctp2_data\english\gamedata\add_str.txt:

                                4 lines added (2 empty)

                                Code:
                                # A different kind of disconnection message for network games
                                NETWORK_ACTIVENET_LOST "Connection to Activenet server lost, attempting to return to lobby."

                                \ctp2_data\default\gamedata\tileimp.txt:

                                well it seems that i didnt make any updates to this file after all

                                klaus

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