CTP2 doesnt have to be like RoN but gathering resources could be used as an economic path of the game.
We could have resources that are: strategic, bonus, and luxury, like Civ3
then also have commodities created from resources that you send like old Civ2 Caravans for gold to other cities.
Then WONDER goods/resources that offer a bonus like combat modifier, healing, movement.
The consumption part I think would be nice, an added tab that just should how much coming in and how much used would make oil a crunch if your units each use one oil and your factories use x number, then your population use 1/10 for uxury use problems and wars could stat over resources.
An economic victory could also be possble by having the goal of building a monopoly by controlling all of a certain resource.
Maybe there should be a CTP2 economics thread for resources, logistics, goods etc since these are some of the biggest ideas people want from Civ.
We could have resources that are: strategic, bonus, and luxury, like Civ3
then also have commodities created from resources that you send like old Civ2 Caravans for gold to other cities.
Then WONDER goods/resources that offer a bonus like combat modifier, healing, movement.
The consumption part I think would be nice, an added tab that just should how much coming in and how much used would make oil a crunch if your units each use one oil and your factories use x number, then your population use 1/10 for uxury use problems and wars could stat over resources.
An economic victory could also be possble by having the goal of building a monopoly by controlling all of a certain resource.
Maybe there should be a CTP2 economics thread for resources, logistics, goods etc since these are some of the biggest ideas people want from Civ.
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