CTP2 doesnt have to be like RoN but gathering resources could be used as an economic path of the game.
We could have resources that are: strategic, bonus, and luxury, like Civ3
then also have commodities created from resources that you send like old Civ2 Caravans for gold to other cities.
Then WONDER goods/resources that offer a bonus like combat modifier, healing, movement.
The consumption part I think would be nice, an added tab that just should how much coming in and how much used would make oil a crunch if your units each use one oil and your factories use x number, then your population use 1/10 for uxury use problems and wars could stat over resources.
An economic victory could also be possble by having the goal of building a monopoly by controlling all of a certain resource.
Maybe there should be a CTP2 economics thread for resources, logistics, goods etc since these are some of the biggest ideas people want from Civ.
We could have resources that are: strategic, bonus, and luxury, like Civ3
then also have commodities created from resources that you send like old Civ2 Caravans for gold to other cities.
Then WONDER goods/resources that offer a bonus like combat modifier, healing, movement.
The consumption part I think would be nice, an added tab that just should how much coming in and how much used would make oil a crunch if your units each use one oil and your factories use x number, then your population use 1/10 for uxury use problems and wars could stat over resources.
An economic victory could also be possble by having the goal of building a monopoly by controlling all of a certain resource.
Maybe there should be a CTP2 economics thread for resources, logistics, goods etc since these are some of the biggest ideas people want from Civ.
. I'm going out now, but will post details on my return.
Really? Some people say there is an older version of Civ3 that is still purty popular.
Ah, our little Ray of CtP2 Sunshine! There's nothing wrong with A* itself, it is the way CtP2 does it that sucks. No need to reinvent pathfinding.



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