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DESIGN: CTP2 Bugs and alterations [fix list]

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  • #31
    Originally posted by hexagonian
    There was a food hunger flag in Units.txt that I'd really like to see activated - as well as a possible ongoing gold maintenance cost for units. This would make resource management more critical for having large armies.
    Did you try this flag Dave? I never tried it to see its effect so far I don't know if it works.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • #32
      I tried it, and it doesn't work.

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      • #33
        Could it be possible to have units in enemy territory begging to have their health reduced unless they plunder farms or trade posts?
        "Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.

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        • #34
          Create a type of "/reloadslic" with the same characteristics but that preserve the values of the variables!
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

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          • #35
            Originally posted by tlatoani
            Could it be possible to have units in enemy territory begging to have their health reduced unless they plunder farms or trade posts?
            can be done already with slic, I believe

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            • #36
              Originally posted by MrBaggins


              can be done already with slic, I believe
              I think this is a good idea because it would force the AI, and the human, to either attack more speedily or get out of the enemies borders and not hang around loitering. It would also create a need for plundering, not just being nasty to the enemy’s population by taking their food. Although that could always be a reason
              "Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.

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              • #37
                Andthe attrition concept is like Rise of Nations, maybe a supply unit could be made that would prevent this attrition in borders and kiling this unit would grant pw or gold.
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

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                • #38
                  That attrition like stuff is already something that can be implemented via SLIC without any source modification. Besides, I view it as a highly arguable thing.
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                  • #39
                    Originally posted by Solver
                    That attrition like stuff is already something that can be implemented via SLIC without any source modification. Besides, I view it as a highly arguable thing.
                    Attrition is a good thing. What killed off Napoleon's army but the Russian winter and the lack of supplies. When he found Moscow deserted he had to go back. Even now, the US was worried that by advancing too fast their supply lines could get stretched too thin and get cut off. Armies march on their stomachs.

                    Even if it can be implemented only via slic, it doesn't mean it should be something to forget about. It can add another dimension to the game if you had to worry about feeding your troops via a supply unit or plundering.
                    "Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.

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                    • #40
                      Yeah, but I don't somehow feel like it .
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #41
                        I think it should be a mod if anything. When all these new ideas start coming out its always a good idea to look back at civ2, simple gameplay and yet deep strategy = fun.
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

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                        • #42
                          I like this idea and i would like to see it brought further,
                          In say the modern age you have a tank unit that's out of gas(the fuel thing on tanks is easy) then you bring a supply unit that you put on the same square as the tank a push a button named "resupply" or something and then the supply unit is deleted and the tank refuled.
                          When it all comes to it, life is nothing more than saltfish - Salka Valka

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                          • #43
                            Another area that could be incorporated into the base line version of the new CTP2, even though it can be added via SLIC, is the religion aspect of the game. Religion can be a source for alliances or wars, and conversion to your religion is a good thing, even if you’re not a fundamentalist state.
                            "Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.

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                            • #44
                              Just to clarify that I think these ideas should be done after the main bugs have been ironed out.
                              "Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.

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                              • #45
                                Religion I guess can be on the list... many Civ 3 people want it too .
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
                                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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