Announcement

Collapse
No announcement yet.

DESIGN: CTP2 Bugs and alterations [fix list]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Originally posted by tlatoani
    Another area that could be incorporated into the base line version of the new CTP2, even though it can be added via SLIC, is the religion aspect of the game.
    Yeah, but if you /reloadslic in the current religion mod all the religion is gone or set back. So the source code implementation is the better way to have it. So a Const.txt entry for religion and you can decide if it is in the game or not or put it into the userprofile.txt.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

    Comment


    • #47
      Why, it's not too hard to add another equivalent of reloadslic that would preserve variable value.
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

      Comment


      • #48
        FIX A*!!!!

        "WORST PATHING ALGORITHM EVER!!!" -entire CTP1 and CTP2 production team
        -30-

        Comment


        • #49
          Swithin, any specific advice on which algorithm to use?

          Besides, CtP2 pathfinding, well, works. I don't see units getting stuck or ships unable to get around islands.
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

          Comment


          • #50
            yeah, anything BUT a*. Maybe call some people at JPL or NASA - they were using a really good pathfinder for the MARS exploration. But for the little discrepancy of royal vs. metric, it would've worked.

            I bet they'd license it for almost nothing, because they probably didn't know that they had a really good pathing system.
            -30-

            Comment


            • #51
              Originally posted by Solver
              Why, it's not too hard to add another equivalent of reloadslic that would preserve variable value.
              Of course this could be implemented but sometimes at least in the current version of CTP2 it is needed to get rid of the values of some variables. For instance we have the situation that the game crashs. But if you /reloadslic before the game does not crash and continues. Well and compiled code is still faster then interpreted code, even if it is something like Java with an interpreted bytecode. I guess slic is something like this otherwise there wouldn't be the need for reloading slic, when you change a piece of your code.

              Originally posted by Solver
              Besides, CtP2 pathfinding, well, works. I don't see units getting stuck or ships unable to get around islands.
              Yeah for the humans, but for AIs we saw a lot of stacks just sitting on a road and blocking, Harlan had problems with in his Alexander scenario. So there is a difference between algorithms that are good enough for humans and good enough for AIs. And normally the pathfinding algorithm moves my units around islands, even if the territory is clamed by someone else and I have a non trespassing treaty with them.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

              Comment


              • #52
                Double post. Don't know what happened.
                "Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.

                Comment


                • #53
                  As for reloadslic, we can implement yet another command /clearvar to nullify one variable, if need be.
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                  Comment


                  • #54
                    Originally posted by tlatoani
                    Attrition is a good thing. What killed off Napoleon's army but the Russian winter and the lack of supplies. When he found Moscow deserted he had to go back. Even now, the US was worried that by advancing too fast their supply lines could get stretched too thin and get cut off. Armies march on their stomachs.
                    Don't forget CtP2 is a very large scale strategy game about civilization building, a turn lasts from 20 years to 1 year.

                    I am playing tabletop wargames and nothing is more painful in the grand strategy games than managing things that should only be considered in tactical or operational level simulations. Pillage is thus enough IMHO.
                    "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

                    Comment


                    • #55
                      Yup... attrition would destroy much of the fun in some campaigns... guess that's why noone's done it yet.
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                      Comment


                      • #56
                        A small one...

                        When loading a saved gamefile, you usually can make peace with everyone that you were at war with - I don't know if this is a SLIC related thing.
                        Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                        ...aisdhieort...dticcok...

                        Comment


                        • #57
                          nope, it's a coded bug.
                          -30-

                          Comment


                          • #58
                            Originally posted by hexagonian
                            A small one...

                            When loading a saved gamefile, you usually can make peace with everyone that you were at war with - I don't know if this is a SLIC related thing.
                            Never noticed that
                            "Kill a man and you are a murder.
                            Kill thousands and you are a conquer.
                            Kill all and you are a God!"
                            -Jean Rostand

                            Comment


                            • #59
                              Originally posted by Solver
                              Religion I guess can be on the list... many Civ 3 people want it too .
                              Have you seen the religion mod?
                              "Kill a man and you are a murder.
                              Kill thousands and you are a conquer.
                              Kill all and you are a God!"
                              -Jean Rostand

                              Comment


                              • #60
                                Yup, I have... enhancements always possible, though, are they not ?
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
                                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                                Comment

                                Working...
                                X