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DESIGN: CtP2 Source Code released - our actions [brainstorm & discussion]

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  • Maquiladora
    replied
    More than 12 units, though, would be changing one of key gameplay elements... do we really need to do that?
    Ive seen a few people complain about that (particularly civ2 players) that they couldnt move more units along a road when they wanted to path units. This doesnt necessaily mean increasing the army capacity (this would be extremely difficult i imagine and needless really), just the number that can exist on one tile for movement.

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  • SMIFFGIG
    replied
    well even if u could only group 12 but allow many more on the same square just to move through

    its stupid when u have armies of 12 and cant move something like a spy past them without de-grouping the army

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  • Solver
    replied
    More than 12 units, though, would be changing one of key gameplay elements... do we really need to do that?

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  • SMIFFGIG
    replied
    Working PBEM and no rushbuy bug is all id like to see
    for now...........right ?

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  • Maquiladora
    replied
    I think we have to be very careful about biting off more than we can chew; in fact we should go for a 'conservative expansion' of CTP2 ( @ Locutus).
    Id agree with that and as the thread title says we're just doing a little brainstorming, the only reason i mentioning increasing the 12 unit limit is because someone mentioned it in one of those "if only" threads a long time ago, the last thing youd want is a continually ongoing project with no end.

    Working PBEM and no rushbuy bug is all id like to see.

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  • SMIFFGIG
    replied
    a VERY badly implemented feature

    a Civ3 style retreat could be good where they auto retreat depending on the surrounding land, what unit they are and a % value

    or even the current way but when u retreat u still recieve heavy losses
    u just dont lose all ur men (usually)

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  • Peter Triggs
    replied
    And it allows you to keep capturing slaves, too. I guess MrBaggins is right.

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  • Immortal Wombat
    replied
    Retreat is screwed in that the AI can't use it, so it just gives the human a totally unfair recon advantage. Even if the AI could use it, there's still an argument that it allows tactics that really shouldn't work.

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  • Solver
    replied
    How is retreat screwed?

    Sci victory... hmm, well, I preferred the CtP1 one .

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  • MrBaggins
    replied
    Addition- Less cheesy scientific victory
    Fix (if I recall correctly)- retreat ; just remove it

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  • Solver
    replied
    Well, yes, I understand and believe that there are going to be few people tampering with the source, but what I'm saying is, there WILL be those people, and stuff won't stop.

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  • MrBaggins
    replied
    Re: Minor Civilizations idea

    I think that the only one to benefit from this would be the human player, since it takes skill which the computer doesn't have to make certain value judgements. The AI is already challenged enough. I don't want the playing field turning into an "Alpha Centuri situation" for the AI.

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  • SMIFFGIG
    replied
    IW has a very good point

    As much as i would love to make a mod for Ctp2 and am very enthusiastic, i cant mod myself.

    Except for modding Tiberian Sun in a big way, the fact that many people are on these boards and have enthusiasim is really nothing when there is only a handful of modders

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  • Immortal Wombat
    replied
    Originally posted by Solver
    IW - many here have enthusiasm for modding .
    and many more have enthusiasm for other people doing modding.

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  • Solver
    replied
    Bad luck, eh .

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