Upgradeable Gov-Specific "Special" Unit issues (con):
"Pezheteroi" to "Praetorians": The problem here is that each unit individually exists for a short period, and the length of the upgrade chain (L6 Republic to L10 Theocracy) isn't much better. The solution involves adding the Swordsman to the chain (thus Swordsman>Pezheteroi>Praetorians) and shifting his starting Advance to Copper Smelting, thus extending the upgrade range from L3 to L10. Moving the Swordsman makes a LOT of sense, because swords definitely utilized metals, and those were not the materials used by the Neolithic weapons of the L1 timeframe (largely flint, obsidian and fire-hardened wood).
However, we still need an offensive unit for the early game and that role is now filled by the new Club Warrior (previewed in Post# 370). Although the base sprite resembles a feather clad warrior from the Americas, the feather headdress also has antecedents in the Middle East, as depicted in ancient Ur and the later Sea People warriors seen on the wall carvings of the Egyptian Temple of Medinet Habu. As the Swordsman replacement, the Club Warrior is first available with L1 Agriculture, can be promoted to Elite, and is does not disband until the Oligarchy government.
- Files changed: Units.txt, UnitBuildLists.txt, elite.slc, Advance.txt, Great_Library.txt, gl_str.txt, 2D unit art (multiple), sounds.txt, newsprite.txt, updater3.slc & Tech Tree
"Pezheteroi" to "Praetorians": The problem here is that each unit individually exists for a short period, and the length of the upgrade chain (L6 Republic to L10 Theocracy) isn't much better. The solution involves adding the Swordsman to the chain (thus Swordsman>Pezheteroi>Praetorians) and shifting his starting Advance to Copper Smelting, thus extending the upgrade range from L3 to L10. Moving the Swordsman makes a LOT of sense, because swords definitely utilized metals, and those were not the materials used by the Neolithic weapons of the L1 timeframe (largely flint, obsidian and fire-hardened wood).
However, we still need an offensive unit for the early game and that role is now filled by the new Club Warrior (previewed in Post# 370). Although the base sprite resembles a feather clad warrior from the Americas, the feather headdress also has antecedents in the Middle East, as depicted in ancient Ur and the later Sea People warriors seen on the wall carvings of the Egyptian Temple of Medinet Habu. As the Swordsman replacement, the Club Warrior is first available with L1 Agriculture, can be promoted to Elite, and is does not disband until the Oligarchy government.
- Files changed: Units.txt, UnitBuildLists.txt, elite.slc, Advance.txt, Great_Library.txt, gl_str.txt, 2D unit art (multiple), sounds.txt, newsprite.txt, updater3.slc & Tech Tree
Comment