Improved Submarine Sprite:
Although most of the standard CtP2 sprites have an Idle Animation, the Submarine does not, which means that it won't display the trail of bubbles you are supposed to see whenever it moves across the sea. The sprite has Move (55 images), Attack (50), and Death (10) but not Idle, so it had to be disassembled and rebuilt. It does not have shadows, but - perhaps surprisingly - neither do ANY of the underwater units in CtP2. Since it has to be disassembled, there's a number of additional improvements we can make to the sprite:
- Idle: This will use five copies of the SE facing image, and will add the torpedo bubbles from the N facing image. These will be positioned so it looks like they are slowly rising up from the Sail hatch. The result is akin to the puff of smoke from the Steamship funnels, except as a very subtle underwater effect (see attached).
- Death: There are 10 images showing the unit breaking up into pieces, so we'll merge in a sequence from the "water explosion" sprite (GX03.spr) which is similar to the effect used in the Nuclear Sub death animation.
- Attack: Originally this was just a short burst of bubbles from the nose, so I looked for an existing sprite which has visible torpedoes. In all cases the torpedoes were too large, so the longer stream of bubbles from the Nuclear Sub animation was used instead. It's not a dramatic effect, but you can actually see it now that the "Explodes" attribute has been removed from the submarine unit.
- File changed: GU031.spr
Although most of the standard CtP2 sprites have an Idle Animation, the Submarine does not, which means that it won't display the trail of bubbles you are supposed to see whenever it moves across the sea. The sprite has Move (55 images), Attack (50), and Death (10) but not Idle, so it had to be disassembled and rebuilt. It does not have shadows, but - perhaps surprisingly - neither do ANY of the underwater units in CtP2. Since it has to be disassembled, there's a number of additional improvements we can make to the sprite:
- Idle: This will use five copies of the SE facing image, and will add the torpedo bubbles from the N facing image. These will be positioned so it looks like they are slowly rising up from the Sail hatch. The result is akin to the puff of smoke from the Steamship funnels, except as a very subtle underwater effect (see attached).
- Death: There are 10 images showing the unit breaking up into pieces, so we'll merge in a sequence from the "water explosion" sprite (GX03.spr) which is similar to the effect used in the Nuclear Sub death animation.
- Attack: Originally this was just a short burst of bubbles from the nose, so I looked for an existing sprite which has visible torpedoes. In all cases the torpedoes were too large, so the longer stream of bubbles from the Nuclear Sub animation was used instead. It's not a dramatic effect, but you can actually see it now that the "Explodes" attribute has been removed from the submarine unit.
- File changed: GU031.spr
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