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Making Cradle 3+ fully compatible with the Apolyton Edition

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  • Change current Legion sprite (to CtP1 Legion sprite):

    After spending some time comparing the current Cradle Legion with the CtP1 Legion sprite, I decided to use the latter in Cradle 5.1. Among the reasons for doing this:
    1) The sprite art is a good representation of an Early Republic Legion in both armor and weaponry, and the colors (red & bronze) match as well. Conversely, the current unit uses the Alexander scenario's Darius sprite, which features silver armor and a blue shield.
    2) The attack animation is the historically correct stabbing motion of a Roman "gladius-type" sword, while Darius has a "swinging sword" animation.
    3) The sprite has 4 animations, including "Idle", so it already has full on-map motion.
    4) Although the walking motion looks a bit weird when you study it up close in the Editor, in-game it looks fine.

    After making the change, I spotted a glitch with the Idle animation in which the unit shrinks in size from 58 pixels tall to 48 whenever the animation runs. Not only does that appear strange, but it leaves the unit looking smaller than others on the map (see red circle) - even though all the other animation images are the correct size. In addition, the unit did not have a Death animation, but instead had the CtP1 "Victory" animation which never appears in CtP2. Since it's a superior sprite in most other respects, I bit the bullet and disassembled it (4 animations using 216 images) and fixed the Idle animation. At the same time, the Darius sprite was also taken apart and its Death animation was borrowed and edited to match the new Legion's colors. The end result is a much improved sprite, and a nice addition to Cradle 5.1

    Click image for larger version

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    To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

    From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

    Comment


    • New "Caesar" sprite:

      Restoring the CtP1 Legion meant the Darius sprite was now unused. Accordingly, we'll assign it to the Caesar unit (granted by the eponymous Great House Wonder), since it does have the rectangular shield of a Roman Legionary. Previously Caesar shared the Alexander sprite (from the Alexander Scenario) with the Alexander Wonder unit, but now each will have a unique sprite.

      Click image for larger version

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      To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

      From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

      Comment


      • Advance Background Issues:

        Every Advance in CtP2 is represented by a graphic, most of which include a background symbolic of the 10 "Ages", ranging from Ancient to Future. There are 186 Advances in Cradle 5, and the backgrounds for 74 of them were incorrect, sometimes being off by as many as two Ages! As an example, the attachment shows the Computer Advance with the original "Industrial Era" background on the left (Age 5), and the correct "Information Age" background (Age 7) on the right. Apparently this was a longstanding issue that affected even the base game, and the Apolyton Super Pack sought to correct this by fixing many of them. In addition, other mods such as AOM and MedMod did likewise, and Cradle 5.1 has now incorporated 45 of their graphics, reducing the "background problem" from 40% to 18%. There was a similar issue involving backgrounds for 19 of the "Improvements" (buildings), and those have been fixed as well.

        Click image for larger version

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        To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

        From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

        Comment


        • Various Fixes and Changes for unit Sounds & Voices:

          - Knight units had a weak sword slashing sound. Replaced that with a new clashing-swords sound from Pixabay - much nicer!
          - This new sound is utilized by the four "Knight-type" sprites (Knight, Teutonic Knight, Charlemagne, and Cortes).
          - Cortes formerly had the "Cavalry" attack sound - which is a pistol shot. Ugh. Fixed.
          - Two units which had the "Knight" attack also had to change: Hero (now switched to the "Swordsman") & Horseman (uses a bow so now gets the "Mounted Archer" attack).
          - The Javelin Cavalry unit was also using the "Mounted Archer" attack, which doesn't make sense since he hurls a Javelin. Found an appropriate replacement sound on Pixabay (Javelin toss and hit).
          - The Cataphract was ALSO using the "Mounted Archer" attack, but he wields a lance. Switched to the cavalry melee sound from CtP1.
          - The Raider is a mounted bowman and does use the "Mounted Archer" attack. However, Attila, Genghis & Khalid have similar sprites, but do not! Switched all three from the "Samurai" attack to "Mounted Archer".
          - Sun Tzu had a rather generic attack sound, but now features the CtP1 Samurai "sword-swishing" sound.
          - Man-at-Arms had the same voice as Spearman, Pikeman, and Halberdier. Switched to the enthusiastic CtP1 Fascist "Select2".
          - Saladin & Khalid now have the foreign-accent "Select" voices of the CtP2 Sea Engineer (similar to those used by the Janissary).
          - The Slinger was using the same voice as the Spearman, a unit it is concurrent with in the game - switched to the currently unused CtP2 Hoplite voice.
          - Marius (a Japanese accent) and Sun Tzu (a US accent similar to Caesar) have now swapped voices.
          - The General unit's "Acknowledge" sound referenced the non-existent "gusv02.wav" instead of gusv02-02.wav - Fixed.
          - Added a new Attack sound for the Composite Archer (the Ctp1 Archer sound) so it's different from the Ctp2 Archer.
          - The Red Guard was using exactly the same voice files as the Fascist. Changed it to the unused (and non-naval) CtP2 Destroyer "Select2" voice.​​
          To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

          From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

          Comment

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