I'm thinking through a plan for a replacement for ModSwapper, and I think that the use of gamefile.txt is a bit crude for what functionality I would like to be able to provide (although it will certainly be backwards-compatible with such that setup).
Instead, each mod would have a definition file (called *_ModDef.txt or something like that) - but the question I wish to ask is where that should be placed.
I don't want to put it in the ...\ctp2_data\default\gamedata\ directory, which is already overflowing with mod-related stuff, and I'm tempted to create a new ...\mods\ directory directly in the CTP2 main directory. The alternatives are to put the files directly in ...\ctp2_data\default\ or ...\ctp2_data\ or to create the mods directory in one of these places.
The reason I choose to put the mods directory not inside ctp2_data is that it might be modifying files outside of there (like civ_paths.txt or perhaps userprofile.txt).
Any opinions?
Instead, each mod would have a definition file (called *_ModDef.txt or something like that) - but the question I wish to ask is where that should be placed.
I don't want to put it in the ...\ctp2_data\default\gamedata\ directory, which is already overflowing with mod-related stuff, and I'm tempted to create a new ...\mods\ directory directly in the CTP2 main directory. The alternatives are to put the files directly in ...\ctp2_data\default\ or ...\ctp2_data\ or to create the mods directory in one of these places.
The reason I choose to put the mods directory not inside ctp2_data is that it might be modifying files outside of there (like civ_paths.txt or perhaps userprofile.txt).
Any opinions?
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