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  • #16
    Update Alert

    GoodMod v0.97 is here.

    The third public version of GoodMod is now available on my page. Of course there is again a textupdate available.

    It contains the following bug fixes and features:

    1. Removed Cradle support as GoodMod is now on component of Cradle
    2. Neutral Tile Improvements can't be pillaged any more (bug fix of CTP2)
    3. Good restoration code added (pillaged goods remains their former improved status after 10 turns)
    4. Added new city capture option
    5. Added Forts for AIs
    6. Added Commerce Improvements for AIs
    7. Added Add a Pop code if a settle or a similar unit is disbanded in a city
    8. Added PW mods by Mr. Orge and player1
    9. Improved strategies.txt meaning improved AI

    And this time save games of GoodMod v96b for Apolyton Pack are compartible with the ones of version 0.97.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

    Comment


    • #17
      Why you don't ask

      I discovered that the MG_ComImpsForAIs2.slc file was missing in both GoodMod *.zip files. I corrected this. The links are the same as in the above post I only replaced the *.zip files on my homepage. If you allready downloaded one of the above files and you have no idea were you get the missing file except from the above *zip files here is it.

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

      Comment


      • #18
        Martin,
        how about adding my Battleview Fix in yours GoodMod?
        You can find it in appropriate thread.

        Just to know that a LDL file needs to go in original ctp2_data\english\uidata\layouts folder

        Comment


        • #19
          I'm getting the following error when trying to run this.

          SLIC Error
          \ctps_data\default\gamedata\MG_FortsForAIs.slc:11: Array index 0 out of bounds

          SLIC Error
          \ctps_data\default\gamedata\MG_FortsForAIs.slc:19: Array index 0 out of bounds

          Repeat same two errors 12 times.
          Any ideas what I've done wrong?

          I am using mod swapper and trying to play the GoodMod for Apolyton Pack Ultra-Mega Map. I have just reinstalled the game, apolyton 1.02, good mod, and modswapper.
          Yours in gaming,
          ~Luc

          Comment


          • #20
            Try putting DebugSlic=No
            in userprofile.txt
            in ...\ctp2_program\ctp\
            folder

            Comment


            • #21
              Originally posted by Elucidus
              SLIC Error
              \ctps_data\default\gamedata\MG_FortsForAIs.slc:11: Array index 0 out of bounds

              SLIC Error
              \ctps_data\default\gamedata\MG_FortsForAIs.slc:19: Array index 0 out of bounds
              I hate this stupid slic interpreter, if you have a slic error and reloadslic afterwards you tried to fix it you get a bunch of slic error that aren't actually there. So all what you can do is to press retrun until you got all these non existend slic errors. But you have to be watchfull, because the last message is the improtant one. I checked my file and line 11 and line 19 of this file are only comment lines there shouldn't be code that is executated, therefore just do what player one said, I can only that it has to do something with DiploMod.

              By the way player1 you battleview fix will be a part of the next version of GoodMod.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

              Comment


              • #22
                Next Idea

                That was one of the first things I did. Alaso this error comes up before the new game fully loads. As far as the location of the errors, maybe it isn't counting commented lines.


                So I'm the only turd getting this error? Eww, how dreadful!


                yours in gaming,
                ~Elucidus
                Yours in gaming,
                ~Luc

                Comment


                • #23
                  Originally posted by Martin Gühmann


                  I hate this stupid slic interpreter, if you have a slic error and reloadslic afterwards you tried to fix it you get a bunch of slic error that aren't actually there. So all what you can do is to press retrun until you got all these non existend slic errors. But you have to be watchfull, because the last message is the improtant one. I checked my file and line 11 and line 19 of this file are only comment lines there shouldn't be code that is executated, therefore just do what player one said, I can only that it has to do something with DiploMod.
                  I always Ctrl-Alt-Delete out, and reload. It saves time in the end, and makes it less likely that I miss the error.
                  Concrete, Abstract, or Squoingy?
                  "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                  Comment


                  • #24
                    I have just picked up goodmod and apolyton mod and get the out of bounds errors, so its still happening, and to other people!

                    Also, anyone notice the typo in the goods?
                    'Craps' are *not* a trade good!!!

                    Comment


                    • #25
                      yes I did

                      I realized it was not a good idea to insult some one on the net you don't know what they could do.
                      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                      The BIG MC making ctp2 a much unsafer place.
                      Visit the big mc’s website

                      Comment


                      • #26
                        Originally posted by steve.wray
                        Also, anyone notice the typo in the goods?
                        'Craps' are *not* a trade good!!!
                        And I thought this particular good came from Activision. So far it seams that the typo occurs only in the readme. I fixed this.

                        Originally posted by steve.wray
                        I have just picked up goodmod and apolyton mod and get the out of bounds errors, so its still happening, and to other people!
                        Stupid slic interpreter maybe it depents on the order in that the slic files are read. Therefore you could open the GM1_script.slc in your ..\ctp2_data\default\gamedata\ folder and take a look on the last lines. There you find these lines:

                        Code:
                        #include "scenario.slc"
                        
                        #include "diplomacy.slc"
                        
                        #include "GM1_Goods.slc"
                        
                        #include "MG_soundfix.slc"
                        
                        #include "MG_ComImpSForAIs2.slc"
                        
                        #include "MG_PWerAI.slc"
                        
                        #include "MG_KillCityOption.slc"
                        
                        #include "MG_ICSDAAPC.slc"
                        
                        #include "MG_FortsForAIs.slc"
                        
                        #include "PWMod.slc"
                        Change the order of the slic files for example like this:

                        Code:
                        #include "scenario.slc"
                        
                        #include "diplomacy.slc"
                        
                        #include "GM1_Goods.slc"
                        
                        #include "MG_soundfix.slc"
                        
                        #include "MG_ComImpSForAIs2.slc"
                        
                        #include "MG_PWerAI.slc"
                        
                        #include "MG_KillCityOption.slc"
                        
                        #include "MG_ICSDAAPC.slc"
                        
                        #include "PWMod.slc"
                        
                        #include "MG_FortsForAIs.slc"
                        If this doesn't work you could disable the MG_FortsForAIs.slc.
                        To do this just put in front of the line:
                        #include "MG_FortsForAIs.slc"
                        these two signs: //

                        The line would look like: //#include "MG_FortsForAIs.slc"

                        -Martin
                        Last edited by Martin Gühmann; November 10, 2001, 08:08.
                        Civ2 military advisor: "No complaints, Sir!"

                        Comment


                        • #27
                          So far I have no idea when I will find the time to add player1's strategies.txt
                          modifications to my GM1_strategies.txt, therefore I will need a little bit until I will release GoodMod v. 0.98. Therefore here is a small *.zip file that fixes the important stuff.

                          A new GM1_tileimp.txt that fixes the removed good benefits by trading post post bug. As I had to modify the Cradle and MedPack versions of this file from the ground, these mods where never affected by this bug.

                          GM1_Goods.slc v. 1.4 fixes two bugs concerning MP and the good restoration code. If a good was pillaged the owner of this good got the advance Subneural

                          Adds in order to restore the good's effect. Now this advance will be removed probably. So that AIs won't build good improvements anymore on tiles without goods. And you aren't be able to steal this advance anymore from AIs twice or more often anymore. You aren't able to build these good improvements anyway.

                          In MP the good improvement process didn't work you only got a huge mount of land controlled by the Barbarian's, no improved goods. Now the good improvemnt process happens in the first AI civ's turn. So you shouldn't found a city in the first turn of an MP game, as the goods in your first city radius wouldn't be improved.

                          Both files in this *.zip file go into your ..\ctp2_data\default\gamedata\.

                          They will overwrite the existing ones there.

                          -Martin

                          PS: I fixed the typos in the first post of this thread.
                          Attached Files
                          Civ2 military advisor: "No complaints, Sir!"

                          Comment


                          • #28
                            I am new to this game and as you can see I am a chieftain which means I don't know much about ctp2 yet.

                            What I want to know is which sprit maker did you use to make the goods I downloaded the one of apolyton but just can't seam to get it to work.

                            I want to make Aliane goods for my new scenario and would like some help with getting the sprit maker to work.

                            (watch it be something simple)
                            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                            The BIG MC making ctp2 a much unsafer place.
                            Visit the big mc’s website

                            Comment


                            • #29
                              What do you need to know that the readme wont cover? What error message are you getting in the spritemaker?
                              Concrete, Abstract, or Squoingy?
                              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                              Comment


                              • #30
                                I am new to paint shop so it's so hard to do what I really want is an idiots guide to making new sprites the read me lost me on line 1
                                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                                The BIG MC making ctp2 a much unsafer place.
                                Visit the big mc’s website

                                Comment

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