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  • #61

    Thanks Martin, that makes sense and i'll do it later,i saw those folders you mentioned so that should be job done.
    'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

    Bush's Republican=Neo-con for all intent and purpose. be afraid.

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    • #62
      pollution in goodmod?

      it might be my own stupidity, but i've not been able to get any pollution happening since i first installed goodmod 0.98 (am now running 0.99) . even editing the userprofile (before _and_ during) a game, it still records Pollution=No when i save the game. my (very limited) slic-editing abilities rapidly exhausted themselves trying to find where the pollution events are and how they're turned off (or on,) so i'm kinda out of ideas and without pollution. which is a shame, cos i really enjoy pollution in the game - it slows me down when i start to pull away from the ai's (who are all bloody polluters ). having no pollution also renders my favourite wonder, the eden project, useless .

      if anyone's got any ideas?

      cheers,

      sean
      'i'm finding it harder to be a gentlemen'

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      • #63
        Actual this is not a GoodMod specific problem, if you are in game and you have to play around with the cheat editor ( AI monitoring for example), than the pollution will be turned off automaticly, that is a bug of the patch. So every time you used the cheat editor and you closed it I recommand to open it again afterwards for turning on pollution agian. For the userprofile.txt you should change this record Pollution=No to Pollution=Yes and afterwards you saved and closed this file enable the write protection this will prevent the game from modifying this file. Then I would start a new game, as I tried this trick on an already existing game last time CTP2 crashed, I was only able to enable the pollution by using the cheat editor, maybe the trick could work during a game, but I am not shure.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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        • #64
          Originally posted by Martin Gühmann


          Another new addition are the modified GM1_tileimp.txt that makes the AI terraform swamp, tundra, glacier... terrain. Unfortunatly it makes also the AI terraforming good terrains, but therefore I added the good tile terraform prevention code mentioned above.

          -Martin
          Hi Martin,
          I haven't posted for a while but I noticed this snippet of information in your post.
          It is something that I posted a file to solve at the beginning of February in another thread after help from yourself and Peter.
          The very small slic code scans the map at the start of the turn to see where goods are, stores all the locations, then at the end of turn scans the locations where goods were and replaces any that are missing with the good for that type of terrain.
          It is only tested with MedMod2 and works fine on all map sizes (I use up to 288x144) without large delays in processing. This was a major objection in the previous thread that it would take a long time to run - but it doesn't.
          It may still be of interest to you and for anybody not sure there is a text file with install instructions.
          I have posted the zip file with this post
          Thanks for reading.
          ST159.
          Attached Files
          Lady Astor : "If I were your wife I would put poison in your drink"
          Churchill : "If I were your husband I would gladly drink it"
          Unclear words can wipe out all human life on earth if used improperly

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          • #65
            I know you want to help Sun, and it is appreciated. But I actually mentioned in the same sentence above, that I wrote a code that prevents the AI from terraforming tiles with goods on. What is better to do something before someone gets ill so that he won't get ill or cure him when he is already ill. In my opinion prevention is better than cure (here fixing).

            From my last test game I saw an AI that terraformed all the swamp around except the swamp with goods on it. So it works.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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            • #66
              GoodMod v.0.993

              OK here is a small update for the tournerment, as usual the newest version of GoodMod is available on my page.

              There is also a text update from all versions available. For the ones of you who have GoodMod v.0.99 here is a small update as attachment in this thread available.

              Now here are the notes from the readme about the changes.

              CHANGES FROM VERSION 0.99 TO VERSION 0.993

              1. Updated the string files of the City Capture Option to fix spellings and gramer
              2. Increased the pollution happiness penalties to the level of the original game as I came to the conclusion that this would help the human more then the AI.
              3. Added a army regrouper and chip loader for the AI
              4. Updated gamefiles for the ApolytonPack and MedPack2 setup, to reflect the last updated of these mods.
              5. Added all the files of the ApolytonPack Ultra Gigantic map setup to make it still available with GoodMod even if it was dropped with the ApolytonPack update to v.2.0.
              6. Changed the symbol of the empty build queue messages to the exclamation mark in order to make the importance of empty build queues clearer.

              Note that I only made the most importent changes in order to reflect the last updates of ApolytonPack and MedPack2. The other modifications were minor ones or already finished.

              If you like to get to know more about GoodMod here is a summary of GoodMod. By the way it is located in this thread some posts above. If you can find it on the same page then you don't need to click on the link.

              Unfortunatly the Apolyton Directory submission has to wait until tomorrow.

              -Martin

              Edit: Attachment replaced by a slightly fixed version. If you already downloaded this attachment place download the attachment you find under one of the following posts.
              Attached Files
              Last edited by Martin Gühmann; July 31, 2002, 11:30.
              Civ2 military advisor: "No complaints, Sir!"

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              • #67
                Sounds good, Martin. But please submit an updated version of the GoodMod (preferably in the form of a single zip file) to the directory ASAP, because I can't start the tournament before you do that (and I plan to start the next tourney as soon as you do it).

                BTW, will the problems that made Dale disable the ultra-large version of the Apolyton Pack affect GoodMod or did you fix them? (Don't remember exactly what the problem was, so you may have, you may not have).

                I'm thinking the next game will be Gigantic map, 12 civs, GoodMod + Apolyton UL, but if there are still problems with APOLUL I'll stick to GoodMod + regular Apolyton Pack.
                (I actually wanted to do a vanilla GoodMod but found that that required people to download CM2 seperately, which means more work for all involved - we'll do that in a future tournament, after other mods such as MedMod and Cradle had their turn).
                Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                • #68
                  Originally posted by Locutus
                  Sounds good, Martin. But please submit an updated version of the GoodMod (preferably in the form of a single zip file) to the directory ASAP, because I can't start the tournament before you do that (and I plan to start the next tourney as soon as you do it).
                  That was my intention to submit only an updated version. I hope I filled out the form correctly, I used the URL line to enter the URL were you can now currently find it on the net. I just submitted the whole instalation with everything, no update file has been submitted. By the way once it is in the 'Poly dir I can modify my signiture to point from this place to the GoodMod in the 'Poly dir.

                  Originally posted by Locutus
                  BTW, will the problems that made Dale disable the ultra-large version of the Apolyton Pack affect GoodMod or did you fix them? (Don't remember exactly what the problem was, so you may have, you may not have).
                  I just readded the option as a GoodMod add on. I just modified the APOLUL_const.txt in order to allow the player to play until 2300AD and made some other modifications. Actual I have no idea what the problem was that made Dale to remove the option from ApolytonPack, I left the decision to the player (unfortunatly I forgot to mention this in the readme). My suspicion is rather that it has to do something with the slic files and maybe with CTP2 itsself, also in the other two tournerments game I had to restart from an earlier save game because of crashs. So far I can say that I tested whole games with GoodMod with me as Barbarian player and ApolytonPack with the Ultra Gigantic maps setting on a gigantic map to see the effects of what I have done and the game was stabil.

                  The only problem I now that could occur on Ultra Gigantic maps is that you can generete those without a single hill. That includes all types of hills (green, sand dunes and white hills), instead of this you will have huge areas of Mountains. So far I wasn't able to modify the APOLUL_maps.txt.

                  Originally posted by Locutus
                  I'm thinking the next game will be Gigantic map, 12 civs, GoodMod + Apolyton UL, but if there are still problems with APOLUL I'll stick to GoodMod + regular Apolyton Pack. (I actually wanted to do a vanilla GoodMod but found that that required people to download CM2 seperately, which means more work for all involved - we'll do that in a future tournament, after other mods such as MedMod and Cradle had their turn).
                  To test the stability of ULMs I would have to run again a Barbarian test game, that takes long. The problem with ULMs is that such a game takes really long, usually I play on Gigantic map and including the human 10 civs.

                  I leave the decission to you if it will be UGM or just GM. Hey the latter abbreviation is a very interesting one not only for gigantic map.

                  For the Vanilla GoodMod I am afraid that I already modded out the most vanilla stuff, only the tech costs are there and I think these tech costs are two low.

                  But another think I have to remark: How comes that hexagonian is now the thread starter of the GoodMod thread?

                  By the way we need also a news item once you added GoodMod to the 'Poly dir.

                  -Martin
                  Civ2 military advisor: "No complaints, Sir!"

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                  • #69
                    I have to admit and to apologize for a bug that I created in the GM1_diplomod.slc. Actual this was intended as a fix for another bug unfortunatly this didn't work. So for those of you already have downloaded GoodMod from my page the small update from this thread or the version from the Apolyton directory here is an attachment that contains a restored GM1_diplomod.slc and a sligtly modified MG_BetterAI.slc the latter one actual contains no bug fix just a slight modification.

                    -Martin
                    Attached Files
                    Civ2 military advisor: "No complaints, Sir!"

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                    • #70
                      Very well, I'm uploading a fixed version to the Directory as we speak. Normally you'd have to re-submit the update yourself of course but as the tournament is about to begin, I don't want it to be delayed unnecessarilly...

                      Edit: BTW, if anyone wants to d/l the file from the Directory right now, wait five minutes, I'm still uploading so that could screw up your upload (or you could end up with a buggy version...)
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                      • #71
                        Originally posted by Locutus
                        Very well, I'm uploading a fixed version to the Directory as we speak. Normally you'd have to re-submit the update yourself of course but as the tournament is about to begin, I don't want it to be delayed unnecessarilly...

                        Edit: BTW, if anyone wants to d/l the file from the Directory right now, wait five minutes, I'm still uploading so that could screw up your upload (or you could end up with a buggy version...)
                        At least you need my express permission to do it and I think I gave it, so no problem from my side here. By the way I just tested the download from the Apolyton Directory, it seems to be fine now. May the tournerment start now.

                        -Martin
                        Civ2 military advisor: "No complaints, Sir!"

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                        • #72
                          The problems I found and had reported about the gigantic maps were:

                          1. If you had less than 128mg RAM, after about 1500 expect an unrecoverable crash.
                          2. It was also pointed out that the AI still had co-ordination problems.
                          3. The old diplomod crash.

                          Actually come to think of it, with the fixes and updates to the AI I've used from Cradle and WAW for SAP, that should've fixed problems 2 & 3. So if you have 128mg RAM or more it should be fine. Hmmm........

                          Leave it with me will you?

                          DAMN! I said "I won't get caught again" to the missus!

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                          • #73
                            Originally posted by Dale
                            The problems I found and had reported about the gigantic maps were:

                            1. If you had less than 128mg RAM, after about 1500 expect an unrecoverable crash.
                            2. It was also pointed out that the AI still had co-ordination problems.
                            3. The old diplomod crash.

                            Actually come to think of it, with the fixes and updates to the AI I've used from Cradle and WAW for SAP, that should've fixed problems 2 & 3. So if you have 128mg RAM or more it should be fine. Hmmm........

                            Leave it with me will you?

                            DAMN! I said "I won't get caught again" to the missus!

                            Hmmm......I just got 64Mb on the pc's i use.

                            Dale, you tread a thin line mate.Best be carefull or maybe Locutus will have to ask MarkG to impose a ban on you to save your relationship

                            Still it's good to see you here again - perfect the art of midnight sorties to apolyton!

                            If there are a few issue's with GoodMod maybe it should be stated in the Tourny thread too?(maybe it has?)
                            'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                            Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                            • #74
                              This is a great mod, but there is one BIG bug that i get (running win2k) but messed around to get it to work and with someone else i know who is running XP Pro. . . . .

                              It takes INFINTE turns to research, in other words u cannot research its as if ur in anarchy (research wise) so any ideas wt is going on



                              P.S. Is the GoodMod officially going to be introduced as part of Medieval Mod 2 ????
                              Oxygen should be considered a drug
                              Tiberian Sun Retro
                              My Mod for Tiberian Sun Webmaster of
                              http://www.tiberiumsun.com

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                              • #75
                                That's part of the game, whichever mod you use. The anarchy research coefficient is 0: ie, you'll never research anything in anarchy.
                                Concrete, Abstract, or Squoingy?
                                "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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