Update Alert
GoodMod v0.97 is here.
The third public version of GoodMod is now available on my page. Of course there is again a textupdate available.
It contains the following bug fixes and features:
1. Removed Cradle support as GoodMod is now on component of Cradle
2. Neutral Tile Improvements can't be pillaged any more (bug fix of CTP2)
3. Good restoration code added (pillaged goods remains their former improved status after 10 turns)
4. Added new city capture option
5. Added Forts for AIs
6. Added Commerce Improvements for AIs
7. Added Add a Pop code if a settle or a similar unit is disbanded in a city
8. Added PW mods by Mr. Orge and player1
9. Improved strategies.txt meaning improved AI
And this time save games of GoodMod v96b for Apolyton Pack are compartible with the ones of version 0.97.
-Martin
GoodMod v0.97 is here.
The third public version of GoodMod is now available on my page. Of course there is again a textupdate available.
It contains the following bug fixes and features:
1. Removed Cradle support as GoodMod is now on component of Cradle
2. Neutral Tile Improvements can't be pillaged any more (bug fix of CTP2)
3. Good restoration code added (pillaged goods remains their former improved status after 10 turns)
4. Added new city capture option
5. Added Forts for AIs
6. Added Commerce Improvements for AIs
7. Added Add a Pop code if a settle or a similar unit is disbanded in a city
8. Added PW mods by Mr. Orge and player1
9. Improved strategies.txt meaning improved AI
And this time save games of GoodMod v96b for Apolyton Pack are compartible with the ones of version 0.97.
-Martin
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