I never saw a claim that civ4 was played on the highest level by the AOM loyalists - and I never accused the loyalists of making that claim.
But they continue to miss the focus of the point I have been trying to make...
I am asking that the AOM 'pros', since they consider themselves avid and expert gamers, to APPLY the SAME exact standard to civ4 that they apply to AOM when critiqueing difficulty of the game.
That has yet to occur...They tell about playing AOM on the highest level and have yet to do so with civ4 to provide a totally objective comparison in this area.
In fact I had said in the past...do so, and you GREATLY solidify the status of AOM.
What is ironic is that this is one of their MAIN contentions with civ4 (this issue of 'gameplay challenge', and system performance are the 2 biggies) - but yet they continue to dodge it.
The bitterness must really run deep...over a game no less!
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My personal issues with AOM are not with difficulty, but they have to do with mechanics of gameplay, which are more subjective in nature and thus are preference issues.
Difficulty is not a preference - only in the choice you make regarding what level to play at...
My question about the science/possible diplo victory was partially answered with Angrybowen's game, but I will ask how many cities he needed, actual playtime, and the map size to win this victory. My ORIGINAL contention was not that there weren't different options, but that the game funnels you into a Bigger is Better...TM mode no matter what the choice you make to win it.
If this is wrong I will admit it.
It does not address that the 'points' option is weighted mainly toward military expansionism. Again, I acknowledge that this option does not appeal to me because I know that Bigger is Better...TM drives that option, and I gave the reasoning behind that.
I can tell you that most of victory options in civ4 (diplomacy, points (and this one is usually the preferred barometer for me), culture, space race) are not primarily driven by Bigger is Better...TM - the only ones that do are conquest and domination, which I would expect to be the case anyway. And those choices, as to what I want to do to win the game can, and will evolve and change throughout the course of a single game. I may start off with one focus and determine that I want to do something else later on. That to me is a true reflection of history, because mankind did not envision where he would be now 4,000 years ago.
And it does not change the ultimate fact that I enjoy civ4 for what it offers, and will continue to play it as my TBS game of choice at this time...and also, I have little personal interest in revisiting AOM myself. Not enough interest in investing valuable personal time in another game when I am more than happy and challenged with the one I am playing now....
In short, I am happy with the various options as they are presented in civ4. They work for me, and that is all that matters...
I am here mainly to ask questions, (which I admit I do in a VERY blunt and direct way) ask for clarifications, and provoke discussion of viewpoints, so that other fans can determine which game they would like to play, especially since these issues sometimes are not clearly spelled out.
TBS gamers are probably the brightest and most intelligent gamers, and they can make up their own minds.
They certainly are not mindless morons!
But they continue to miss the focus of the point I have been trying to make...
I am asking that the AOM 'pros', since they consider themselves avid and expert gamers, to APPLY the SAME exact standard to civ4 that they apply to AOM when critiqueing difficulty of the game.
That has yet to occur...They tell about playing AOM on the highest level and have yet to do so with civ4 to provide a totally objective comparison in this area.
In fact I had said in the past...do so, and you GREATLY solidify the status of AOM.
What is ironic is that this is one of their MAIN contentions with civ4 (this issue of 'gameplay challenge', and system performance are the 2 biggies) - but yet they continue to dodge it.
The bitterness must really run deep...over a game no less!
-----------------------------
My personal issues with AOM are not with difficulty, but they have to do with mechanics of gameplay, which are more subjective in nature and thus are preference issues.
Difficulty is not a preference - only in the choice you make regarding what level to play at...
My question about the science/possible diplo victory was partially answered with Angrybowen's game, but I will ask how many cities he needed, actual playtime, and the map size to win this victory. My ORIGINAL contention was not that there weren't different options, but that the game funnels you into a Bigger is Better...TM mode no matter what the choice you make to win it.
If this is wrong I will admit it.
It does not address that the 'points' option is weighted mainly toward military expansionism. Again, I acknowledge that this option does not appeal to me because I know that Bigger is Better...TM drives that option, and I gave the reasoning behind that.
I can tell you that most of victory options in civ4 (diplomacy, points (and this one is usually the preferred barometer for me), culture, space race) are not primarily driven by Bigger is Better...TM - the only ones that do are conquest and domination, which I would expect to be the case anyway. And those choices, as to what I want to do to win the game can, and will evolve and change throughout the course of a single game. I may start off with one focus and determine that I want to do something else later on. That to me is a true reflection of history, because mankind did not envision where he would be now 4,000 years ago.
And it does not change the ultimate fact that I enjoy civ4 for what it offers, and will continue to play it as my TBS game of choice at this time...and also, I have little personal interest in revisiting AOM myself. Not enough interest in investing valuable personal time in another game when I am more than happy and challenged with the one I am playing now....
In short, I am happy with the various options as they are presented in civ4. They work for me, and that is all that matters...
I am here mainly to ask questions, (which I admit I do in a VERY blunt and direct way) ask for clarifications, and provoke discussion of viewpoints, so that other fans can determine which game they would like to play, especially since these issues sometimes are not clearly spelled out.
TBS gamers are probably the brightest and most intelligent gamers, and they can make up their own minds.
They certainly are not mindless morons!
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