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Succession Game IX - Don't throw those bloody spears at me!

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  • #61
    Nope, just Call to Conquest mod.

    Played a couple of turns guys, getting there slowly. Should be able to post in 24 hours.
    Cheers.
    3am...! Can't be, I just started...!
    ~~~~~~~~~~~~~~~~~~~~~
    Ahhh, my first Nuke!
    Now the fat lady's singin'...

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    • #62
      Originally posted by EPW
      Other nations can not start wars with the host nation.
      I have just read the description of the wonder, it closes all the embassies and add 50 points of regard in favour of the host nation towards every AI civilization. There is nothing about the fact a war can not be started with the host nation.
      "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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      • #63
        Originally posted by Tamerlin


        I have just read the description of the wonder, it closes all the embassies and add 50 points of regard in favour of the host nation towards every AI civilization. There is nothing about the fact a war can not be started with the host nation.
        Attached Files
        "

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        • #64
          Its never worked like that when ive seen it in CtP1 or 2. Perhaps it means because of the regard increase it helps prevent enemies starting war. But i dont think theres anything concrete to stop them, theres nothing in wonders.txt to indicate there is either.
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • #65
            I have never been able to start a war with a nation with the Forbidden city.....
            "

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            • #66
              Ive just tried it in cheat mode in CtP1 and 2 and i could start a war with the Forbidden City holding nation both times so i dont know what to believe. I definitely never had a message or any other indication that i cant start a war, but maybe the situation where the AI has it and i want to start a war has never cropped up in all this time.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

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              • #67
                I just tested it with CTC and your right forbidden city didn't stop the other nation from attacking, but I'm sure there have been times I was not able to war with nations with the Forbidden city.
                "

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                • #68
                  well, even w/o war, it'll be a pain removing the Egyptians from our land, unlike w/ the canadians and the other two we peaced out on, there wasnt an original border patrol against Egypt
                  also, we are rather far away from their cities, so getting them the surrender is mostly impossible now

                  also, i hope now w/ forbidden city, we can futher the peace w/ Korea, as they are way too far to attack

                  unless Shadow changed it, we should get theology next, and i think we should switch to theological empire

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                  • #69
                    The Forbidden City description I read yesterday comes from the CtP2 player's guide, there is nothing about war in this one. I was naive enough to believe the description would be the same in the Great Library, I was wrong.
                    "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                    • #70
                      375 Brokers Cease Fire with Egyptians and Canadians, Peace Treaty with Australians and Phoenecians.

                      350 Plague Strikes. Enemy troops appear to be leaving our territory.

                      325 Minor skirmishes with Canadians, cease fire is broken.

                      300 Reasonable build up of Egyptian troops around our borders.

                      275 11 stack near Canadian border kills 4 horsey archers.

                      250 Egyptian troop build up steady within our borders. 12 Stack kills 3 Canadian archers within their borders, clearing the way to Ottawa and beyond!

                      240 12 Stack destroys 5 mounted arches close to Ottawa. We have lost no units as yet. 2 more 12 stacks following the first. Egyptians agree to withdraw, providing we give them 300 gold. Accepted.

                      230 Our 3 12 stacks all turn north for Edmonton, slaughtering a single archer as they change course. Currently have another 6 stack nearing the Canadian border near Edmonton also.

                      210 Canadian 4 stack kills one of our border guards. Our early catapaults in HuangDi take pot shots at small troop concentrations outside its walls. 12 stacks are nearly on Edmonton…

                      190 The siege of Edmonton begins!

                      180 Hoplite on his last legs sent into Edmonton. Information gathered reveals 9 remaining units in the city. Our early catapaults are picking them off…

                      160 EDMONTON IS OURS!!! Cursed Canadians take that! Our citizens rejoice as we pillage, and plunder and... well the women are too hairy so we leave them alone...
                      Drama is now being researched. New government options are available, but none chosen as yet. Shadow steps down from power…
                      Attached Files
                      3am...! Can't be, I just started...!
                      ~~~~~~~~~~~~~~~~~~~~~
                      Ahhh, my first Nuke!
                      Now the fat lady's singin'...

                      Comment


                      • #71
                        Nice one Shadow.

                        As for government change, I would be in favour of going Classical Democracy now mayeb youll need to build some happiness buildings for that and then Theocratic Empire (or better if another comes) when we get more than 15 cities.
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

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                        • #72
                          what is keeping the canadians from surrender?
                          is it cities or units?
                          i doubt they have a third of our unit numbers... we used defaults rights?

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                          • #73
                            Going by the military graph it looks like they have more than 1/3 the number of troops we have. I also think they have more than enough cities.
                            "

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                            • #74
                              but when i took Montreal, there was a message saying they were close to surrender

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                              • #75
                                Well I guess they still have either enough military units or cities, whatever the message said.
                                "

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