I'll just say that the Tank now represents a mid-to-late 21st century version of the unit. I don't see the basic structure of tanks changing radically from now until then, and this placement makes for the best gameplay, imo.
I am in the Industrial age in my game, and everything is going well. I have experimented with eliminating the over-crowding effect of the Aqueduct, and I like the change. Now, you need all of the happiness improvements, sometimes as soon as you get them. There are not enough happiness improvements if you have a large war discontent.
I think I will add back one point of the over-crowding effect for the public release, to give people a little room, but the Aqueduct has always seemed a little too good of a value to me, and this makes things better, imo.
The other big news is I think I have finally succeeded in getting the AIs to attack more often. Previously, I had made small adjustments to the 'attack_troops' setting. This time, I added a zero to the value, and I think I am seeing definite changes.
Before, the AIs would usually choose to bombard rather than attack when it came to naval combat. Now I have noticed them attacking much more often, it seems. I have not had enough land combat to make a conclusion, but I am hopeful based upon what I have seen.
I am keeping track of the timeline and gold amounts generated. Reducing the government gold coefficients have certainly not messed anything up, so I consider this minor change a success. I will probably increase the cost of the late-Renaissance age advances, and I will keep track to see how the later advances play out.
I am in the Industrial age in my game, and everything is going well. I have experimented with eliminating the over-crowding effect of the Aqueduct, and I like the change. Now, you need all of the happiness improvements, sometimes as soon as you get them. There are not enough happiness improvements if you have a large war discontent.
I think I will add back one point of the over-crowding effect for the public release, to give people a little room, but the Aqueduct has always seemed a little too good of a value to me, and this makes things better, imo.
The other big news is I think I have finally succeeded in getting the AIs to attack more often. Previously, I had made small adjustments to the 'attack_troops' setting. This time, I added a zero to the value, and I think I am seeing definite changes.
Before, the AIs would usually choose to bombard rather than attack when it came to naval combat. Now I have noticed them attacking much more often, it seems. I have not had enough land combat to make a conclusion, but I am hopeful based upon what I have seen.
I am keeping track of the timeline and gold amounts generated. Reducing the government gold coefficients have certainly not messed anything up, so I consider this minor change a success. I will probably increase the cost of the late-Renaissance age advances, and I will keep track to see how the later advances play out.
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