Thanks to all. I finally found all the *readme* files. One of them instructed me how to properly install the patch, mod, and the mod pack. It seems to work now.
NightHawk
NightHawk
quote:![]() Originally posted by XMon on 09-02-2000 12:19 AM Hey I've been lurking here for about a month and I just installed Med Mod 4 and think it's a great mod... Thanks. A lot of people here put a lot of time (several thousand man-hours for all the various components) into making it. Category A (bugs me a little bit but no big deal): 3-if 2 Wonders are built in the same turn (I know this rarely happens if you're not cheating, now you know my secret)only one .avi is shown. This doesn't happen with the standard CTP game...it shows both .avi's one after the other. Odd. I never noticed this one before. I have no idea what to do about it, though. Category B (somewhat irritating): 1-No one will exchange maps with me if I approach them first. You just have to get on their good side. ![]() Category C (I can't deal with this!): Wes, I love this mod but these two things kill me... 1-when I bombard a unit which is itself capable of bombardment...I take a big hit. For example, a cannon rolled up to the coast and attempted to bombard my two stacked ironclads (this is the part of timeline I am playing right now). The cannon was not succesful in bombarding my units but when I returned the favor, one of my ironclads was significantly damaged. Same thing every time I bombard another unit capable of bombardment itself. I can imagine the reasoning that a bombarding capable unit would counter with it's own bombardment but the game play just doesn't feel real. In real war it is possible for a unit to surprise another and sink it or destroy it without reprisal. Plus, if the game does not allow the land unit to bombard my sea unit then it seems odd that I'd take a hit when bombarding said land unit. I'm finding that a majority of the time I'm better off with direct assault in that I'm taking less of a hit than when I bombard and I think this is the opposite effect intended with the bombard function. Winning the bombardment (artillery) duel depends on the strength of the two units, any terrain advantage, and veteran status. You can only bombard if you have an entire movement point left. That was why the AI couldn't roll its cannon up and bombard you on the same turn. When you used your Ironclads, then a normal duel commenced. The units in the game, with perhaps the exception of capital ships, are meant to represent more than a single thing (an Archer unit represents more than one guy named Tom, for example). Thus, I can't see units being wiped out without inflicting at least a little damage normally. 2-This one is killing the game for me! NO ONE will capitulate to my no trespassing demands! This makes diplomacy impossible and I'm pretty much forever at war with everyone because I will not accept foreign units in my city tiles and they will not stay away. I mean...I've got 20 cities and heavy cruisers and some dumb little civ with 5 cities and caravels refuses to stay away from my territory and thus those caravels die. Not at all realistic. I'm really not enjoying the game primarily because of this no trespassing thing. I'm not expecting Wes to change the mod because of me...but can someone tell me where to make adjustments to the code to rectify this? The trespassing problem is recognized as a major one, and has a long history. Nordicus worked on this topic when he made his half of the Awesome Aips with me last year. Basically, it is the lesser of two evils (the other evil being AIs who never launched attacks). Unless the AI is spoiling for a fight, his ships should not park themselves in your territory permanently, or pillage and/or pirate your routes. (Same with land units, though they may stay around a number of turns.) If otherwise friendly nations pirate you, demand a stop-pirating agreement. Normally they will accept and honor it. Note: The game will automatically move workers back to tiles when a unit moves back off them. For land units, use some of your out-dated ones to form picket lines wherever possible to form a border. WesW...I think Med Mod 4 is awesome and plays better than the standard version but for the bombardment thing and especially the "no trespassing" issue. Thanks mucho, and thanks if anyone can help fixing the above. ![]() |
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