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  • Originally posted by Grandpa Troll
    115 back

    You can keep them from going waterbourn plus with enough you can actually create a nice troop ship roadway to fix them enemies
    116 sent. Thanks for the Gold: Your account is PAID-IN-FULL.

    "Control of the Sea" is a given, if you have the better navy. But in the classical sense, the main point of such control is to protect your own commerce routes while jeopardizing the trade routes of your enemy. THAT is my point. Preventing offensive use of your opponents navy is certainly a plus, but is hardly the main thing. And in this game, the AI is too stupid to make good use of their navies.

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    • Originally posted by johnzim


      116 sent. Thanks for the Gold: Your account is PAID-IN-FULL.

      "Control of the Sea" is a given, if you have the better navy. But in the classical sense, the main point of such control is to protect your own commerce routes while jeopardizing the trade routes of your enemy. THAT is my point. Preventing offensive use of your opponents navy is certainly a plus, but is hardly the main thing. And in this game, the AI is too stupid to make good use of their navies.
      Durak my good man
      you make much more by creating trade routes and keeping them than pirating and pillaging what "might" or "Might not" be there

      anyhoo

      back to the game
      Hi, I'm RAH and I'm a Benaholic.-rah

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      • 116 back
        Hi, I'm RAH and I'm a Benaholic.-rah

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        • Didn't get it.

          Comment


          • Originally posted by johnzim
            Didn't get it.
            resend on the way my friend
            Hi, I'm RAH and I'm a Benaholic.-rah

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            • 117 sent. Hitting the hay.

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              • Originally posted by johnzim
                117 sent. Hitting the hay.
                sleep well

                117 back
                Hi, I'm RAH and I'm a Benaholic.-rah

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                • 118 sent. How goes your civs transition to the Dark Side?

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                  • Originally posted by johnzim
                    118 sent. How goes your civs transition to the Dark Side?
                    118

                    Huh?

                    whats that you say?

                    sorry Durak..The Hammers..nailing up our motivational posters for my men to see
                    now..you were saying?
                    Attached Files
                    Hi, I'm RAH and I'm a Benaholic.-rah

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                    • 119 sent. [meek]...um, yeah, what you said...[/meek]

                      Now who's killing on the POP count??!!

                      Comment


                      • Originally posted by johnzim
                        119 sent. [meek]...um, yeah, what you said...[/meek]

                        Now who's killing on the POP count??!!
                        119 back

                        your doing excellent my friend

                        In spite of my desire to attack even though light blue refused to quit tresspassing I booted the cleric

                        next question

                        How do I undo what they did?

                        Gramps
                        Hi, I'm RAH and I'm a Benaholic.-rah

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                        • Originally posted by Grandpa Troll
                          I booted the cleric

                          next question:

                          How do I undo what they did?
                          You mean REFORM CITY after conversion? You just put a regular unit in the city and click on "Reform City" (i.e. instead of "Fortify" or "Disband"). The cost is 1000 Gold, and the city will suffer -5 Happiness for a few turns.

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                          • Didn't get 119.

                            Comment


                            • Originally posted by johnzim
                              Didn't get 119.
                              resending now
                              Hi, I'm RAH and I'm a Benaholic.-rah

                              Comment


                              • 120 sent. How's your mobilization going?

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