Some of you may remember a civ I showed you'll that Math had Nuked to Oblivian. Using space planes mariines and nukes he obliterated my entire Civ in one turn.
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Exactly it takes very little and it is a hard strategy to beat.
As I pointed out it starts with the marines and planes, jets, nukes, space planes.
One deterant is to have well armed and guarded space planes with space fighters sitting in your space above your civ. They see that they know thier civ. is next...“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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Originally posted by checkMate
Some of you may remember a civ I showed you'll that Math had Nuked to Oblivian. Using space planes mariines and nukes he obliterated my entire Civ in one turn.
1. 100% focus on getting Theocracy.
2. Only produce settlers until number of cities + settlers in production + active settlers = 40.
3. Build cities on forest and put worker on the best tile available with either sea or grassland. Work sea before grassland due to the +5 gold.
4. Add 3 warriors for scouting once you have built 2-3 cities. I usually try to make sure to have at least 2 cities before I build a warrior.
5. Produce following in this order in your cities, Granary - Aqueduct - Mill.
6. ALWAYS make sure to produce a granary first. If you don't it WILL take twice as long to grow it from size 2 to 3. Rush buy granaries in cities that have 1 turn left before it grows and more than 1 turn left on granary production. this is the ONLY thing you should spend your gold on until 40th city has a granary secured before it grows to size 2.
7. Get stonehenge!
7.5 East india company can be a good choice too incase you have much sea vs land.
8. Race for London Exchange! 100% focus on this. If you win this you will most likley get 80% or more of all future key wonders.
9. Watch your opponents chin hit the floor.
Once you have 10 cities make sure to stop producing settlers in one city. Start producing Granary - Aqueduct - Mill instead. Make sure this is a GOOD production/growth city that can race for wonders. Very important.
Satisfied Blackice?
©2004 DimytesLast edited by Dimytes; November 8, 2004, 14:42.
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There is no real defence against that. Only thing to do in my opinion is to get the advances first and strike first.
And then all gets back to the old rabbit strategy:
8. Race for London Exchange! 100% focus on this. If you win this you will most likley get 80% or more of all future key wonders.
9. Watch your opponents chin hit the floor.
Satisfied Blackice?“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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Originally posted by blackice
Actually there are a few defences, but most are deterents as stated above. One other is to rest space fighters over thier cities. No way to launch then. The key is obviously the space deterent and a.a.
Thats a lot of space fighters...
If you aren't ahead in advances you won't be able to build up such force until he has done the same. He could clear his space quite easily then.
True with some variations as ber pointed out, for instance why stop at forty when by the time your at forty you have commie.
London's is good but we will be posting on ways to beat it. There are many, in a current game I have the opponent had londons, I have 80% of all wonders.
But on the other hand, your opponent can do this before you as well...
As a matter of fact there is a 2nd thing you can do, focus 100% on developing mass production so London Exchange gets obsolete.
©2004 DimytesLast edited by Dimytes; October 8, 2004, 18:21.
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That would mean you will need 2 spacefighters over every city that has enough production to produce a space fighter in reasonable time, 50 cities maybe? you need 2 spacefighters over every city in order to secure that active air defence kills at least one space fighter.
I see a lot of your strategy depends on a large science advantage Dimytes. Other than a large land and goods advantage this is not the case most of the time in head to head games. This much we do know and it should not be either. So when we write of tactics and game strategies such as the marine, nuke, space plane, space fighter tactic. More or less what we are assuming is an even game as it should be or what's the point right?
So lets break this down into 2 components. One assumes a land and goods advantage and or a way weaker player. That strategy is easy and worth mention too, go on the attack, drop science for the gold and mass produce troops. Again this gets into a cost (attrition) game. No one has every city covered so it is viable and has been done. ;0)
That way if behind on science your opponent provides it and that slows them down from the "surge" so to speak of the londons. Spies are very useful at this point too again cheaper than nukes and way more useful. Joe Londons just may find that city does not exsist with in a short time. Keep spies, lawyers in the mix at all times. As you clear the path spot thier spies if any and go after them with a vengence. Clear the way to major cities do not go after weak one's because you can. Ignore them head for the gold, science and center if the opponents civ. Do not worry about being routed because all your civ. should be producing marines and air now and waves of troops are to follow. Also it depends on your science and how close to robotics you are, if close keep the science. Say 7-10 turns max. Still depends on if at war or not, build the military to attack.
The other an even game where by the time you have the londons not only are you close to your opponent but land and goods and skill are even. By doing that we do not confuse the newbies.
After all that is what this thread is for creating and even balance a level playing field.
Face it the better your opponent the better the game you have.
That being the case you should be 4-7 turns from robotics. Stay the course and develop gold and science. Be tactful and go after odd balls like hollywood. Use special units to obtain extra gold, at this point you will need to increase you city improvements also. Start with basics acadamy and market in every city. Even if that means giving up a nuclear plant. It will pay off in the end. You should not only catch up to the opponent but should pass them in short order.
Now who would would pass a major space convoy and drop down and nuke a civ., that you know has the ability to do the same to you? Seems a waste to me especially if you are going to lose your edge, londons. Deterents work especially when you deliver the goods... Use diplomacy it's part of the game...So is BS poker BTW having fifty space fighters at this point in the game is not unheard of.
The big mistake people make with nukes is launch them too early without the ability to finish it. You take the pollution hit, unhappiness and the rest. So even with londons your hurting. At this point in the game to do such an attack successfully you need a combination of wonders. On that note same goes for city improvements, one can win a game against wonders with just city improvements... Follow up with nuke attacks and take the city over, create a buffer zone. Earth world find another angle of attack, donut world hit the back door.
Now this thread is rocking
“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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Ok Max spill the beans what do you have with all that experience to add. Come on I know you have something to add.“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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Ok two schools of thought, anyone else have any ideas how to defend/beat london's?
Where we all agree is in the start of the game.“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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One you missed?
Dang man!“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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Originally posted by blackice
One you missed?
Dang man!Hi, I'm RAH and I'm a Benaholic.-rah
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“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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