Howdy
I'm new and I'm offering to do some graphics for this game. The first thing I noticed when Mark sent me some of the files was that you people need to ORGANIZE!!! The forty-some bizillion files for the different tiles is way too much! And the Units should all be on one file. I mean the number of tiles is great, but they need to all be in one large file with some sort of key like Civ2 has. I read some of you talking about this earlier but I'm hungry right now so I just skimmed it.
I usually make cities or terrain improvement icons, so whatever you people need I could experiment on. Just email me a list or write it on here and I'll check back later.
Ok last thing: The way they organize files in Freeciv is the same as Civ2, and they use a grid system which if you mess with graphics on that game at all you already know how to alter it. Heres the tag on a settler 0, 0, "u.settlers" its in the row 0 and column 0 and its identified in the rulespec as 'u.settlers,' which specifies its defense, attack, move, etc.. Thats how it should be done, in my opinion, but I'm not really a part of this game yet, so I'm just throwing you the idea.
So ok, if you want about ten or so things made in the next few weeks I could do that, but I don't have much spare time..
I'm new and I'm offering to do some graphics for this game. The first thing I noticed when Mark sent me some of the files was that you people need to ORGANIZE!!! The forty-some bizillion files for the different tiles is way too much! And the Units should all be on one file. I mean the number of tiles is great, but they need to all be in one large file with some sort of key like Civ2 has. I read some of you talking about this earlier but I'm hungry right now so I just skimmed it.
I usually make cities or terrain improvement icons, so whatever you people need I could experiment on. Just email me a list or write it on here and I'll check back later.
Ok last thing: The way they organize files in Freeciv is the same as Civ2, and they use a grid system which if you mess with graphics on that game at all you already know how to alter it. Heres the tag on a settler 0, 0, "u.settlers" its in the row 0 and column 0 and its identified in the rulespec as 'u.settlers,' which specifies its defense, attack, move, etc.. Thats how it should be done, in my opinion, but I'm not really a part of this game yet, so I'm just throwing you the idea.
So ok, if you want about ten or so things made in the next few weeks I could do that, but I don't have much spare time..
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