Axi
Despite not being a programmer, IMO the tech model guys are on the right track, even if latter they come up with programming problems! (IMO there is no use in having easy programming and then ending up with a lousy simulation)
Anyway I have plenty of comments (specially about social/religion and Earth sciences) but I am waiting for the synthesis that Richard must be doing right now...
I´ll keep watching the forum, I like this topic :-)
Despite not being a programmer, IMO the tech model guys are on the right track, even if latter they come up with programming problems! (IMO there is no use in having easy programming and then ending up with a lousy simulation)
Anyway I have plenty of comments (specially about social/religion and Earth sciences) but I am waiting for the synthesis that Richard must be doing right now...
I´ll keep watching the forum, I like this topic :-)

) I only falsified one of my ideas (for which I always had doubts) because I did not want to piss off anybody. But if some of my 96 level 3 techs (which are generally considered few) are proved redundant, what about the techs in an even bigger list? To phrase it more crudely, equipping our models with a few score level 3 techs that they do not really need is only promoting our egos and encumbering the player.
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