F. Smith:
I strongly support Richard and LGJ on this... IMO we just simply cannot have a "connections" type model for Clash. For one thing, what you seem to be looking for is extremely contrary to Clash's the-player-is-the-leader perspective. What leaders really understand, if they understand anything about technology, are level three and level four technologies in the current model. The things that give their civilizations real practical power. Perhaps our nomenclature is a bit screwed up, but so what. When we show it to the players we will think of sexy names for all these things. The approach being potentially too dry is certainly a legitimate criticism. I think the only way we are going to practically address that is in playtesting. If it turns out to be too dry, I think it will be easy enough to put more excitement in this basic framework. If necessary we can make applications themselves helper techs for the level one through three techs. It would make the system less flexible, but would capture some of the issues you are concerned about.
Axi:
Your list certainly does have better coverage in some areas than the existing model. Thanks for putting it up. Hopefully adding in some of the stuff you part will make the model a bit better.
Richard:
Your patch on my effectiveness idea strikes me as extremely reasonable...
I strongly support Richard and LGJ on this... IMO we just simply cannot have a "connections" type model for Clash. For one thing, what you seem to be looking for is extremely contrary to Clash's the-player-is-the-leader perspective. What leaders really understand, if they understand anything about technology, are level three and level four technologies in the current model. The things that give their civilizations real practical power. Perhaps our nomenclature is a bit screwed up, but so what. When we show it to the players we will think of sexy names for all these things. The approach being potentially too dry is certainly a legitimate criticism. I think the only way we are going to practically address that is in playtesting. If it turns out to be too dry, I think it will be easy enough to put more excitement in this basic framework. If necessary we can make applications themselves helper techs for the level one through three techs. It would make the system less flexible, but would capture some of the issues you are concerned about.
Axi:
Your list certainly does have better coverage in some areas than the existing model. Thanks for putting it up. Hopefully adding in some of the stuff you part will make the model a bit better.
Richard:
Your patch on my effectiveness idea strikes me as extremely reasonable...
Comment